I'm Oleksandr Babych, a 3D artist and generalist with 7 years of experience, including 5 in game development, delivering optimized, game-ready assets from blockout to engine. I specialize in high-to-low poly modeling, PBR texturing, lighting, and real-time integration (Unreal, Unity), with a focus on asset validation, pipeline compliance, and version control to keep productions smooth and on schedule.

Oleksandr Babych

I'm Oleksandr Babych, a 3D artist and generalist with 7 years of experience, including 5 in game development, delivering optimized, game-ready assets from blockout to engine. I specialize in high-to-low poly modeling, PBR texturing, lighting, and real-time integration (Unreal, Unity), with a focus on asset validation, pipeline compliance, and version control to keep productions smooth and on schedule.

Available to hire

I’m Oleksandr Babych, a 3D artist and generalist with 7 years of experience, including 5 in game development, delivering optimized, game-ready assets from blockout to engine.

I specialize in high-to-low poly modeling, PBR texturing, lighting, and real-time integration (Unreal, Unity), with a focus on asset validation, pipeline compliance, and version control to keep productions smooth and on schedule.

See more

Language

English
Advanced
Polish
Intermediate
Ukrainian
Fluent

Work Experience

Lead 3D Artist at FREVER
August 31, 2025 - July 17, 2025
Directed a team of 7 artists to produce optimized, game-ready characters, outfits, and animations for a mobile app—enhancing workflow consistency and mobile performance. Delivered high-quality, real-time assets compatible with AI-driven pipelines, meeting strict mobile memory and frame-rate constraints. Developed and maintained documentation, style guides, and quality standards, boosting team efficiency and reducing asset revision.
3D Artist at FREVER
January 31, 2022 - July 17, 2025
Modeled and textured high- and low-poly characters using Maya, ZBrush, Substance Painter, and Photoshop—integrated into Unity. Implemented blend shapes and character skinning workflows to streamline animation pipelines and maintain deformation integrity. Created stylized environment props alongside character assets, ensuring consistency across AR/VR and mobile platforms.
3D artist (Product Focus) at Honeycomb Software
August 31, 2020 - July 17, 2025
Modeled and rendered hard-surface products in Blender, 3ds Max, and KeyShot for Amazon sales—delivering photoreal visuals that supported high-conversion listings. Animated product visuals in KeyShot and 3ds Max to enhance sales pages.
3D-Artist at Vakoms
February 28, 2019 - July 17, 2025
Created high- and low-poly product models with 3ds Max and ZBrush; baked textures via Substance Painter and Photoshop. Integrated assets into Unity and Unreal Engine 4 for AR/VR applications, ensuring real-time performance and visual fidelity. Animated assets using 3ds Max and Unity Animator, improving interactive experience and pipeline clarity.
Outsource 3d modeller at ParaART LLC
January 31, 2018 - July 17, 2025
Produced low-poly architectural models in 3ds Max and optimized textures via Photoshop, delivering performance-ready visuals for client projects. Optimized models for efficient runtime performance without sacrificing visual quality.
Lead 3D Artist (Real-time mobile focus) at Frever
January 1, 2022 - January 1, 2022
Led a team of 7 artists producing optimized, game-ready characters, outfits, and animations for real-time mobile projects. Delivered assets compatible with AI-driven pipelines under strict mobile constraints. Created documentation, style guides, and quality standards; performed asset QA and used GitHub LFS and Jira for task tracking.
Lead 3D Artist (Real-time mobile focus) at Frever
August 2, 2025 - August 2, 2025
Continued leadership in real-time mobile asset creation, asset validation, and pipeline compliance.
3D Artist (Product visualization focus) at Honeycomb Software
August 1, 2020 - August 1, 2020
Modeled and textured low- and high-poly assets for client projects; produced production-ready visuals, ensuring mesh integrity, UVs, textures; collaborated with animators and designers.
3D Artist (Product visualization focus) at Lviv Region, Ukraine (On Site)
February 1, 2019 - February 1, 2019
Produced product visualization-focused 3D art on-site; delivered low-poly models and textures for client reviews.
Outsource 3D Modeller (Real-time architecture focus) at Remote / Freelance
January 1, 2018 - January 1, 2018
Created low- to high-poly architectural models in 3ds Max; optimized textures and layout for real-time rendering.

Education

Master of Architecture at State University 'Lviv Polytechnics'
January 1, 2011 - December 31, 2017
Master of Architecture at Lviv Polytechnic
January 1, 2011 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Consumer Goods, Real Estate & Construction, Professional Services, Education