I'm Nathan Gaskell, a sound designer, audio engineer, and music producer with 20+ years of hands-on experience shaping immersive soundtracks and soundscapes for games and media. As founder of Gravemoth, I collaborate remotely with teams to craft mood, timing, and narrative through dense layering, detailed editing, and precise mixing. I pride myself on calm communication, reliability, and delivering clear results on tight deadlines.

Nathan Gaskell

I'm Nathan Gaskell, a sound designer, audio engineer, and music producer with 20+ years of hands-on experience shaping immersive soundtracks and soundscapes for games and media. As founder of Gravemoth, I collaborate remotely with teams to craft mood, timing, and narrative through dense layering, detailed editing, and precise mixing. I pride myself on calm communication, reliability, and delivering clear results on tight deadlines.

Available to hire

I’m Nathan Gaskell, a sound designer, audio engineer, and music producer with 20+ years of hands-on experience shaping immersive soundtracks and soundscapes for games and media.

As founder of Gravemoth, I collaborate remotely with teams to craft mood, timing, and narrative through dense layering, detailed editing, and precise mixing. I pride myself on calm communication, reliability, and delivering clear results on tight deadlines.

See more

Work Experience

Founder & Lead Designer at Gravemoth
January 1, 2024 - Present
Independent tabletop games studio — Remote. Lead design, rules writing, and editorial direction across two TTRPG titles and a companion web app. Direct art, brand identity, and production while running all business and legal operations — maintaining cohesion across mechanics, narrative, and visual identity. Wrote and edited tens of thousands of words of game content and narrative prose to a consistent house style. Built disciplined LLM-assisted workflows: briefing documents, project style guides, output validation, and iterative editorial review.
Audio Annotator & Transcriptionist at Outlier
January 1, 2026 - Present
Transcribe and edit audio with precise timestamps, speaker identification, and contextual tagging. Synchronise text to audio with tight timing accuracy across diverse dialects and source material — close, attentive listening under volume. Meet strict deadlines while holding consistent, error-free quality standards in a fast-paced remote pipeline.
Support Worker at Sole Trader
January 1, 2025 - January 1, 2026
One-on-one support for autistic children across home and community settings; calm communication, reliable scheduling, and measurable progress toward personal goals.
Store Person at Woolworths
January 1, 2018 - January 1, 2023
Inventory flow, stock accuracy, and receiving under time pressure; dependable, detail-focused team contributor.
Audio Annotator & Transcriptionist (Freelance) at Outlier
January 1, 2026 - Present
Transcribe and edit audio with precise timestamps, speaker identification, and contextual tagging; synchronize text to audio with tight timing accuracy across diverse dialects and source material; meet strict deadlines while maintaining consistent, error-free quality in a fast-paced remote pipeline.

Education

Year 12 at Mount Gambier High School
January 11, 2030 - January 1, 2000
Certificate III in Support Work at TAFE (Online)
January 11, 2030 - May 26, 2026
Year 12 at Mount Gambier High School
January 11, 2030 - January 1, 2000
Certificate III in Support Work at TAFE (Online)
January 11, 2030 - May 26, 2026

Qualifications

Certificate III in Support Work
January 11, 2030 - May 26, 2026
Certificate III in Support Work
January 11, 2030 - May 26, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Professional Services
    paper Gravemoth - Independent Games Studio

    Gravemoth is an independent grimdark studio working across video games and tabletop. Active projects include SUNGRAVE — a vertical-scrolling shooter / adventure hybrid — and Wrath of the Three-Headed Monkey, a tabletop RPG supplement for Pirate Borg / Mörk Borg. Atmospheric, dread-soaked, lived-in worlds across both mediums.

    paper TTRPG - Wrath Of The Three Headed Monkey

    Project lead and music contributor on Wrath of the Three-Headed Monkey — a standalone tabletop RPG supplement compatible with Pirate Borg and Mörk Borg. “A sandbox of tropical rot, documenting the final hours of a shipwrecked crew among the festering isles.” Original ambient/atmospheric music composition for table-play alongside writing, design, and project direction.

    paper SUNGRAVE — Grimdark Vertical Shooter / Adventure Hybrid

    Lead designer and creative director on SUNGRAVE — a grimdark vertical-scrolling shooter with adventure-game hub sections, set aboard a mega-carrier carrying the last of humanity after AI machines destroy Earth. Five acts, 25 pilots, 25 ships, permadeath, branching choices that reshape the world between missions.
    Sound design is central to the narrative. The Choir — the game’s hidden antagonist — speaks through targeting systems, mid-mission whispers, and the synthesised voices of pilots the player has lost. Ambient design across the carrier’s 22 hub areas carries texture and information that dialogue doesn’t. Built in Electron + JavaScript with a custom dialogue runtime, branching WorldState save schema, and a pixel-art aesthetic.