As a highly experienced and dedicated 3D Artist, I bring a wealth of knowledge and skill to the game industry. With a background in game design, I have a well-rounded perspective on creating visually stunning and engaging game experiences. My experience with world-renowned studios has honed my skills in 3D modeling, texturing, shading, lighting, and game engines. I am committed to staying at the forefront of industry trends and am always eager to learn and advance my skills. My ability to work well in team environments and passion for creating visually stunning and engaging game experiences make me a valuable asset to any team. I am proficient in a range of software including Autodesk 3ds Max, Autodesk Maya, ZBrush, Blender, Substance Painter, Unity, Adobe Photoshop, and Unreal Engine. My expertise includes 3D modeling and texturing, prop art, environment art, hard surface modeling, lighting, and level designing. I have contributed to several notable game titles, demonstrating my versatility and dedication to high-quality production standards.

Nishant Gaurav

As a highly experienced and dedicated 3D Artist, I bring a wealth of knowledge and skill to the game industry. With a background in game design, I have a well-rounded perspective on creating visually stunning and engaging game experiences. My experience with world-renowned studios has honed my skills in 3D modeling, texturing, shading, lighting, and game engines. I am committed to staying at the forefront of industry trends and am always eager to learn and advance my skills. My ability to work well in team environments and passion for creating visually stunning and engaging game experiences make me a valuable asset to any team. I am proficient in a range of software including Autodesk 3ds Max, Autodesk Maya, ZBrush, Blender, Substance Painter, Unity, Adobe Photoshop, and Unreal Engine. My expertise includes 3D modeling and texturing, prop art, environment art, hard surface modeling, lighting, and level designing. I have contributed to several notable game titles, demonstrating my versatility and dedication to high-quality production standards.

Available to hire

As a highly experienced and dedicated 3D Artist, I bring a wealth of knowledge and skill to the game industry. With a background in game design, I have a well-rounded perspective on creating visually stunning and engaging game experiences. My experience with world-renowned studios has honed my skills in 3D modeling, texturing, shading, lighting, and game engines. I am committed to staying at the forefront of industry trends and am always eager to learn and advance my skills. My ability to work well in team environments and passion for creating visually stunning and engaging game experiences make me a valuable asset to any team.

I am proficient in a range of software including Autodesk 3ds Max, Autodesk Maya, ZBrush, Blender, Substance Painter, Unity, Adobe Photoshop, and Unreal Engine. My expertise includes 3D modeling and texturing, prop art, environment art, hard surface modeling, lighting, and level designing. I have contributed to several notable game titles, demonstrating my versatility and dedication to high-quality production standards.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
Beginner
Beginner
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Work Experience

Senior 3D Artist at GAD Studios
December 1, 2022 - Present
Performed 3D modeling and texturing, prop art, environment art, and hard surface modeling. Contributed to creating high-quality game assets for various projects.
3D Environment Artist at GeoTech BV
December 1, 2022 - July 14, 2025
Handled 3D modeling and texturing, prop art, environment art, hard surface modeling, lighting, and level designing. Delivered detailed and immersive game environments.
3D Artist at Technicolor India
February 28, 2020 - July 14, 2025
Focused on 3D modeling and texturing, prop art, environment art, and hard surface modeling. Contributed to various game projects and asset creation.
3D Artist at AD Medical Animation (ADMAA)
January 31, 2018 - July 14, 2025
Created 3D modeling and texturing for prop art. Worked on medical animation projects producing detailed 3D assets.
Senior 3D Artist at G.A.D Studios
December 1, 2022 - Present
Responsibilities include 3D modeling and texturing, prop art, environment art, and hard surface modeling.
3D Environment Artist at GeoTech BV
December 1, 2022 - August 11, 2025
Worked on 3D modeling, texturing, prop art, environment art, hard surface modeling, lighting, and level designing.
3D Artist at Technicolor India
February 1, 2020 - August 11, 2025
Performed 3D modeling, texturing, prop art, environment art, and hard surface modeling.
3D Artist at AD Medical Animation: ADMAA
January 1, 2018 - August 11, 2025
Focused on 3D modeling and texturing and prop art.
Senior 3D Artist at GAD Studios
December 1, 2022 - Present
Responsible for 3D modeling and texturing, prop art, environment art, and hard surface modeling. Contributed to multiple projects by creating detailed and accurate 3D assets and environments while maintaining high quality standards.
3D Environment Artist at GeoTech BV
December 1, 2022 - August 20, 2025
Worked on 3D modeling, texturing, prop art, environment art, hard surface modeling, lighting, and level designing. Delivered high-quality assets for game environments and collaborated with team members to meet project requirements.
3D Artist at Technicolor India
February 1, 2020 - August 20, 2025
Created 3D models, textures, prop art, environment art, and hard surface models. Supported game development teams by providing creative and technical 3D content.
3D Artist at AD Medical Animation: ADMAA
January 1, 2018 - August 20, 2025
Focused on 3D modeling and texturing, and prop art for medical animation projects. Developed visually accurate and detailed 3D assets.

Education

Bachelor’s in VFX & animation at ARENA ANIMATIONS, CONNAUGHT PLACE
January 1, 2012 - December 31, 2015
Bachelor’s at Arena Animations, Connaught Place
January 1, 2012 - December 31, 2015
Bachelor's in VFX & Animation at Arena Animations, Connaught Place
January 1, 2012 - January 1, 2015
Bachelor’s in VFX & Animation at Arena Animations, Connaught Place
January 1, 2012 - January 1, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Healthcare