Mutation is a first-person horror with roguelite and gdr elements setted in a procedural underground facility that i sole developed in UE5.
Steam Link: https://www.twine.net/signin
- 3D Animator
- 3D Designer
- Developer
- +3
Hi, I’m Manuel Bindi, a technical artist with 5 years of experience in the video game industry, specializing in characters, technical animation, shaders development, graphic optimization, asset integration, and…
Hi, I’m Manuel Bindi, a technical artist with 5 years of experience in the video game industry, specializing in characters, technical animation, shaders development, graphic optimization, asset integration, and production pipeline support.
I bridge art and programming with deep knowledge of Unreal Engine, Unity, Python, C# and C++ scripting, and I work with Maya, Blender, and Substance tools to streamline pipelines and deliver polished visuals.
Mutation is a first-person horror with roguelite and gdr elements setted in a procedural underground facility that i sole developed in UE5.
Steam Link: https://www.twine.net/signin
Implemented complex technical animation scripting, animation blueprints, cached poses, state machines, and blend poses. Created performance-driven materials (WPO, PGO, POM, Flow Maps, SLM, and HSLS L scripts). Outsourced and fixed VFX, improving particle materials and modules with custom parameters. Maintained clear communication between artists and programmers. Improved lighting and visuals. Profiling tasks and general optimizations. Tooling Unreal Engine and simulator workflows.
Implemented complex technical animation scripting, animation blueprints, cached pose, state machines, and blend poses. Created performance-wise complex materials including WPO, PDO, POM, Flow Maps, SLM, and HLSL scripts. Outsourced and fixed VFX to improve particle materials and modules with custom parameters. Maintained clear communication between artists and programmers, improved light performances and visuals, and conducted profiling tasks and general optimizations.
Developed high-performance software and game solutions focusing on scalable and optimized architectures. Created immersive experiences using Unreal Engine, integrating gameplay systems UI and custom logic. Provided technical and artistic support, including advanced shaders, visual effects, and complex asset integration.
Post a job and invite Manuel, or contact them directly. No hidden commission.