Hi, I’m Nikita Chernetsov, a sound designer and technical audio designer with 3+ years of experience in game audio. I specialize in designing and implementing interactive and adaptive audio systems in Unreal Engine and Unity, using Wwise, FMOD, and MetaSound. I combine creative sound design with solid technical implementation to build responsive and immersive audio systems that enhance gameplay and player engagement, collaborating across disciplines to deliver polished audio experiences.

Nikita Chernetsov

Hi, I’m Nikita Chernetsov, a sound designer and technical audio designer with 3+ years of experience in game audio. I specialize in designing and implementing interactive and adaptive audio systems in Unreal Engine and Unity, using Wwise, FMOD, and MetaSound. I combine creative sound design with solid technical implementation to build responsive and immersive audio systems that enhance gameplay and player engagement, collaborating across disciplines to deliver polished audio experiences.

Available to hire

Hi, I’m Nikita Chernetsov, a sound designer and technical audio designer with 3+ years of experience in game audio. I specialize in designing and implementing interactive and adaptive audio systems in Unreal Engine and Unity, using Wwise, FMOD, and MetaSound.

I combine creative sound design with solid technical implementation to build responsive and immersive audio systems that enhance gameplay and player engagement, collaborating across disciplines to deliver polished audio experiences.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Intermediate
Russian
Fluent

Work Experience

Freelance Sound Designer / Technical Audio Designer / Composer at Freelance / Self-Employed
May 1, 2022 - Present
Design and implement interactive audio systems and adaptive music in Unreal Engine using MetaSound and Blueprints; develop a custom lightning and thunder system driven by light components; build a procedural wind system for realistic 3D ambience; develop an interactive vehicle engine audio system in FMOD; compose original music and design assets supporting gameplay and real-time interaction; integrate, mix, and optimize audio assets for real-time performance in game engines.

Education

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Qualifications

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Industry Experience

Media & Entertainment, Gaming, Software & Internet