Hi, I’m Kirk Quilaquil. I’m a senior concept artist with over a decade of experience in digital art and eight years in the games industry. I thrive on developing early visual concepts and translating gameplay needs into compelling characters, environments, and props. I’m adaptable across stylised and realistic art styles, comfortable collaborating with art directors and cross-disciplinary teams, and skilled in rapid ideation, 3D paintover workflows, and storyboarding to drive direction from concept through production.

Kirk Quilaquil

Hi, I’m Kirk Quilaquil. I’m a senior concept artist with over a decade of experience in digital art and eight years in the games industry. I thrive on developing early visual concepts and translating gameplay needs into compelling characters, environments, and props. I’m adaptable across stylised and realistic art styles, comfortable collaborating with art directors and cross-disciplinary teams, and skilled in rapid ideation, 3D paintover workflows, and storyboarding to drive direction from concept through production.

Available to hire

Hi, I’m Kirk Quilaquil. I’m a senior concept artist with over a decade of experience in digital art and eight years in the games industry. I thrive on developing early visual concepts and translating gameplay needs into compelling characters, environments, and props.

I’m adaptable across stylised and realistic art styles, comfortable collaborating with art directors and cross-disciplinary teams, and skilled in rapid ideation, 3D paintover workflows, and storyboarding to drive direction from concept through production.

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Work Experience

Senior Concept Artist at nDreams
January 1, 2018 - Present
Senior Concept Artist at nDreams contributing to multiple shipped VR titles including Ghostbusters: Rise of the Ghost Lord, Synapse, FRACKED, Far Cry VR: Dive into Insanity, and Phantom: Covert Ops. Led early visual direction, produced rapid concept iterations, and collaborated with the Art Director and cross-disciplinary teams to support gameplay and narrative direction.
Concept Artist and Illustrator at Revelation Games
January 1, 2016 - January 1, 2019
Contributed environment and character development for Rise of the King (unreleased). Produced marketing illustrations and promotional materials for the Kickstarter campaign; created visual assets used in pitches and publishing materials.
Freelance Illustrator (Contract) at Brittingham Software Design, Inc
January 1, 2016 - January 1, 2017
Created illustrations and visual development for a new unreleased IP; delivered artwork supporting early concept exploration and marketing materials.
Concept Artist (Contract) at Rare Ltd (Microsoft Studio)
January 1, 2014 - January 1, 2015
Sea of Thieves (2014 Early Development): Collaborated with the Art Director to establish the visual style; contributed environment, character, prop, and weapon concepts during early production and supported the E3 reveal trailer.
Book Cover Illustrator at JJ Sherwood
January 1, 2013 - January 1, 2018
Created fantasy landscape illustrations for Steps Of Power book series; designed promotional graphics and banners for online marketing and Kickstarter campaign support.
Freelance Concept Artist
January 1, 2009 - January 1, 2019
Worked with clients across games, publishing, and trading card projects; produced concept art and illustrations for mobile games, trading card games, and book covers; delivered character, environment, and prop design for multiple client productions.

Education

BA (HONS) Animation and Illustration at University of Bedfordshire
January 1, 2010 - March 25, 2026

Qualifications

BA (Hons) in Animation and Illustration
January 11, 2030 - March 25, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education