Nikita Chernetsov

Available to hire

Sound Designer and Technical Audio Designer with 3+ years of experience in game audio. I design and implement interactive, adaptive audio systems that respond to gameplay in real time.

About

Sound Designer and Technical Audio Designer with 3+ years of experience in game audio. I design and implement interactive, adaptive audio systems that respond to gameplay in real time.

I combine creative sound design and composition with technical implementation in Unreal Engine and Unity using Wwise, FMOD, and MetaSound, building immersive and optimized audio experiences for players.

  • Joined December 2024

Languages

  • EnglishIntermediate
  • RussianFluent

Industry experience

  • Media & Entertainment
  • Gaming
  • Software & Internet

Projects · 3

Work experience

Freelance Sound Designer / Technical Audio Designer / Composer · Game audio prototypes and personal projectsMay 2023 – Present · 3 yrs 7 mos

Designed and implemented interactive audio systems and adaptive music in Unreal Engine using MetaSound and Blueprints. Developed a custom lightning and thunder audio system driven by in-engine light components. Built a procedural wind system for realistic 3D ambience interacting with environmental elements. Created an interactive vehicle engine audio system in FMOD, including a turbocharger model driven by RPM and engine load. Composed original music and designed sound assets supporting gameplay systems and real-time interaction, and integrated/mixed/optimized assets for game engine performance.

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