Hi, i'm Naomi. I'm a 2D & 3D artist. I particularly enjoy drawing people whether that be portraiture or character concepts, and in 3D modeling I excel most at realistic props, but also capable of stylising. Additionally, I have experience drawing in a cartoon style and animating in both PS timeline and Unity rigging. Check out my portfolio : _Website not available. Sign in: https://www.twine.net/signup_ Experience: Freelance 2D & 3D Artist at GeoNova Gaming 03/2023 - Present • Designing and modeling over 170 stylised assets. • Working in UE5 to implement assets, optimise, add collisions. • Creating textures with PS, and procedurally in Blender/UE5. • Drew decals in PS and implemented them into project. • Produced over 20 different 2D sprites in cartoon style. • Designed 2D level backgrounds and props. • Animated 2D sprites and rigged characters in Unity. 3D Artist at Condense 03/2023 - 10/2024 • Modeled over 450 props and modular assets. • Modeled and designed venue rooms based on concepts. • Animated assets and light-shows using Blender and Unity. • Optimized and decimated assets/scenes ready for Metaverse. Artist Intern at Condense 04/2022 - 12/2022 • Modeled over 50 assets to be used in Metaverse venues. • Animated assets in Blender for Glastonbury event. • UI design of silhouette icons for emote wheel. • Animated hover reactions effect with Unity particle system.

NaomiHopton

Hi, i'm Naomi. I'm a 2D & 3D artist. I particularly enjoy drawing people whether that be portraiture or character concepts, and in 3D modeling I excel most at realistic props, but also capable of stylising. Additionally, I have experience drawing in a cartoon style and animating in both PS timeline and Unity rigging. Check out my portfolio : _Website not available. Sign in: https://www.twine.net/signup_ Experience: Freelance 2D & 3D Artist at GeoNova Gaming 03/2023 - Present • Designing and modeling over 170 stylised assets. • Working in UE5 to implement assets, optimise, add collisions. • Creating textures with PS, and procedurally in Blender/UE5. • Drew decals in PS and implemented them into project. • Produced over 20 different 2D sprites in cartoon style. • Designed 2D level backgrounds and props. • Animated 2D sprites and rigged characters in Unity. 3D Artist at Condense 03/2023 - 10/2024 • Modeled over 450 props and modular assets. • Modeled and designed venue rooms based on concepts. • Animated assets and light-shows using Blender and Unity. • Optimized and decimated assets/scenes ready for Metaverse. Artist Intern at Condense 04/2022 - 12/2022 • Modeled over 50 assets to be used in Metaverse venues. • Animated assets in Blender for Glastonbury event. • UI design of silhouette icons for emote wheel. • Animated hover reactions effect with Unity particle system.

Available to hire

Hi, i’m Naomi. I’m a 2D & 3D artist. I particularly enjoy drawing people whether that be portraiture or character concepts, and in 3D modeling I excel most at realistic props, but also capable of stylising.
Additionally, I have experience drawing in a cartoon style and animating in both PS timeline and Unity rigging.

Check out my portfolio : Website not available. Sign in: https://www.twine.net/signup

Experience:

Freelance 2D & 3D Artist at GeoNova Gaming
03/2023 - Present
• Designing and modeling over 170 stylised assets.
• Working in UE5 to implement assets, optimise, add collisions.
• Creating textures with PS, and procedurally in Blender/UE5.
• Drew decals in PS and implemented them into project.
• Produced over 20 different 2D sprites in cartoon style.
• Designed 2D level backgrounds and props.
• Animated 2D sprites and rigged characters in Unity.

3D Artist at Condense
03/2023 - 10/2024
• Modeled over 450 props and modular assets.
• Modeled and designed venue rooms based on concepts.
• Animated assets and light-shows using Blender and Unity.
• Optimized and decimated assets/scenes ready for Metaverse.

Artist Intern at Condense
04/2022 - 12/2022
• Modeled over 50 assets to be used in Metaverse venues.
• Animated assets in Blender for Glastonbury event.
• UI design of silhouette icons for emote wheel.
• Animated hover reactions effect with Unity particle system.

See more

Language

English
Fluent

Work Experience

Add your work experience history here.

Education

Level 3 Extended Diploma in Game & Interactive Media Design at Access Creative College
September 1, 2020 - July 20, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    uniE621 Rat at War
    Commission done in the requested style of a realistic cel-shaded look. Brief of pose, equipment/clothing, and colour provided to me. illustrator
    uniE621 DBD character cosmetic submission
    Dead by Daylight's annual cosmetic submission contest. This character in particular has lore stating her love for dress-up, so I designed this with the intention of her making a last-minute bubblebee costume, grabbing whatever she had in her closet. conceptart
    uniE621 Moon Elves Concept
    Concept art of what I think Moon Elves would look like and the conditions of what determines their personal appearance. illustrator conceptart
    uniE621 Roman Venue with a twist
    Venue set to be a roman building being converted into nightclub, consisting of roman stairways, archways, pillars, and industrial scaffolding. 3D
    uniE621 Modular Urban Assets
    Following provided references to create a British-urban environment that can be freely made up and placed together by the tech artist
    uniE621 Submarine Assets
    Modeled specific assets based on concepts to be placed inside a submarine setting. 3D