I’m a professional Illustrator and Concept Artist working in a cartoon style for the game industry. From 2017 to the present, I have worked both independently and as part of studio teams, including Atomic Wolf (2018–2022), where I developed concept art, characters, environments, props, and promotional key art in a variety of styles. My work covers the full creative process — from early sketches and design development to final rendered illustrations. I have strong proficiency in Photoshop, Procreate, and traditional drawing, with a solid understanding of composition, color theory, lighting, perspective, and anatomy. I’m focused on delivering high-quality, visually cohesive results and maintaining clear communication with clients throughout the creative process.

Olena Oberemok

I’m a professional Illustrator and Concept Artist working in a cartoon style for the game industry. From 2017 to the present, I have worked both independently and as part of studio teams, including Atomic Wolf (2018–2022), where I developed concept art, characters, environments, props, and promotional key art in a variety of styles. My work covers the full creative process — from early sketches and design development to final rendered illustrations. I have strong proficiency in Photoshop, Procreate, and traditional drawing, with a solid understanding of composition, color theory, lighting, perspective, and anatomy. I’m focused on delivering high-quality, visually cohesive results and maintaining clear communication with clients throughout the creative process.

Available to hire

I’m a professional Illustrator and Concept Artist working in a cartoon style for the game industry.

From 2017 to the present, I have worked both independently and as part of studio teams, including Atomic Wolf (2018–2022), where I developed concept art, characters, environments, props, and promotional key art in a variety of styles.
My work covers the full creative process — from early sketches and design development to final rendered illustrations. I have strong proficiency in Photoshop, Procreate, and traditional drawing, with a solid understanding of composition, color theory, lighting, perspective, and anatomy.
I’m focused on delivering high-quality, visually cohesive results and maintaining clear communication with clients throughout the creative process.

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Language

English
Intermediate
Polish
Advanced
Ukrainian
Fluent

Work Experience

Illustrator and Concept Artist at Freelance
January 1, 2017 - Present
Freelance Illustrator and Concept Artist providing artwork in multiple styles. Created concept art and illustrations, designed characters, environments, and props from initial concept to final render. Produced promotional art for magazines and games. Collaborated with clients and project teams to deliver high-quality artwork on schedule.
Illustrator and Concept Artist at Atomic Wolf
March 31, 2022 - October 11, 2025
Created Concept Art and Illustrations for video games in different styles. Designed characters, environments, and props from initial concept to final render. Created game art and promo art for video games and magazines. Cooperated with team director, art director, 3D team, art team, and programmers.
Logo Designer & Illustrator at Noondivision
June 30, 2017 - October 11, 2025
Logo design and illustration work for clients, developing branding assets and visual identity.
Junior UX/UI Designer at IVOBBDBB
June 30, 2016 - October 11, 2025
Junior UX/UI Designer contributing to UI/UX projects and collaborating with cross-functional teams.

Education

Character Development Workshop at workshop
April 15, 2023 - April 18, 2023
with Even Mehl Amundsen
2D Artist Course & Character Concept Artist Course at ArtCraft
May 1, 2017 - September 1, 2017
Academic Drawing at Shapowalenko Private School of Art
January 1, 2014 - December 31, 2016
Bachelor's degree in Architecture and Design at National Aviation University
January 1, 2009 - December 31, 2013

Qualifications

Character Development Workshop
April 15, 2023 - April 18, 2023
2D Artist Course & Character Concept Artist Course
May 1, 2017 - September 1, 2017
Academic Drawing
January 1, 2014 - December 31, 2016
Bachelor's degree in Architecture and Design
January 1, 2009 - December 31, 2013

Industry Experience

Gaming, Media & Entertainment, Software & Internet