Oleksandr Babych

Available to hire

I'm Oleksandr Babych, a 3D artist and generalist with 7 years of experience, including 5 in game development, delivering optimized, game-ready assets from blockout to engine.

About

I’m Oleksandr Babych, a 3D artist and generalist with 7 years of experience, including 5 in game development, delivering optimized, game-ready assets from blockout to engine.

I specialize in high-to-low poly modeling, PBR texturing, lighting, and real-time integration (Unreal, Unity), with a focus on asset validation, pipeline compliance, and version control to keep productions smooth and on schedule.

  • 7 years' experience
  • Joined July 2025

Languages

  • EnglishAdvanced
  • PolishIntermediate
  • UkrainianFluent

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Consumer Goods
  • Real Estate & Construction
  • Professional Services
  • Education

Work experience· 10 roles

Lead 3D Artist · FREVERAug 2025 – Jul 2025

Directed a team of 7 artists to produce optimized, game-ready characters, outfits, and animations for a mobile app—enhancing workflow consistency and mobile performance. Delivered high-quality, real-time assets compatible with AI-driven pipelines, meeting strict mobile memory and frame-rate constraints. Developed and maintained documentation, style guides, and quality standards, boosting team efficiency and reducing asset revision.

Lead 3D Artist (Real-time mobile focus) · FreverAug 2025 – Aug 2025 · 1 mo

Continued leadership in real-time mobile asset creation, asset validation, and pipeline compliance.

3D Artist · FREVERJan 2022 – Jul 2025 · 3 yrs 7 mos

Modeled and textured high- and low-poly characters using Maya, ZBrush, Substance Painter, and Photoshop—integrated into Unity. Implemented blend shapes and character skinning workflows to streamline animation pipelines and maintain deformation integrity. Created stylized environment props alongside character assets, ensuring consistency across AR/VR and mobile platforms.

Lead 3D Artist (Real-time mobile focus) · FreverJan 2022 – Jan 2022 · 1 mo
3D artist (Product Focus) · Honeycomb SoftwareAug 2020 – Jul 2025 · 5 yrs
3D Artist (Product visualization focus) · Honeycomb SoftwareAug 2020 – Aug 2020 · 1 mo
3D-Artist · VakomsFeb 2019 – Jul 2025 · 6 yrs 6 mos
3D Artist (Product visualization focus) · Lviv Region, Ukraine (On Site)Feb 2019 – Feb 2019 · 1 mo

Education

Master of Architecture · State University 'Lviv Polytechnics'2011 – 2017
Master of Architecture · Lviv Polytechnic2011 – 2017

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