Everything that sounds, lives. That’s the belief behind every mix, cue, and sound effect I build: audio only works when it breathes with whatever it’s serving.
I’m an audio engineer, sound designer, and composer based in México, working across game audio, music (production, mixing, mastering, live sound), and post-production. I’ve shipped sound design and mixes for animation studios with millions of views, and dove into game audio across multiple titles and jams.
I believe art and music are how people connect. That’s why I co-founded MetaMorfosis Prog Fest.
On the technical side, I’m Wwise 101/301 trained and build implementation systems and adaptive music in Unity and Unreal Engine.
Open to audio work for music, film, and interactive media, remote or on-site.
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A full sound design and music re-score of an Elder Scrolls trailer, rebuilding every layer of audio from scratch: SFX, atmosphere, and an original musical score composed to match the trailer’s tone and pacing.
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