Hi! My name is Nathan Caruso and I'm a Computer Game Design student at George Mason University, currently in my junior year. I have a passion for composing game music and designing games, although I have more experience in the former (and I'd like to get more experience in the latter). I specialize in upbeat and action-y music with a strong melody, but also love trying new genres and styles. Whatever kind of music you're looking for, I can supply! As a game designer I love designing levels that create engaging and exciting experiences for players. I love the rush of a good action sequence and strive to create that kind of exhilaration for other players. Action platformers are my favorite genre, but I love adventure games and RPGs as well. In both composing and design, I am strongly influenced by my favorite game series including MegaMan, Sonic the Hedgehog, Castlevania, and The Legend of Zelda.

Nathan Caruso

Hi! My name is Nathan Caruso and I'm a Computer Game Design student at George Mason University, currently in my junior year. I have a passion for composing game music and designing games, although I have more experience in the former (and I'd like to get more experience in the latter). I specialize in upbeat and action-y music with a strong melody, but also love trying new genres and styles. Whatever kind of music you're looking for, I can supply! As a game designer I love designing levels that create engaging and exciting experiences for players. I love the rush of a good action sequence and strive to create that kind of exhilaration for other players. Action platformers are my favorite genre, but I love adventure games and RPGs as well. In both composing and design, I am strongly influenced by my favorite game series including MegaMan, Sonic the Hedgehog, Castlevania, and The Legend of Zelda.

Available to hire

Hi! My name is Nathan Caruso and I’m a Computer Game Design student at George Mason University, currently in my junior year. I have a passion for composing game music and designing games, although I have more experience in the former (and I’d like to get more experience in the latter). I specialize in upbeat and action-y music with a strong melody, but also love trying new genres and styles. Whatever kind of music you’re looking for, I can supply!

As a game designer I love designing levels that create engaging and exciting experiences for players. I love the rush of a good action sequence and strive to create that kind of exhilaration for other players. Action platformers are my favorite genre, but I love adventure games and RPGs as well. In both composing and design, I am strongly influenced by my favorite game series including MegaMan, Sonic the Hedgehog, Castlevania, and The Legend of Zelda.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner

Language

English
Fluent

Work Experience

Music Team Lead, Composer at GMU Honor Roll (Game Project)
January 1, 2026 - Present
Actively led a team of composers to create the soundtrack for the GMU Honor Roll game; oversaw development of each song in the soundtrack, provided feedback and assistance to team members, met weekly to review progress and assign tasks, created a style guide, and documented task progress weekly.
Composer, Level Designer at GADIG Jam Fest
November 1, 2024 - April 1, 2026
Wrote all in-game music for the games S.H.O.D.I.M.E., Graviplex, and Oops! All Parrys; used Godot game engine to design two levels; created several art assets for S.H.O.D.I.M.E., including the night vision camera overlay, fan air particle, and options slider nodes; implemented bullet pattern mechanics for Oops! All Parrys.
Composer, Sound Designer, Level Designer at Game Analysis and Design Interest Group
September 1, 2023 - Present
Worked as part of a team to create music and sound effects for video games; wrote 8 songs across 5 different games including Princess Stars Shine vs The Demons of Hell, Fruit Punch, Fetch Quest, Bake Me Crazy, and Dead Shot; designed the rolling barrel mechanic and Town stage in Dead Shot.

Education

Bachelor of Fine Arts at George Mason University
August 1, 2023 - May 1, 2027
Expected graduation in May 2027
Advanced Diploma at Robinson Secondary School
September 1, 2017 - June 1, 2023

Qualifications

AP Calculus (AP Calculus exam)
January 11, 2030 - April 13, 2026
Graduation Medal for 4.0+ GPA
January 11, 2030 - April 13, 2026

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