Hi, I'm Omar Samir, a game designer and writer with eight years of professional experience in game design, narrative direction, and team leadership. I specialize in Unreal Engine and enjoy building compelling worlds, characters, and stories. I also love collaborating across disciplines to turn bold ideas into playable experiences. Currently, I lead a small team at BUFFCORP, designing and shipping ambitious projects like Super Buff HD, while shaping the narrative direction of announced sci-fi RPGs and horror titles. I write dialogue, craft branching storylines, and prototype gameplay systems that players can feel.

Omar Samir

Hi, I'm Omar Samir, a game designer and writer with eight years of professional experience in game design, narrative direction, and team leadership. I specialize in Unreal Engine and enjoy building compelling worlds, characters, and stories. I also love collaborating across disciplines to turn bold ideas into playable experiences. Currently, I lead a small team at BUFFCORP, designing and shipping ambitious projects like Super Buff HD, while shaping the narrative direction of announced sci-fi RPGs and horror titles. I write dialogue, craft branching storylines, and prototype gameplay systems that players can feel.

Available to hire

Hi, I’m Omar Samir, a game designer and writer with eight years of professional experience in game design, narrative direction, and team leadership. I specialize in Unreal Engine and enjoy building compelling worlds, characters, and stories. I also love collaborating across disciplines to turn bold ideas into playable experiences.

Currently, I lead a small team at BUFFCORP, designing and shipping ambitious projects like Super Buff HD, while shaping the narrative direction of announced sci-fi RPGs and horror titles. I write dialogue, craft branching storylines, and prototype gameplay systems that players can feel.

See more

Language

English
Fluent
Arabic
Fluent
French
Advanced
Spanish; Castilian
Beginner

Work Experience

Lead Developer at BUFFCORP
September 30, 2024 - July 23, 2025
Led the development on SUPER BUFF HD, a cartoon-stylized FPS with retro gameplay. Personally handled programming, design, art, writing, and QA. Secured a publishing deal with Digerati Games and obtained an Epic Mega Grant from Epic Games. The game was released with a 96% positive user rating.
Narrative Director at BITWARE GAMES
May 1, 2020 - Present
Directed narrative design and writing including storylines, character dialogue, branching dialogue trees, diegetic notes, and documents. Created singleplayer and multiplayer story content for games across multiple genres such as horror, action, and survival on Roblox, Unreal Engine, and Godot.
Writer at SON OF OAK GAME STUDIO
November 1, 2024 - Present
Collaborated with writers, artists, and designers to develop the tabletop roleplaying game Cairo: Otherscape. Co-directed world-building, history, and lore of a futuristic cyberpunk setting. Developed key characters and locations to enhance gameplay experience through teamwork and creativity.
Narrative Designer at DOG KISS STUDIO
March 31, 2024 - July 23, 2025
Co-responsible for lore, world-building, and quest design of a sci-fi role-playing game. Created an interactive narrative adapting to player choices. Developed dozens of characters with diverse personalities. Designed detailed dialogue trees with thousands of options.
Community Manager at VECFOUR DIGITAL
May 31, 2020 - July 23, 2025
Managed social media and the official Discord server for the asymmetrical multiplayer horror game Hide or Die. Grew the community from zero to over 15,000 users. Also contributed to writing and level design for the game.
Freelance Game Development at Freelance
May 31, 2020 - July 23, 2025
Performed multiple roles including game design, level design, writing, and QA testing across diverse projects. Created dynamic VFX and materials using Unreal Engine’s Blueprints, Niagara, and Cascade systems. Focused on playtesting and ensuring player satisfaction.
Lead Developer at Buffcorp
September 30, 2024 - July 23, 2025
Led the development of SUPER BUFF HD, a cartoon-stylized FPS with retro gameplay. Personally handled programming, design, art, writing, and QA. Secured a publishing deal with Digerati Games and an Epic Mega Grant from Epic Games. Successfully released the game on 9/29/2023 to a 96% positive user rating.
Narrative Director at Bitware Games
May 1, 2020 - Present
Directed narrative design and writing including storylines, character dialogue, branching dialogue trees, diegetic notes, and documents. Wrote for various target audiences, markets, and genres. Created singleplayer and multiplayer story content for games made in Roblox, Unreal Engine, and Godot across multiple genres like horror, action, and survival.
Writer at Son of Oak Game Studio
November 1, 2024 - Present
Collaborated with writers, artists, and designers to develop the tabletop roleplaying game Cairo: Otherscape. Co-directed world-building, history, and lore of a futuristic cyberpunk setting. Developed key characters and locations ensuring depth and cohesion within the game’s world. Demonstrated teamwork, creativity, and extensive genre knowledge to enhance gameplay experience.
Narrative Designer at Dog Kiss Studio
March 31, 2024 - July 23, 2025
Co-responsible for lore, world-building, and quest design for a sci-fi role-playing game. Created interactive narratives adapting to player choices. Developed dozens of characters with diverse personalities and backgrounds. Designed dialogue trees offering thousands of dialogue options.
Community Manager at VecFour Digital
May 31, 2020 - July 23, 2025
Managed social media platforms and the official game Discord server for the asymmetrical multiplayer horror game Hide or Die. Grew the community from 0 to over 15,000 users at peak. Additionally contributed to writing and level design.
Freelance Game Developer
May 31, 2020 - July 23, 2025
Performed roles including Game Designer, Level Designer, Writer, and QA Tester across dozens of projects with diverse teams. Used Unreal Engine Blueprints, Niagara, and Cascade to create dynamic VFX and materials/shaders. Conducted thorough playtesting and quality assurance to ensure functionality and player satisfaction.
Lead Developer at BUFFCORP
January 1, 2022 - Present
Lead developer designing and implementing gameplay systems, models, VFX, levels, interactive/destroyable objects, and UI elements for Super Buff HD. Led a small team, prepared pre-release assets, and contributed to art, design, and gameplay balance. Raised funding via Kickstarter and supported the Steam page and community engagement.
Writer at Son of Oak Games Studios
January 1, 2024 - January 1, 2025
Writer leading worldbuilding, storylines, and episodic narratives for studio projects; developing episodic or narrative-heavy content and overseeing branching dialogue.
Narrative Director + Narrative Systems Designer at Dog Kiss Studio
January 1, 2017 - Present
Narrative Director and Narrative Systems Designer on an announced sci-fi detective RPG; created story structures and dialogue frameworks for the project.
Creative Writer at VecFour Digital
January 1, 2017 - Present
Creative Writer on Hide or Die, contributing story elements, dialogue, and worldbuilding.
Dialogue Consultant + Writer at Spooky Doorway
January 1, 2017 - Present
Dialogue consultant and writer on The Séance of Blake Manor, contributing to script development and voice direction.
Scriptwriter / Educator at California State University, Los Angeles
January 1, 2017 - Present
Wrote teaching scripts and supplemental materials for CSU Los Angeles courses.
Community Manager at VecFour Digital
January 1, 2017 - Present
Community Manager on Hide or Die, engaging with players, moderating forums, and coordinating user feedback.
Quality Assurance at Broadside Games
January 1, 2017 - Present
Quality Assurance on Bears in Space and Chunk; tested gameplay, balance, and bug reproduction to inform development.
Quality Assurance at Bottino Games
January 1, 2017 - Present
Quality Assurance on Hyper Beat; contributed to testing workflows and bug reporting.
Quality Assurance at Hyperstrange
January 1, 2017 - Present
Quality Assurance on Hordes of Hunger; performed playtesting and bug tracking.
3D Artist + Game Designer at Mars Bacon
January 1, 2017 - Present
3D artist and game designer on an unannounced FPS project; contributed to concept art, level blocks, and asset pipelines.
3D Artist at Bitware Games
January 1, 2017 - Present
3D artist on Cart Ride Delivery Service; created assets and contributed to integration.
Lead Developer at BUFFCORP
January 1, 2017 - Present
Lead developer on Kill The Narrator, coordinating design, prototyping, and team deliverables for the project.

Education

Bachelor’s at Helwan University
September 1, 2017 - June 30, 2023
Bachelor’s at Helwan University
September 1, 2017 - June 30, 2023
Bachelor of Commerce & Business Administration at Helwan University
January 1, 2017 - January 1, 2018
Career Award in Sales & Marketing at American University in Cairo
January 11, 2030 - February 21, 2026

Qualifications

Career Certificate in Sales and Marketing
October 1, 2017 - October 31, 2018
Career Certificate in Sales and Marketing
October 1, 2017 - October 31, 2018
Epic Mega Grant Recipient for Super Buff HD
January 1, 2022 - February 21, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services