Hi, I’m Nick - a Sound Designer for video games with a music background, a degree in Computer Science, and 3 years of experience in gamedev (indie and AA studios).
I handle both the creative and technical sides of game audio - from designing sounds and writing interactive music to implementing them directly in the game engine. I enjoy working closely with other creatives, such as developers, artists, and animators, and understand how audio fits into the broader picture of game development.
My background in Computer Science provides a solid foundation for developing audio systems, communication, and project organization.
I offer a comprehensive range of audio services, including sound design, music composition, trailer and cinematic music, as well as recording, mixing, and production. I especially enjoy crafting atmospheric, experimental, and eerie soundscapes, and love diving into electronic music through grooveboxes and synthesizers.
Some of the games that have inspired me most are: The Elder Scrolls IV: Oblivion, Dune II: Battle for Arrakis, Half-Life 2, Assassin’s Creed, Detroit: Become Human, Dying Light, GTA V, FIFA (FC), Operation Flashpoint: Cold War Crisis, Orbiter, Borderlands 2, Inside, LittleBigPlanet, It Takes Two, Split Fiction, The Stanley Parable and The Last of Us
Musically, I’m into guitar-based styles, blues, modern jazz fused with hip-hop, techno, and more abstract genres like those found in Jon Hopkins’ Singularity or Tipper’s Jettison Mind Hatch - somewhere between IDM, ambient, glitch-hop, and cinematic bass.
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In this project, I created audio assets (sounds and interactive music) for a sci-fi fantasy RTS game Hash Rush
In this project, I created a full audio experience for a cross-platform fantasy MMORPG game, including game sound design, music composition, implementation, and trailer sound design.
#gameauido #sounddesign #music
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