Programming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game Programming. Giving your product a soul is my specialty! --- **Employment and project experience** **Game Director** P1 Games 2024-2025 **Programmer and Level Designer** Mass Virtual 2023 **Lead Level Designer** Gadget-Bot Productions 2022-2023

Orrettcoke

Programming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer! I've worked in programming since middle school when I created my first game, and I've expanded into Web Design and Game Programming. Giving your product a soul is my specialty! --- **Employment and project experience** **Game Director** P1 Games 2024-2025 **Programmer and Level Designer** Mass Virtual 2023 **Lead Level Designer** Gadget-Bot Productions 2022-2023

Available to hire

Programming & Design that will BLOW YOUR MIND!

I’m a Game Designer and Programmer!

I’ve worked in programming since middle school when I created my first game, and I’ve expanded into Web Design and Game Programming.

Giving your product a soul is my specialty!


Employment and project experience

Game Director P1 Games
2024-2025

Programmer and Level Designer Mass Virtual
2023

Lead Level Designer Gadget-Bot Productions
2022-2023

See more

Language

English
Fluent
Spanish; Castilian
Beginner

Work Experience

Add your work experience history here.

Education

Masters of Science in Game Design at University of Central Florida
August 12, 2020 - March 21, 2022
Bachelors of Science in Computer Science at University of Central Florida
August 15, 2016 - April 9, 2020

Qualifications

P1 Game Jam - Ignite Program Certificate
September 18, 2023 - January 27, 2025
Adobe Photoshop CC
March 3, 2025 - March 3, 2025
Adobe Illustrator CC
March 3, 2025 - March 3, 2025

Industry Experience

Gaming, Computers & Electronics, Media & Entertainment, Professional Services, Software & Internet, Education
    paper Salu Pro Contact Manager (Web Application)

    A contact manager made in my Processes of Object Oriented Software Development class as a part of a team project. Allows users to save contacts with phone numbers, emails, addresses, notes, etc. My focus was on the front end. I also created the logo for the website in Illustrator. (Vue.js, MongoDB, and Node)

    Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership

    paper Top-Down Turret Game Demo

    Simple 3D Game Demo made in Unreal Engine.

    Features:
    • Assembled point-defense game in Unreal to understand pipeline
    • Set up manual and automatic targeting AI using raycasting from cursor
    • Leveraged visual scripting for UI, HUD, targeting, spawning, and material swapping

    Skills: Game Development · Written Communication · Scripting · Gameplay

    paper Keyper Password Manager (Web and Android Application)

    A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)

    Features:

    • 2-Factor Authentication
    • Password Generation
    • Ability to automatically go to login site from app
    • Auto copy password to clipboard
    • Add/edit logins
    • Add tags
    • Client side search

    A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)

    Features: - 2-Factor Authentication - Password Generation - Ability to automatically go to login site from app - Auto copy password to clipboard - Add/edit logins - Add tags - Client side search

    Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design Documents

    paper RV Intelligence Weather App

    Senior Design team project featuring a cross-platform app (Angular and Ionic Frameworks) for protecting RVs. We presented this project in front of our peers, professors, and the public at the UCF Senior Design showcase.

    The app predicts weather, alerting owners and taking action before any damage is done. I focused on the UI, touch-gesture functionality, and bluetooth BLE integration.

    Created for our sponsor RV Intelligence. (https://www.twine.net/signin

    Features:

    • Weather Prediction
    • Machine Learning
    • BLE Integration
    • Location selection with a simple info view and a map view with visible prediction geofence
    • Back-end Server

    Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design Documents

    paper Boss Run

    A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053).

    The full game is available to play online, along with our development blog.

    I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.
    A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053). The full game is available to play online, along with our development blog. I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.

    Skills: Game Development · Team Building · Written Communication · Scripting · Gameplay · Communication · Leadership · Design Documents · Layout Design

    paper Railroaded (COD Modern Warfare 2 Concept)

    • Created a next-gen deathmatch level set on a runaway train which rockets players through a dynamic environment
    • Emphasized player choice, modular design, verticality, immersion, and playtesting to build a compelling execution

    Skills: Level Design · Game Design · C (Programming Language) · Documentation · Written Communication

    paper XSCAPE (Far Cry Map)

    “XSCAPE takes all the things we go to the open world FPS for, leaning in to the player choice of Far Cry games. Action, adventure, and the call of the wild!”

    Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design

    paper Usurper

    “Triumph over the Past”
    • Developed an original story-driven RPG, building 5 distinct environments with Unreal’s terrain, FX & post processing
    • Implemented narrative through a custom conversation & quest system, rewarding curious explorers with exposition

    Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design

    paper Subway Station (The Last of Us II Homage)

    • Tributed a post-apocalyptic subway tunnel in Blender, balancing natural beauty with an abandoned aesthetic
    • Enhanced the flow of stealth & exploration, applying peer recommendations on layout, cover, and enemy placement

    Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design

    paper Lethal Weapon (Halo Infinite Homage)

    • Assembled a fan-made level in UE5, employing Halo concept art and gameplay to recreate visual motifs and combat
    • Iterated from whitebox to final art, adapting Halo’s actual metrics, while applying feedback from industry peers
    • Expressed original story with mood lighting, FX, and art, suggesting human experimentation with blood and corpses

    Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design