Orrettcoke

Available to hire

Programming & Design that will BLOW YOUR MIND! I'm a Game Designer and Programmer!

About

Programming & Design that will BLOW YOUR MIND!

I’m a Game Designer and Programmer!

I’ve worked in programming since middle school when I created my first game, and I’ve expanded into Web Design and Game Programming.

Giving your product a soul is my specialty!


Employment and project experience

Game Director P1 Games
2024-2025

Programmer and Level Designer Mass Virtual
2023

Lead Level Designer Gadget-Bot Productions
2022-2023

  • Joined March 2025

Industry experience

  • Gaming
  • Computers & Electronics
  • Media & Entertainment
  • Professional Services
  • Software & Internet
  • Education

Projects · 10

A contact manager made in my Processes of Object Oriented Software Development class as a part of a team project. Allows users to save contacts with phone numbers, emails, addresses, notes, etc. My focus was on the front end. I also created the logo for the website in Illustrator. (Vue.js, MongoDB, and Node)

Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership

  • Programmer
  • Web Designer
  • Web Developer

Simple 3D Game Demo made in Unreal Engine.

Features:
• Assembled point-defense game in Unreal to understand pipeline
• Set up manual and automatic targeting AI using raycasting from cursor
• Leveraged visual scripting for UI, HUD, targeting, spawning, and material swapping

Skills: Game Development · Written Communication · Scripting · Gameplay

  • Game Designer
  • Game Developer
  • Programmer

A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)

Features:

  • 2-Factor Authentication
  • Password Generation
  • Ability to automatically go to login site from app
  • Auto copy password to clipboard
  • Add/edit logins
  • Add tags
  • Client side search

A Password Manager made in Processes of Object Oriented Software Development as part of a team project. My focus was on the front-end, and I made the logo in Illustrator. (Source code: github.com/SteffeyDev/keyper)

Features: - 2-Factor Authentication - Password Generation - Ability to automatically go to login site from app - Auto copy password to clipboard - Add/edit logins - Add tags - Client side search

Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design Documents

Senior Design team project featuring a cross-platform app (Angular and Ionic Frameworks) for protecting RVs. We presented this project in front of our peers, professors, and the public at the UCF Senior Design showcase.

The app predicts weather, alerting owners and taking action before any damage is done. I focused on the UI, touch-gesture functionality, and bluetooth BLE integration.

Created for our sponsor RV Intelligence. (https://www.twine.net/signin

Features:

  • Weather Prediction
  • Machine Learning
  • BLE Integration
  • Location selection with a simple info view and a map view with visible prediction geofence
  • Back-end Server

Skills: Team Building · Written Communication · Scripting · Agile Methodologies · Communication · Leadership · Design Documents

  • Game Designer
  • Game Developer
  • Programmer

A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053).

The full game is available to play online, along with our development blog.

I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.
A side-scrolling game inspired by the classics. The game features a special emphasis on boss battles. Created as a team project for AI for Game Design (CAP 4053). The full game is available to play online, along with our development blog. I focused on programming the character and parts of the bosses, interaction, and inventory. I also created the level design, item shop, inventory selection, HUD and user interface, tutorial, and menus.

Skills: Game Development · Team Building · Written Communication · Scripting · Gameplay · Communication · Leadership · Design Documents · Layout Design

  • Game Designer
  • Game Developer
  • Programmer

• Created a next-gen deathmatch level set on a runaway train which rockets players through a dynamic environment
• Emphasized player choice, modular design, verticality, immersion, and playtesting to build a compelling execution

Skills: Level Design · Game Design · C (Programming Language) · Documentation · Written Communication

  • Game Designer
  • Game Developer
  • Programmer

“XSCAPE takes all the things we go to the open world FPS for, leaning in to the player choice of Far Cry games. Action, adventure, and the call of the wild!”

Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design

  • Game Designer
  • Game Developer
  • Programmer

“Triumph over the Past”
• Developed an original story-driven RPG, building 5 distinct environments with Unreal’s terrain, FX & post processing
• Implemented narrative through a custom conversation & quest system, rewarding curious explorers with exposition

Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design

  • Game Designer
  • Game Developer
  • Programmer

• Tributed a post-apocalyptic subway tunnel in Blender, balancing natural beauty with an abandoned aesthetic
• Enhanced the flow of stealth & exploration, applying peer recommendations on layout, cover, and enemy placement

Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design

  • Game Designer
  • Game Developer
  • Programmer

• Assembled a fan-made level in UE5, employing Halo concept art and gameplay to recreate visual motifs and combat
• Iterated from whitebox to final art, adapting Halo’s actual metrics, while applying feedback from industry peers
• Expressed original story with mood lighting, FX, and art, suggesting human experimentation with blood and corpses

Skills: Game Development · Written Communication · Scripting · Gameplay · Design Documents · Layout Design

  • Game Designer
  • Game Developer
  • Programmer

Education

Masters of Science in Game Design · University of Central Florida2020 – 2022
Bachelors of Science in Computer Science · University of Central Florida2016 – 2020

Certifications and awards

P1 Game Jam - Ignite Program Certificate2023 – 2025
Adobe Photoshop CC2025
Adobe Illustrator CC2025

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