Hi, I'm Nick - a Sound Designer for video games with a music background, a degree in Computer Science, and 3 years of experience in gamedev (indie and AA studios). I handle both the creative and technical sides of game audio - from designing sounds and writing interactive music to implementing them directly in the game engine. I enjoy working closely with other creatives, such as developers, artists, and animators, and understand how audio fits into the broader picture of game development. My background in Computer Science provides a solid foundation for developing audio systems, communication, and project organization. I offer a comprehensive range of audio services, including sound design, music composition, trailer and cinematic music, as well as recording, mixing, and production. I especially enjoy crafting atmospheric, experimental, and eerie soundscapes, and love diving into electronic music through grooveboxes and synthesizers. Some of the games that have inspired me most are: The Elder Scrolls IV: Oblivion, Dune II: Battle for Arrakis, Half-Life 2, Assassin's Creed, Detroit: Become Human, Dying Light, GTA V, FIFA (FC), Operation Flashpoint: Cold War Crisis, Orbiter, Borderlands 2, Inside, LittleBigPlanet, It Takes Two, Split Fiction, The Stanley Parable and The Last of Us Musically, I'm into guitar-based styles, blues, modern jazz fused with hip-hop, techno, and more abstract genres like those found in Jon Hopkins' Singularity or Tipper’s Jettison Mind Hatch - somewhere between IDM, ambient, glitch-hop, and cinematic bass.

Nick Budov

Hi, I'm Nick - a Sound Designer for video games with a music background, a degree in Computer Science, and 3 years of experience in gamedev (indie and AA studios). I handle both the creative and technical sides of game audio - from designing sounds and writing interactive music to implementing them directly in the game engine. I enjoy working closely with other creatives, such as developers, artists, and animators, and understand how audio fits into the broader picture of game development. My background in Computer Science provides a solid foundation for developing audio systems, communication, and project organization. I offer a comprehensive range of audio services, including sound design, music composition, trailer and cinematic music, as well as recording, mixing, and production. I especially enjoy crafting atmospheric, experimental, and eerie soundscapes, and love diving into electronic music through grooveboxes and synthesizers. Some of the games that have inspired me most are: The Elder Scrolls IV: Oblivion, Dune II: Battle for Arrakis, Half-Life 2, Assassin's Creed, Detroit: Become Human, Dying Light, GTA V, FIFA (FC), Operation Flashpoint: Cold War Crisis, Orbiter, Borderlands 2, Inside, LittleBigPlanet, It Takes Two, Split Fiction, The Stanley Parable and The Last of Us Musically, I'm into guitar-based styles, blues, modern jazz fused with hip-hop, techno, and more abstract genres like those found in Jon Hopkins' Singularity or Tipper’s Jettison Mind Hatch - somewhere between IDM, ambient, glitch-hop, and cinematic bass.

Available to hire

Hi, I’m Nick - a Sound Designer for video games with a music background, a degree in Computer Science, and 3 years of experience in gamedev (indie and AA studios).

I handle both the creative and technical sides of game audio - from designing sounds and writing interactive music to implementing them directly in the game engine. I enjoy working closely with other creatives, such as developers, artists, and animators, and understand how audio fits into the broader picture of game development.

My background in Computer Science provides a solid foundation for developing audio systems, communication, and project organization.

I offer a comprehensive range of audio services, including sound design, music composition, trailer and cinematic music, as well as recording, mixing, and production. I especially enjoy crafting atmospheric, experimental, and eerie soundscapes, and love diving into electronic music through grooveboxes and synthesizers.

Some of the games that have inspired me most are: The Elder Scrolls IV: Oblivion, Dune II: Battle for Arrakis, Half-Life 2, Assassin’s Creed, Detroit: Become Human, Dying Light, GTA V, FIFA (FC), Operation Flashpoint: Cold War Crisis, Orbiter, Borderlands 2, Inside, LittleBigPlanet, It Takes Two, Split Fiction, The Stanley Parable and The Last of Us

Musically, I’m into guitar-based styles, blues, modern jazz fused with hip-hop, techno, and more abstract genres like those found in Jon Hopkins’ Singularity or Tipper’s Jettison Mind Hatch - somewhere between IDM, ambient, glitch-hop, and cinematic bass.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Ukrainian
Fluent
English
Fluent
Russian
Fluent
Italian
Beginner

Work Experience

Sound Designer | Technical Sound Designer | Composer at Comet Space (AA gamedev studio), Ukraine
June 1, 2025 - July 19, 2025
Created SFXs, ambiences, interactive music, UI sounds, etc. Implemented audio/provided control and testing of the audio implementation by the dev team in Master Audio and Unity (C#) Provided full audio production for the advertisement videos Coordinated with teams across dev, art and marketing departments to ensure timely and accurate audio delivery and implementation Developed Technical Audio Documentation Optimized audio for performance and quality balance Developed branded audio
Sound Designer / Technical Sound Designer / Composer at Guerrilla EU (Indie game studio), Ukraine
January 1, 2024 - September 23, 2025
Implemented audio systems in Wwise and Unity (C#). Produced trailer music and added audio to gameplay videos. Recorded and edited Foley, voice-overs and field audio. Optimized workflow and managed audio tasks. Coordinated with teams across development, art, and marketing to ensure timely and accurate audio delivery and implementation. Built and implemented audio systems in Wwise and Unity, resolved Wwise–Unity integration issues.

Education

Engineer’s degree in Computer Science at Kharkiv National University of Radio Electronics
January 1, 2006 - January 1, 2011
Music School Graduate at Kharkiv Music School No. 15
September 1, 1999 - June 1, 2004

Qualifications

Master's degree in Computer Science
September 1, 2006 - July 1, 2011
Kharkiv National University of Radio Electronics (Ukraine)
Music School Diploma
September 1, 1999 - June 1, 2004
Guitar, Piano

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education
    uniE608 Airwiggles Music Compilation
    A compilation of Music from Airwiggles Audio Challenge 2025 Portfolio https://www.twine.net/signin gameaudio sounddesign redesign showreel sounddesigner FPS platformer horror guns weapons RPG MMORPG musiccomposition interactivemusic adventure
    uniE608 Airwiggles Linear Audio Compilation
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    uniE608 Game Audio Demo Reel
    4 redesigns and 1 presentation with sound design, implementation and music composition https://www.twine.net/signin gameaudio sounddesign redesign showreel sounddesigner FPS platformer horror guns weapons RPG unity wwise audioimplementation unreal FMOD MMORPG musiccomposition interactivemusic adventure
    uniE608 Airwiggles Game Audio Compilation
    A compilation of Game Audio Redesigns from Airwiggles Audio Challenge 2025 Portfolio https://www.twine.net/signin gameaudio sounddesign redesign showreel sounddesigner FPS platformer horror guns weapons RPG MMORPG musiccomposition interactivemusic adventure
    uniE608 DualSense Controller Ad - Sound Design And Music
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    paper World Of The Abyss (2022 - 2024)

    In this project, I created a full audio experience for a cross-platform fantasy MMORPG game, including game sound design, music composition, implementation, and trailer sound design.

    #gameauido #sounddesign #music

    uniE608 Poomb Creatures (2024 - 2025)
    For this project, I joined a mid-sized professional game studio, contributing to the game audio and promotional materials for a casual mobile game with Web3 elements and crypto asset integration gameaudio sounddesign music sounddesigner causal mid-core mobilegames musiccomposer audioimplementation

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