I’m a professional Illustrator and Concept Artist working in a cartoon style for the game industry.
From 2017 to the present, I have worked both independently and as part of studio teams, including Atomic Wolf (2018–2022), where I developed concept art, characters, environments, props, and promotional key art in a variety of styles.
My work covers the full creative process — from early sketches and design development to final rendered illustrations. I have strong proficiency in Photoshop, Procreate, and traditional drawing, with a solid understanding of composition, color theory, lighting, perspective, and anatomy.
I’m focused on delivering high-quality, visually cohesive results and maintaining clear communication with clients throughout the creative process.
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