Available to hire
Sound Designer and Technical Audio Designer with 3+ years of experience in game audio. I design and implement interactive, adaptive audio systems that respond to gameplay in real time.
I combine creative sound design and composition with technical implementation in Unreal Engine and Unity using Wwise, FMOD, and MetaSound, building immersive and optimized audio experiences for players.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Intermediate
Russian
Fluent
Work Experience
Freelance Sound Designer / Technical Audio Designer / Composer at Game audio prototypes and personal projects
May 1, 2023 - PresentDesigned and implemented interactive audio systems and adaptive music in Unreal Engine using MetaSound and Blueprints. Developed a custom lightning and thunder audio system driven by in-engine light components. Built a procedural wind system for realistic 3D ambience interacting with environmental elements. Created an interactive vehicle engine audio system in FMOD, including a turbocharger model driven by RPM and engine load. Composed original music and designed sound assets supporting gameplay systems and real-time interaction, and integrated/mixed/optimized assets for game engine performance.
Education
Qualifications
Industry Experience
Media & Entertainment, Gaming, Software & Internet
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