Oleksandr Babych
I'm Oleksandr Babych, a 3D artist and generalist with 7 years of experience, including 5 in game development, delivering optimized, game-ready assets from blockout to engine.
About
I’m Oleksandr Babych, a 3D artist and generalist with 7 years of experience, including 5 in game development, delivering optimized, game-ready assets from blockout to engine.
I specialize in high-to-low poly modeling, PBR texturing, lighting, and real-time integration (Unreal, Unity), with a focus on asset validation, pipeline compliance, and version control to keep productions smooth and on schedule.
- 7 years' experience
- Joined July 2025
Skills· 10
Languages
- EnglishAdvanced
- PolishIntermediate
- UkrainianFluent
Industry experience
- Gaming
- Software & Internet
- Media & Entertainment
- Consumer Goods
- Real Estate & Construction
- Professional Services
- Education
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Work experience· 10 roles
Directed a team of 7 artists to produce optimized, game-ready characters, outfits, and animations for a mobile app—enhancing workflow consistency and mobile performance. Delivered high-quality, real-time assets compatible with AI-driven pipelines, meeting strict mobile memory and frame-rate constraints. Developed and maintained documentation, style guides, and quality standards, boosting team efficiency and reducing asset revision.
Continued leadership in real-time mobile asset creation, asset validation, and pipeline compliance.
Modeled and textured high- and low-poly characters using Maya, ZBrush, Substance Painter, and Photoshop—integrated into Unity. Implemented blend shapes and character skinning workflows to streamline animation pipelines and maintain deformation integrity. Created stylized environment props alongside character assets, ensuring consistency across AR/VR and mobile platforms.
Education
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