- Composer
- Sound Designer
Nikita Chernetsov
- France
- 3 projects
Sound Designer and Technical Audio Designer with 3+ years of experience in game audio. I design and implement interactive, adaptive audio systems that respond to gameplay in real time.
About
Sound Designer and Technical Audio Designer with 3+ years of experience in game audio. I design and implement interactive, adaptive audio systems that respond to gameplay in real time.
I combine creative sound design and composition with technical implementation in Unreal Engine and Unity using Wwise, FMOD, and MetaSound, building immersive and optimized audio experiences for players.
- Joined December 2024
Skills· 11
Languages
- EnglishIntermediate
- RussianFluent
Industry experience
- Media & Entertainment
- Gaming
- Software & Internet
Work experience
Designed and implemented interactive audio systems and adaptive music in Unreal Engine using MetaSound and Blueprints. Developed a custom lightning and thunder audio system driven by in-engine light components. Built a procedural wind system for realistic 3D ambience interacting with environmental elements. Created an interactive vehicle engine audio system in FMOD, including a turbocharger model driven by RPM and engine load. Composed original music and designed sound assets supporting gameplay systems and real-time interaction, and integrated/mixed/optimized assets for game engine performance.
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