I am a dedicated 3D animator and game artist with a passion for crafting engaging character animations and detailed 3D inorganic models. I specialize in creating lifelike movements through keyframe animation, mocap cleanup, and rapid prototyping, all while collaborating closely with cross-disciplinary teams to bring immersive game experiences to life. I take pride in mentoring peers and contributing to team growth with a strong artistic vision and technical skills.
Having honed my expertise in tools like Maya, Cascadeur, MotionBuilder, and Unreal Engine 5, I enjoy balancing creativity and optimization to meet project demands. My experience spans from animating enemy characters in stealth-based games to developing complex models and textures, always ensuring consistency with gameplay mechanics and visual style. I love storytelling through animation and advancing my skills in concept art and illustration alongside 3D work.
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