Available to hire
Game Developer | GDevelop & Systems Specialist
Currently developing the tactical roguelite Fiona Volcano. I specialize in building robust game systems and translating creative concepts into optimized GDevelop logic.
Expertise in:
3D Top-Down Mechanics: Movement, interactive environments, and camera systems.
Responsive AI: Designing challenging and reliable enemy behaviors.
Technical Collaboration: Providing clear documentation and support to bridge the gap between artistic vision and engine implementation.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Language
English
Fluent
Work Experience
Unreal Engine Technician at ADTV
November 1, 2022 - May 1, 2025Development of game mechanics for TV shows via blueprints; motion capture (Xsens), ND display, Zero Density, Aximmetry, Pixotope, Cosmos; environment art and level design using Unreal Engine (UE4), FX and lighting, and Blender-based modeling with asset integration and shaders.
Unreal Engine Technician
August 1, 2020 - September 1, 2020Utilisation de la motion capture (Xsens), intégration d'actifs et de séquences dans Unreal Engine (Blueprints et lighting). Gestion du DMX et suivi caméra; développement de mécaniques de jeu et d’assets pour des missions TV via Blender; travail en pipeline collaboratif et intégration de shaders.
Environment Artist at France TV
November 1, 2022 - May 1, 2025Environment Artist sur UE4 (Unreal Engine 4); FX et éclairage; modélisation (Blender) et intégration; création de shaders; utilisation de Blender et Sequencer pour des séquences cinématiques; gestion d'assets et textures; collaboration avec l'équipe pour les livrables.
Unreal Engine Technician
November 1, 2022 - May 1, 2025Development of game mechanics for TV shows using Blueprints, motion capture workflows (XSens), ND display integration, Zero Density, Axometry, and Pixotope.
Education
Master en Game Art at Paris
January 1, 2020 - January 1, 2022Licence Media Interactif at Paris
January 1, 2016 - January 1, 2019Qualifications
Master in Game Art
January 1, 2016 - January 1, 2019Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
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