Hi, I’m Myles Ogilvie, a driven, passionate game media specialist with over a decade of experience creating video content for the games industry across trailers, gameplay capture, and social media. With roots in sound design and in-game audio, my background in video editing and sound design has shaped a well-rounded, detail-driven skill set focused on clarity, pacing, and player engagement.

Myles Ogilvie

Hi, I’m Myles Ogilvie, a driven, passionate game media specialist with over a decade of experience creating video content for the games industry across trailers, gameplay capture, and social media. With roots in sound design and in-game audio, my background in video editing and sound design has shaped a well-rounded, detail-driven skill set focused on clarity, pacing, and player engagement.

Available to hire

Hi, I’m Myles Ogilvie, a driven, passionate game media specialist with over a decade of experience creating video content for the games industry across trailers, gameplay capture, and social media.

With roots in sound design and in-game audio, my background in video editing and sound design has shaped a well-rounded, detail-driven skill set focused on clarity, pacing, and player engagement.

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Language

English
Fluent

Work Experience

Video Artist / Creative Media Lead at Impact Reality XR
July 1, 2024 - October 1, 2025
Led end-to-end creative direction for trailers, social content, and capture for VR and PC titles; produced PlayStation VR2 announcement trailers including Surviving Mars: Pioneer and Trombone Champ: Unflattened; supported marketing and launch campaigns for 20+ game titles across VR and flat-screen platforms; drove a 632% increase in average views and 128% lift in watch time for a client’s social content strategy; delivered 250+ video and graphic assets for social media, storefronts, and promotions; built and led media workflows across a multi-creator team using ClickUp and Dropbox; specialized in gameplay capture, trailer direction, and high-performance short-form content for discoverability; coordinated interviews and recording sessions with stakeholders to craft engaging social media content during early development.
Social Media Content Creator at NaviGame
April 1, 2025 - November 1, 2025
Drove 700%+ increase in average impressions for Moros Protocol through improved capture, editing, and messaging; produced a single TikTok advertisement for Songs of Silence that reached 650,000+ views; led gameplay capture, editing, motion graphics, and post-production across campaigns; mentored and supported editors on audio design, pacing, and mix quality to improve overall output.
Social Media Content Creator / Artist at Archiact VR
July 1, 2022 - December 1, 2023
Recorded and edited gameplay trailers using Adobe Premiere Pro and Unreal Engine, showcased at Sony State of Play, PAX West, and GDC; collaborated with marketing and studio lead to storyboard, edit, and recreate gameplay trailer for Journey to Foundation, garnering 1.8 million views on YouTube; created and managed a 10-month developer log content plan for YouTube, Instagram, and LinkedIn; self-taught Unreal Engine to meet deadlines and fill gaps in source materials; coordinated interviews and recording sessions with stakeholders to create engaging social media content during early development.

Education

Post Production & Game Audio Certificate at Nimbus School of Recording Arts
January 11, 2030 - January 19, 2026

Qualifications

Post Production & Game Audio Certificate
January 11, 2030 - January 19, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet