Everything that sounds, lives. That's the belief behind every mix, cue, and sound effect I build: audio only works when it breathes with whatever it's serving. I'm an audio engineer, sound designer, and composer based in México, working across game audio, music (production, mixing, mastering, live sound), and post-production. I've shipped sound design and mixes for animation studios with millions of views, and dove into game audio across multiple titles and jams. I believe art and music are how people connect. That's why I co-founded MetaMorfosis Prog Fest. On the technical side, I'm Wwise 101/301 trained and build implementation systems and adaptive music in Unity and Unreal Engine. Open to audio work for music, film, and interactive media, remote or on-site.

Oliver Mena

Everything that sounds, lives. That's the belief behind every mix, cue, and sound effect I build: audio only works when it breathes with whatever it's serving. I'm an audio engineer, sound designer, and composer based in México, working across game audio, music (production, mixing, mastering, live sound), and post-production. I've shipped sound design and mixes for animation studios with millions of views, and dove into game audio across multiple titles and jams. I believe art and music are how people connect. That's why I co-founded MetaMorfosis Prog Fest. On the technical side, I'm Wwise 101/301 trained and build implementation systems and adaptive music in Unity and Unreal Engine. Open to audio work for music, film, and interactive media, remote or on-site.

Available to hire

Everything that sounds, lives. That’s the belief behind every mix, cue, and sound effect I build: audio only works when it breathes with whatever it’s serving.

I’m an audio engineer, sound designer, and composer based in México, working across game audio, music (production, mixing, mastering, live sound), and post-production. I’ve shipped sound design and mixes for animation studios with millions of views, and dove into game audio across multiple titles and jams.

I believe art and music are how people connect. That’s why I co-founded MetaMorfosis Prog Fest.

On the technical side, I’m Wwise 101/301 trained and build implementation systems and adaptive music in Unity and Unreal Engine.

Open to audio work for music, film, and interactive media, remote or on-site.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Contract Sound Designer at Roy & Charcle
May 2, 2026 - July 8, 2026
Designed SFX asset packs across multiple rounds for an unannounced horror title, including locked doors, combo locks, footsteps, and ambiance loops, using a layered atmospheric approach that reinforced the game's tension-driven narrative.
Mixing Engineer & Sound Designer, Animation at Inkify Labs
October 28, 2025 - April 1, 2026
Delivered narrative audio for animation videos, building custom sound palettes tailored to each project's visual language and world-building.
Sound Designer & Audio Implementer, Game Jams at Independent & Collaborative
December 31, 2024 - Present
Designed, composed, and implemented audio across five shipped game jam titles. Solo-built a full audio system in Unity for Last Bot Standing (48h Western Jam), architecting a reusable AudioManager with object pooling and sample-accurate loop branching via PlayScheduled. Composed original music and implemented Unity audio for Dive Hard (MiniJameGam #51). Designed robot and industrial SFX as part of the Sound Design Team for ForgeFront (Brackeys Game Jam 2026.1, Amorphous Arts). Composed music and designed SFX for RindraVy (Chill Game Jam #14) and Feelin' the Nerves (GoedWare Game Jam Community Edition).
Mixing Engineer & Sound Designer, Animation at Hornstromp Studios
January 1, 2024 - December 31, 2025
Delivered narrative audio for 250+ animation videos accumulating millions of YouTube views, designing emotionally driven sound palettes that reinforced each episode's storytelling arc at scale. Maintained dialogue sync accuracy across a high-volume pipeline through a frame-accurate editing workflow in Pro Tools, sustaining full delivery without compromising quality or consistency.
Assistant Engineer and Stage Crew at 2001: A Space Odyssey (Live Concert), Auditorio Nacional
September 10, 2023 - September 10, 2023
Supported FOH mix for a full live orchestra in a 10,000 seat venue under Marc Urselli, coordinating microphone placement and evaluating live recording techniques in real time.
Co-Founder & Audio Director at MetaMorfosis Prog Fest
January 1, 2023 - December 31, 2024
Co-founded and grew a progressive and experimental music festival across two editions, co-directing all audio production and building the festival's sonic identity from the ground up.
Audio Engineer (Freelance) at Self-employed
January 1, 2022 - Present
Mixed and mastered records for independent musicians across multiple genres, starting every project by listening to the artist's creative vision before making technical decisions. Delivered sound design and post-production for international animation and video clients, combining precise Pro Tools dialogue workflows with culturally informed sound palettes. Designed and optimized live audio systems for concerts and events, evaluating each venue and building custom configurations per show.

Education

Bachelor's Degree in Audio Engineering and Music Production at SAE Institute
January 1, 2019 - January 1, 2022
Bachelor of Science (BSc, First Class Honours) in Audio Production at Middlesex University
January 1, 2023 - January 1, 2023
Dual degree in collaboration with SAE Institute.

Qualifications

Wwise 301, Wwise Unity Integration (Audiokinetic)
January 1, 2025 - January 1, 2025
Official course completed, certification in progress.
Wwise 101, Wwise Fundamentals (Audiokinetic)
January 1, 2025 - January 1, 2025
Official course completed, certification in progress.
Michael Brauer Masterclass, Audio Sin Fronteras (SAE Institute)
November 23, 2024 - November 23, 2024
Marc Urselli: Recording & Mixing Workshop (SAE Institute)
January 1, 2023 - January 1, 2023
Avid Certified User, Pro Tools (101+110)
January 1, 2022 - January 1, 2022
ADAM Audio's Monitoring Excellence
January 1, 2022 - January 1, 2022
Eddie Kramer: Remote Recording and Mixing (SAE Institute)
January 1, 2021 - January 1, 2021
Dante Certification Level 3 (Audinate)
January 1, 2020 - January 1, 2020
Marc Urselli: Recording & Mixing Workshop (SAE Institute)
January 1, 2019 - January 1, 2019

Industry Experience

Media & Entertainment, Gaming, Professional Services