Available to hire
Hi, I’m Myles Ogilvie, a driven, passionate game media specialist with over a decade of experience creating video content for the games industry across trailers, gameplay capture, and social media.
With roots in sound design and in-game audio, my background in video editing and sound design has shaped a well-rounded, detail-driven skill set focused on clarity, pacing, and player engagement.
Experience Level
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Beginner
Language
English
Fluent
Work Experience
Social Media Content Creator at NaviGame
April 1, 2025 - November 1, 2025Drove 700%+ increase in average impressions for Moros Protocol through improved capture, editing, and messaging; produced a single TikTok advertisement for Songs of Silence that reached 650,000+ views; led gameplay capture, editing, motion graphics, and post-production across campaigns; mentored and supported editors on audio design, pacing, and mix quality to improve overall output.
Video Artist / Creative Media Lead at Impact Reality XR
July 1, 2024 - October 1, 2025Led end-to-end creative direction for trailers, social content, and capture for VR and PC titles; produced PlayStation VR2 announcement trailers including Surviving Mars: Pioneer and Trombone Champ: Unflattened; supported marketing and launch campaigns for 20+ game titles across VR and flat-screen platforms; drove a 632% increase in average views and 128% lift in watch time for a client’s social content strategy; delivered 250+ video and graphic assets for social media, storefronts, and promotions; built and led media workflows across a multi-creator team using ClickUp and Dropbox; specialized in gameplay capture, trailer direction, and high-performance short-form content for discoverability; coordinated interviews and recording sessions with stakeholders to craft engaging social media content during early development.
Social Media Content Creator / Artist at Archiact VR
July 1, 2022 - December 1, 2023Recorded and edited gameplay trailers using Adobe Premiere Pro and Unreal Engine, showcased at Sony State of Play, PAX West, and GDC; collaborated with marketing and studio lead to storyboard, edit, and recreate gameplay trailer for Journey to Foundation, garnering 1.8 million views on YouTube; created and managed a 10-month developer log content plan for YouTube, Instagram, and LinkedIn; self-taught Unreal Engine to meet deadlines and fill gaps in source materials; coordinated interviews and recording sessions with stakeholders to create engaging social media content during early development.
Education
Post Production & Game Audio Certificate at Nimbus School of Recording Arts
January 11, 2030 - January 19, 2026Qualifications
Post Production & Game Audio Certificate
January 11, 2030 - January 19, 2026Industry Experience
Gaming, Media & Entertainment, Software & Internet
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