I am an award-winning Lead Sound Designer with over two decades of experience across AAA video games, feature films, and television. I specialize in crafting highly immersive, narrative-driven, and psychologically impactful sonic environments that build tension and deliver visceral audio experiences. Having worked on flagship titles and varied media content, I bring deep expertise in dynamic and realistic soundscapes tailored for interactive media and emotional storytelling. I am proficient in advanced audio tools such as Pro Tools, and iZotope RX, alongside sound system programming and mixing in 5.1 surround sound. Fluent in English, Hebrew, and Italian with basic knowledge of Dutch and French,

Nati Zeidenstadt

I am an award-winning Lead Sound Designer with over two decades of experience across AAA video games, feature films, and television. I specialize in crafting highly immersive, narrative-driven, and psychologically impactful sonic environments that build tension and deliver visceral audio experiences. Having worked on flagship titles and varied media content, I bring deep expertise in dynamic and realistic soundscapes tailored for interactive media and emotional storytelling. I am proficient in advanced audio tools such as Pro Tools, and iZotope RX, alongside sound system programming and mixing in 5.1 surround sound. Fluent in English, Hebrew, and Italian with basic knowledge of Dutch and French,

Available to hire

I am an award-winning Lead Sound Designer with over two decades of experience across AAA video games, feature films, and television. I specialize in crafting highly immersive, narrative-driven, and psychologically impactful sonic environments that build tension and deliver visceral audio experiences. Having worked on flagship titles and varied media content, I bring deep expertise in dynamic and realistic soundscapes tailored for interactive media and emotional storytelling.

I am proficient in advanced audio tools such as Pro Tools, and iZotope RX, alongside sound system programming and mixing in 5.1 surround sound. Fluent in English, Hebrew, and Italian with basic knowledge of Dutch and French,

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate

Language

English
Fluent
Italian
Advanced
Hebrew (modern)
Fluent
Dutch
Intermediate
French
Intermediate

Work Experience

Freelance Sound Designer & Re-Recording Mixer
January 1, 2007 - Present
Collaborated on 300+ international productions across games, features, TV, and branded content. Provided full-spectrum sound design including Foley, field recording, editing, voice, and mixing. Specialized in story-focused design and close collaboration with visual teams.
Lead Sound Designer at SundaySky
December 31, 2017 - August 19, 2025
Led audio design for dynamic video content, developing modular sound assets for scalable campaigns. Created and maintained reusable sound libraries for large-scale campaigns.
Lead Sound Designer at Guerrilla Games (Sony Europe)
December 31, 2006 - August 19, 2025
Headed in-game sound design for flagship Sony titles; collaborated across disciplines; contributed to defining the sonic identity of the Killzone franchise. Oversaw sound design on Killzone: Liberation and Shellshock: Nam ’67.
Sound Designer at Shaker Games
December 31, 2015 - August 19, 2025
Created full audio identity for multiple mobile game titles.
Freelance Sound Designer
December 31, 2003 - August 19, 2025
Worked across Israeli post-production studios for TV, promos, and commercials.
Freelance Sound Designer & Re-Recording Mixer
January 1, 2007 - Present
Collaborated on over 300 international productions across games, feature films, TV, and branded content. Delivered full-spectrum sound design including Foley, field recording, editing, voice, and mixing. Specialized in story-focused design and close collaboration with visual teams to enhance emotional and immersive audio.
Lead Sound Designer at SundaySky
December 31, 2017 - August 19, 2025
Led audio design for dynamic video content, developing modular sound assets for scalable campaigns. Created and maintained reusable sound libraries for large-scale campaign productions.
Lead Sound Designer at Guerrilla Games (Sony Europe)
December 31, 2006 - August 19, 2025
Head of in-game sound design for flagship Sony titles. Collaborated across disciplines to define the sonic identity of the Killzone franchise. Oversaw sound design on Killzone: Liberation and Shellshock: Nam '67, creating immersive battlefield audio and psychological FX to enhance player tension and narrative impact.
Sound Designer at Shaker Games
December 31, 2015 - August 19, 2025
Created full audio identities and implemented assets for multiple mobile game titles.
Freelance Sound Designer
December 31, 2003 - August 19, 2025
Worked across Israeli post-production studios for TV, promos, and commercials.

Education

Add your educational history here.

Qualifications

Winner of the Israeli Academy Award for Best Sound Design in a Feature Film
January 1, 2021 - August 19, 2025
Israeli Academy Award for Best Sound Design in a Feature Film
January 1, 2021 - August 19, 2025

Industry Experience

Gaming, Media & Entertainment, Professional Services