Hi, I'm Nour Tinawi — a Real-Time 3D Systems Engineer specializing in WebGL and Three.js. I have 20+ years of experience spanning 3D visualization, interactive technologies, and modern web development. I build performance-focused WebGL applications with stable real-time rendering, fast loading pipelines, adaptive performance systems, and optimized cross-device interaction. My work focuses on: • Real-time 3D systems • Three.js / WebGL • Performance optimization • Interactive configurators • Mobile-first rendering pipelines • AI-assisted workflows • Scalable browser-based 3D experiences

Nour Tinawi

Hi, I'm Nour Tinawi — a Real-Time 3D Systems Engineer specializing in WebGL and Three.js. I have 20+ years of experience spanning 3D visualization, interactive technologies, and modern web development. I build performance-focused WebGL applications with stable real-time rendering, fast loading pipelines, adaptive performance systems, and optimized cross-device interaction. My work focuses on: • Real-time 3D systems • Three.js / WebGL • Performance optimization • Interactive configurators • Mobile-first rendering pipelines • AI-assisted workflows • Scalable browser-based 3D experiences

Available to hire

Hi, I’m Nour Tinawi — a Real-Time 3D Systems Engineer specializing in WebGL and Three.js.

I have 20+ years of experience spanning 3D visualization, interactive technologies, and modern web development.

I build performance-focused WebGL applications with stable real-time rendering, fast loading pipelines, adaptive performance systems, and optimized cross-device interaction.

My work focuses on:

• Real-time 3D systems
• Three.js / WebGL
• Performance optimization
• Interactive configurators
• Mobile-first rendering pipelines
• AI-assisted workflows
• Scalable browser-based 3D experiences

