Game Developer | GDevelop & Systems Specialist Currently developing the tactical roguelite Fiona Volcano. I specialize in building robust game systems and translating creative concepts into optimized GDevelop logic. Expertise in: 3D Top-Down Mechanics: Movement, interactive environments, and camera systems. Responsive AI: Designing challenging and reliable enemy behaviors. Technical Collaboration: Providing clear documentation and support to bridge the gap between artistic vision and engine implementation.

Nicolas Biakou

Game Developer | GDevelop & Systems Specialist Currently developing the tactical roguelite Fiona Volcano. I specialize in building robust game systems and translating creative concepts into optimized GDevelop logic. Expertise in: 3D Top-Down Mechanics: Movement, interactive environments, and camera systems. Responsive AI: Designing challenging and reliable enemy behaviors. Technical Collaboration: Providing clear documentation and support to bridge the gap between artistic vision and engine implementation.

Available to hire

Game Developer | GDevelop & Systems Specialist
Currently developing the tactical roguelite Fiona Volcano. I specialize in building robust game systems and translating creative concepts into optimized GDevelop logic.

Expertise in:

3D Top-Down Mechanics: Movement, interactive environments, and camera systems.

Responsive AI: Designing challenging and reliable enemy behaviors.

Technical Collaboration: Providing clear documentation and support to bridge the gap between artistic vision and engine implementation.

See more

Language

English
Fluent

Work Experience

Unreal Engine Technician at ADTV
November 1, 2022 - May 1, 2025
Development of game mechanics for TV shows via blueprints; motion capture (Xsens), ND display, Zero Density, Aximmetry, Pixotope, Cosmos; environment art and level design using Unreal Engine (UE4), FX and lighting, and Blender-based modeling with asset integration and shaders.
Unreal Engine Technician
August 1, 2020 - September 1, 2020
Utilisation de la motion capture (Xsens), intégration d'actifs et de séquences dans Unreal Engine (Blueprints et lighting). Gestion du DMX et suivi caméra; développement de mécaniques de jeu et d’assets pour des missions TV via Blender; travail en pipeline collaboratif et intégration de shaders.
Environment Artist at France TV
November 1, 2022 - May 1, 2025
Environment Artist sur UE4 (Unreal Engine 4); FX et éclairage; modélisation (Blender) et intégration; création de shaders; utilisation de Blender et Sequencer pour des séquences cinématiques; gestion d'assets et textures; collaboration avec l'équipe pour les livrables.
Unreal Engine Technician
November 1, 2022 - May 1, 2025
Development of game mechanics for TV shows using Blueprints, motion capture workflows (XSens), ND display integration, Zero Density, Axometry, and Pixotope.

Education

Master en Game Art at Paris
January 1, 2020 - January 1, 2022
Licence Media Interactif at Paris
January 1, 2016 - January 1, 2019

Qualifications

Master in Game Art
January 1, 2016 - January 1, 2019

Industry Experience

Gaming, Media & Entertainment, Software & Internet