this show the authentication and character selection feature for an MMORPG with some Boss battle Gameplay
- Game Developer
I am an innovative and versatile developer with over 9 years of experience creating high-performance, cross-platform games and apps across PC, mobile, VR, and WebGL.
I am an innovative and versatile developer with over 9 years of experience creating high-performance, cross-platform games and apps across PC, mobile, VR, and WebGL. I am passionate about leading development teams, designing core gameplay systems, building mobile applications, and integrating emerging technologies such as Web3 and AI.
I have a proven track record in optimizing game performance, managing multiplayer environments, and delivering immersive user experiences. I enjoy producing cinematic content and exploring the possibilities of VR and blockchain gaming.
this show the authentication and character selection feature for an MMORPG with some Boss battle Gameplay
This is an MMORPG game developed for brn metaverse. It's a multiplayer game with web3-powered in-game purchase, authentication, and player data database backend.
this is a project demo of an AAA style superhero combat mechanics done for the meta knyts project
a 3d character powered by an AI model with speech capabilities, full body control, and facial expressions AI Unity gamedev
Directed the development of MetaCurse, transforming it from a 2D 3v3 turn-based pixel game into a 3D top-down RPG. Rebuilt game mechanics and core systems to suit the new 3D direction.
Built a 3D AI-powered virtual assistant in Unity and Unreal Engine featuring facial animation, voice interaction, and speech recognition using speech-to-text and text-to-speech tools. Delivered the experience as a VR and WebGL Web app hosted with AWS, integrating real-time voice communication using REST APIs and WebSockets.
Developed a multiplayer MMORPG using Photon PUN 2, PlayFab Azure, and Web3 tools. Created player skills and inventory system from scratch; used PlayFab Azure for backend authentication and player data storage. Optimized the PC version game size and RAM usage for mobile devices while maintaining consistent 60fps performance. Produced cinematic videos and contents. Integrated 3D elements into a Next.js website using three.js.
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