See more

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Swedish
Intermediate

Work Experience

Full-Stack Developer at Meta Bytes
November 1, 2024 - May 1, 2025
Developed production-ready web applications using SvelteKit, TypeScript, and Go, with a strong focus on performance and scalability. Designed and implemented back-end-integrated systems, including REST APIs, RBAC, and structured data workflows. Built and optimized administrative dashboards and interactive features, ensuring responsive performance and reliable multi-user functionality. Contributed to cloud deployment workflows using AWS and Vercel, supporting scalable and maintainable system architecture.
Founder & Senior 3D Artist at Pure-Art
July 1, 2016 - Present
Founded and led a freelance 3D and motion design studio delivering over 200 high-end projects across Sweden, the Gulf, and Europe. Managed the entire creative pipeline from client meetings to final delivery, including 3D design, animation, rendering, and post-production. Specialized in architectural visualization, product ads, and visual storytelling using 3ds Max, V-Ray, Adobe Creative Suite, and related tools. Collaborated with cross-functional teams and maintained high client satisfaction.
Senior 3D Artist at M-Render | KSA
January 1, 2011 - May 1, 2016
Produced 3D/animation content for TV and architectural visualization. Supervised lighting and rendering (Softimage, V-Ray, Arnold) and led teams of up to 32 artists on major productions aired across the Gulf.
Supervisor (Light/Render) at Ai Productions | Ghost Studio
January 1, 2010 - July 1, 2011
Supervised lighting and rendering tasks for large-scale 3D productions, ensuring high-quality outputs and coordinated team effort.
Senior 3D Artist at Star Animation
September 1, 2002 - December 1, 2009
Produced 3D/animation content for TV and architectural visualization. Supervised lighting and rendering (Softimage, V-Ray, Arnold) and led teams of up to 32 artists on major productions across the Gulf.
Junior Programmer at Freelance Concept | Free Zone
April 1, 2000 - August 1, 2002
Built small desktop tools in Visual Basic—focused on improving usability and fixing workflow pain points.
3D Visualizer - Interior & Exterior Design at M-Render | KSA
January 1, 2011 - May 1, 2016
Created 3D visualizations for interior and exterior architectural projects; optimized render pipelines; supported animation and post-processing.
Senior 3D Artist at Star Animation | Damascus
September 1, 2002 - December 1, 2009
Produced 3D/content for TV and architectural visualization; supervised lighting/rendering and led teams of up to 32 artists on major productions across the Gulf region.
Programmer at Freezone / Dream Studio
April 1, 2000 - August 1, 2002
Built small desktop tools in Visual Basic to improve usability and workflow efficiency.
Supervisor Light/Render at Ai Productionz | Ghost Studio
January 1, 2010 - July 1, 2011
Supervised lighting and rendering for studio projects; led teams on TV/advertising productions. Used industry-standard tools and ensured on-time delivery with high visual fidelity.
3D Visualizer-Interior Exterior Design at M-Render
January 1, 2011 - May 1, 2016
3D visualization for interior and exterior architectural designs and TV productions. Produced high-quality renders and animations; coordinated with production teams.
Junior Programmer at Soft Concept
April 1, 2000 - August 1, 2002
Built small desktop tools in Visual Basic — mostly focused on improving usability and fixing workflow pain points.
Programmer at Freelance Concept | Freezone Jeddah
April 1, 2000 - August 1, 2002
Built small desktop tools in Visual Basic to improve usability and fix workflow pain points.
Supervisor Lighting/Render at Star Animation
January 1, 2010 - July 1, 2011
Led lighting and rendering workflows, coordinating teams and ensuring visual consistency across productions using industry tools such as Softimage, V-Ray, and Arnold.
Senior 3D Artist at Macro Design AB
March 1, 2020 - November 1, 2022
Produced 200+ high-end 360° product visualizations for a leading Swedish furniture company. Specialized in modular 3D asset production, rendering workflows, and instructional visualization content optimized for digital and e-commerce platforms. Collaborated with developers, marketers, and production teams to support efficient content delivery.
3D Visualizer - Interior/Exterior Designer at M-Render
January 1, 2011 - May 1, 2016
KSA 3D Visualizer - Interior/Exterior Designer providing architectural renderings and 3D assets; collaborated with clients across the region to deliver high-quality visuals.
Supervisor Lighting/Render at Ai Productions | Ghost Studio
January 1, 2010 - July 1, 2011
Supervisor of lighting and rendering for major productions in the Gulf region; led artists and optimized rendering pipelines using industry-standard tools.
Junior Programmer at Free Zone
April 1, 2000 - August 1, 2002
Built small desktop tools in Visual Basic to improve usability and fix workflow pain points.

Education

Higher Vocational Education Diploma in Full-Stack Development (.NET) at EC Utbildning, Sweden
January 1, 2023 - January 1, 2025
Associate Degree in Electronic and Communications Engineering at Damascus University
January 1, 1995 - January 1, 2000

Qualifications

Validated by UHR (The Swedish Council for Higher Education)
January 11, 2030 - April 23, 2026

Industry Experience

Media & Entertainment, Software & Internet, Professional Services, Education, Real Estate & Construction, Other
    paper PureDrive-RT — Real-Time 3D Car Configurator

    PureDrive-RT — Real-Time 3D Car Configurator

    Production-ready real-time 3D car configurator built with Three.js and WebGL.

    Designed as a modular browser-based runtime system focused on performance, responsiveness, and real-world device stability.

    Key features:

    • Runtime vehicle customization
    • Adaptive FPS-based quality system
    • Mobile + desktop optimization
    • HDR environment lighting
    • Real-time material switching
    • Cinematic camera system
    • Analytics + performance diagnostics
    • Optimized modular architecture

    The system delivers interactive real-time vehicle visualization directly in the browser without reloads or scene rebuilding.

    Built with a performance-first mindset rather than brute-force rendering.

