I am a producer who collaborates with creators and media businesses to help them tell ambitious visual stories, cost-effectively, by assembling talented teams that combine narrative craft, robust operations, and technological innovation. Recent projects I have produced and led development for include The Walking Dead, Raymond Feist’s The Riftwar Cycle and a new sci fi series called Emergence by David S. Goyer (Dark Knight, Man of Steel, Blade, Foundation). At studios like Dreamworks and Lucasfilm, and tech startups backed by Andreessen-Horowitz and Sequoia Capital, I've led forward-thinking efforts in distributed animation pipelines, game engine integration, pre-visualization, interactive media, and modern intellectual property applications. I understand professional creators because I have been one myself. My credits as a story artist include films like Coraline, Kung Fu Panda, and Bee Movie, as well as TV shows like Star Wars: The Clone Wars. I went to film school at the University of Southern California and graduated in Character Animation from the California Institute of the Arts.

Spyros Tsiounis

I am a producer who collaborates with creators and media businesses to help them tell ambitious visual stories, cost-effectively, by assembling talented teams that combine narrative craft, robust operations, and technological innovation. Recent projects I have produced and led development for include The Walking Dead, Raymond Feist’s The Riftwar Cycle and a new sci fi series called Emergence by David S. Goyer (Dark Knight, Man of Steel, Blade, Foundation). At studios like Dreamworks and Lucasfilm, and tech startups backed by Andreessen-Horowitz and Sequoia Capital, I've led forward-thinking efforts in distributed animation pipelines, game engine integration, pre-visualization, interactive media, and modern intellectual property applications. I understand professional creators because I have been one myself. My credits as a story artist include films like Coraline, Kung Fu Panda, and Bee Movie, as well as TV shows like Star Wars: The Clone Wars. I went to film school at the University of Southern California and graduated in Character Animation from the California Institute of the Arts.

Available to hire

I am a producer who collaborates with creators and media businesses to help them tell ambitious visual stories, cost-effectively, by assembling talented teams that combine narrative craft, robust operations, and technological innovation.

Recent projects I have produced and led development for include The Walking Dead, Raymond Feist’s The Riftwar Cycle and a new sci fi series called Emergence by David S. Goyer (Dark Knight, Man of Steel, Blade, Foundation).

At studios like Dreamworks and Lucasfilm, and tech startups backed by Andreessen-Horowitz and Sequoia Capital, I’ve led forward-thinking efforts in distributed animation pipelines, game engine integration, pre-visualization, interactive media, and modern intellectual property applications.

I understand professional creators because I have been one myself. My credits as a story artist include films like Coraline, Kung Fu Panda, and Bee Movie, as well as TV shows like Star Wars: The Clone Wars.

I went to film school at the University of Southern California and graduated in Character Animation from the California Institute of the Arts.

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Greek, Modern
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Media & Entertainment, Gaming
    paper Star Wars - The Clone Wars

    I beheaded Pre Vizsla!

    As a story artist for the four-time Emmy-winning Star Wars: The Clone Wars, I crafted cinematic sequences across 22 episodes over six seasons, collaborating with showrunner Dave Filoni and executive producer George Lucas.

    I helped develop innovative 3D pre-visualization tools (Zviz) that earned a nomination for a Scientific and Technical Academy Award. I was assigned to the story teams of legendary filmmakers Duwayne Dunham and Walter Murch when they joined the show as guest directors.

    The reels below feature my rough animation, camera choreography, and editing.

    https://www.twine.net/signin

    paper The Walking Dead

    I led the effort to establish a virtual animation pipeline for interactive, episodic storytelling, recruit a distributed team, and develop the art style for a new series of The Walking Dead.

    I collaborated with key stakeholders, including narrative and engineering leads, the executive producer, CEO, CFO, and board members, to create a comprehensive production plan with budget and schedule projections. I analyzed various production scenarios to inform the business strategy.

    Starting from scratch, we were ready to produce episodes within two months. To validate the pipeline and art style I directed a short film prototype in three weeks.

    paper Emergence

    I led the development and production for Emergence - a new sci-fi series created by David S. Goyer (Dark Knight, Man of Steel, Blade, Foundation) and art directed by Dermot Power (Star Wars, Harry Potter).

    I wrote, directed, and edited all promotional teasers. They are produced with an independent online pipeline using the Unreal Engine to overlap production processes, speed up rendering, and minimize compositing.

    https://www.twine.net/signin

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