I'm Kirk Quilaquil, a Senior Concept Artist with 10+ years of digital art experience and over 8 years in the games industry. I've contributed to multiple shipped titles across VR and non-VR projects, bringing flexible strengths in character, environment, and prop design, and I excel at rapid ideation, early visual development, and aligning art direction with gameplay goals. I'm passionate about collaborating with cross-disciplinary teams, mentoring junior artists, and pushing artwork from silhouettes to finished visuals using a 3D paintover workflow, storyboard work, and hands-on work in Unreal Engine. When I'm not concepting, I explore storytelling through visuals that support gameplay and narrative development.

Kirk Quilaquil

I'm Kirk Quilaquil, a Senior Concept Artist with 10+ years of digital art experience and over 8 years in the games industry. I've contributed to multiple shipped titles across VR and non-VR projects, bringing flexible strengths in character, environment, and prop design, and I excel at rapid ideation, early visual development, and aligning art direction with gameplay goals. I'm passionate about collaborating with cross-disciplinary teams, mentoring junior artists, and pushing artwork from silhouettes to finished visuals using a 3D paintover workflow, storyboard work, and hands-on work in Unreal Engine. When I'm not concepting, I explore storytelling through visuals that support gameplay and narrative development.

Available to hire

I’m Kirk Quilaquil, a Senior Concept Artist with 10+ years of digital art experience and over 8 years in the games industry. I’ve contributed to multiple shipped titles across VR and non-VR projects, bringing flexible strengths in character, environment, and prop design, and I excel at rapid ideation, early visual development, and aligning art direction with gameplay goals.

I’m passionate about collaborating with cross-disciplinary teams, mentoring junior artists, and pushing artwork from silhouettes to finished visuals using a 3D paintover workflow, storyboard work, and hands-on work in Unreal Engine. When I’m not concepting, I explore storytelling through visuals that support gameplay and narrative development.

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Work Experience

Senior Concept Artist at nDreams
January 1, 2018 - Present
Senior Concept Artist at nDreams contributing to multiple shipped VR titles including Ghostbusters: Rise of the Ghost Lord, Synapse, FRACKED, Far Cry VR: Dive into Insanity, and Phantom: Covert Ops. Led early visual direction, produced rapid concept iterations, and collaborated with the Art Director and cross-disciplinary teams to support gameplay and narrative direction.
Concept Artist and Illustrator at Revelation Games
January 1, 2016 - January 1, 2019
Contributed environment and character development for Rise of the King (unreleased). Produced marketing illustrations and promotional materials for the Kickstarter campaign; created visual assets used in pitches and publishing materials.
Freelance Illustrator (Contract) at Brittingham Software Design, Inc
January 1, 2016 - January 1, 2017
Created illustrations and visual development for a new unreleased IP; delivered artwork supporting early concept exploration and marketing materials.
Concept Artist (Contract) at Rare Ltd (Microsoft Studio)
January 1, 2014 - January 1, 2015
Sea of Thieves (2014 Early Development): Collaborated with the Art Director to establish the visual style; contributed environment, character, prop, and weapon concepts during early production and supported the E3 reveal trailer.
Book Cover Illustrator at JJ Sherwood
January 1, 2013 - January 1, 2018
Created fantasy landscape illustrations for Steps Of Power book series; designed promotional graphics and banners for online marketing and Kickstarter campaign support.
Freelance Concept Artist
January 1, 2009 - January 1, 2019
Worked with clients across games, publishing, and trading card projects; produced concept art and illustrations for mobile games, trading card games, and book covers; delivered character, environment, and prop design for multiple client productions.

Education

BA (HONS) Animation and Illustration at University of Bedfordshire
January 1, 2010 - March 25, 2026
BA (HONS) Animation and Illustration at University of Bedfordshire
January 1, 2010 - January 1, 2013

Qualifications

BA (Hons) in Animation and Illustration
January 11, 2030 - March 25, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education