    Performance:
    ~1s load time
    Stable 60 FPS desktop
    30–60 FPS mobile

    Tech:
    Three.js, WebGL, JavaScript, GSAP, Supabase

    Role:
    WebGL Developer / Real-Time 3D Engineer

    Live Demo:
    https://www.twine.net/signin

    paper Nordic RT — Real-Time Architectural WebGL System

    Nordic RT — Real-Time Architectural WebGL System

    Structured real-time architectural visualization system built with Three.js and WebGL.

    Designed to deliver scalable browser-based 3D experiences using adaptive runtime logic, progressive loading, and selective rendering strategies.

    Key features:

    • Multi-phase loading architecture
    • Runtime FPS-based quality system
    • Hybrid baked/PBR rendering pipeline
    • Dynamic material configurator
    • Architectural cut mode
    • Instanced scene optimization
    • Adaptive desktop/mobile behavior

    The project combines baked rendering with selective physically-based materials to maximize visual quality while maintaining stable browser performance.

    Performance:
    ~2.5s startup load
    Stable ~60 FPS on mobile devices

    Tech:
    Three.js, WebGL, JavaScript, Meshopt, HDRI

    Role:
    Real-Time 3D Systems Engineer

    Live Demo:
    https://www.twine.net/signin

    paper Realtime Studio Tools — Capture & AI Workflow System

    Experimental content creation toolkit built for real-time WebGL applications.

    Features include:

    • Camera keyframe system
    • Screenshot capture pipeline
    • Browser-based recording tools
    • AI-assisted image generation
    • Branded export workflows
    • Runtime scene capture

    Designed to extend interactive 3D applications into production-ready presentation and marketing tools.

    Tech:

    Three.js, WebGL, JavaScript, MediaRecorder API, Canvas APIs

    Role:

    Technical Creative Developer

    paper Adaptive Performance Engine for WebGL Applications

    Adaptive Performance Engine for WebGL Applications

    Custom runtime performance management system designed for real-time WebGL applications.

    The system continuously monitors device capability and runtime conditions, then dynamically adjusts rendering behavior to maintain stable performance across desktop and mobile devices.

    Core features:

    • FPS-based quality scaling
    • Runtime device classification
    • Dynamic pixel ratio adjustment
    • Progressive loading control
    • Mobile optimization
    • Diagnostics + analytics integration

    Designed to prioritize stability and responsiveness instead of brute-force rendering.

    Tech:
    Three.js, WebGL, JavaScript

    Role:
    Performance Systems Developer

    paper ModernStillness — Cinematic Real-Time 3D Experience

    ModernStillness — Cinematic Real-Time 3D Experience

    Cinematic real-time 3D environment built with Three.js and WebGL.

    Designed as a browser-based real-time experience focused on atmosphere, cinematic presentation, and optimized interaction across desktop and mobile devices.

    Key features:

    • Seamless video intro transition system
    • Adaptive FPS-based quality manager
    • Dynamic popup + UI architecture
    • Particle systems (dust + falling leaves)
    • Fire simulation with emissive glow
    • Ambient spatial audio system
    • Fully baked lighting pipeline
    • Mobile + desktop optimization

    Technical highlights:

    • Modular runtime architecture
    • DRACO-compressed assets
    • HDR environment lighting
    • InstancedMesh particle systems
    • No-build deployment architecture

    Performance:

    ~1.5–2s load time
    Stable 60 FPS after initialization

    Tech:

    Three.js, WebGL, JavaScript, GSAP, DRACO, HDRI

    Role:

    Interactive WebGL Developer

    Live Demo:

    https://www.twine.net/signin

    paper Macro Design AB — Commercial 3D Visualization Pipeline

    Produced 200+ high-end 360° product visualizations for a leading Swedish furniture company.

    Focused on:

    • modular 3D asset production
    • rendering optimization
    • visualization workflows
    • commercial presentation systems
    • digital product visualization

    Collaborated with developers, marketers, and production teams to support scalable content production and efficient delivery pipelines.

    Tech:
    3ds Max, V-Ray, Adobe Creative Suite