Hi, I’m Manuel Bindi, a technical artist with 5 years of experience in the video game industry, specializing in characters, technical animation, shaders development, graphic optimization, asset integration, and production pipeline support. I bridge art and programming with deep knowledge of Unreal Engine, Unity, Python, C# and C++ scripting, and I work with Maya, Blender, and Substance tools to streamline pipelines and deliver polished visuals.

Manuel Bindi

Hi, I’m Manuel Bindi, a technical artist with 5 years of experience in the video game industry, specializing in characters, technical animation, shaders development, graphic optimization, asset integration, and production pipeline support. I bridge art and programming with deep knowledge of Unreal Engine, Unity, Python, C# and C++ scripting, and I work with Maya, Blender, and Substance tools to streamline pipelines and deliver polished visuals.

Available to hire

Hi, I’m Manuel Bindi, a technical artist with 5 years of experience in the video game industry, specializing in characters, technical animation, shaders development, graphic optimization, asset integration, and production pipeline support.

I bridge art and programming with deep knowledge of Unreal Engine, Unity, Python, C# and C++ scripting, and I work with Maya, Blender, and Substance tools to streamline pipelines and deliver polished visuals.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Italian
Fluent

Work Experience

Techamana top 5% selected professional worldwide at Techamana
June 1, 2025 - June 12, 2024
Developed high-performance software and game solutions focused on scalable and optimized architectures. Created interactive experiences using Unreal Engine, integrating gameplay systems, UI, and custom logic. Provided technical and artistic support including advanced shaders, visual effects (Niagara/VFX), and complex asset integration.
Lead Technical Artist at Moonscape s.r.l.
April 1, 2025 - June 12, 2024
Led development of interactive applications across Unreal Engine 5, AR, Android, iOS, and Windows platforms. Coordinated asset creation and integration between art and programming teams, ensuring technical functionality and visual consistency. Acted as liaison between clients and project teams to translate requirements into delivered features and final products.
Unreal Developer - Simulators at Unione Professionisti Bologna
January 1, 2021 - February 1, 2022
Led end-to-end development of a professional safety training simulation in Unreal Engine, covering game design, programming, asset creation, and performance optimization. Built interactive scenarios with advanced AI, realistic physics, and a user-friendly interface to simulate real-world hazard procedures. Delivered a scalable, high-fidelity virtual environment enhancing workplace safety education through immersive, real-time training experiences.
3D Generalist and Unreal Engine Developer at Acas 3D
January 1, 2023 - January 1, 2024
Created immersive 3D experiences and interactive navigation systems for archaeological models using Unreal Engine. Utilized both C++ and visual scripting to implement features and ensure performance. Improved user engagement significantly within a 3-month development cycle.
Game Developer at Ossified Games
January 1, 2024 - January 1, 2025
Independently managed the entire game development cycle, including concept creation, prototyping, market research, asset production, and programming. Developed Mutation, a game that surpassed 800,000 views, was played by over 60 influencers, and featured in multiple gaming publications. Achieved a top-10 ranking (8th place) out of more than 69,000 titles, demonstrating strong engagement and visibility.
Techamana top 5% selected professional worldwide at Techamana
June 1, 2025 - June 15, 2024
Developed high-performance software and game solutions with a focus on scalable and optimized architectures. Created interactive experiences using Unreal Engine, integrating gameplay systems, UI, and custom logic. Provided technical and artistic support including advanced shaders, visual effects (Niagara/VFX), and complex asset integration.
Lead Technical Artist at Moonscape s.r.l.
April 1, 2025 - June 15, 2024
Led development of interactive applications across Unreal Engine 5, AR, Android, iOS, and Windows platforms. Coordinated asset creation and integration between art and programming teams, ensuring technical functionality and visual consistency. Acted as liaison between clients and project teams to translate requirements into delivered features and final products.
Unreal Developer - Simulators at Unione Professionisti Bologna
January 1, 2021 - February 1, 2022
Led end-to-end development of a professional safety training simulation in Unreal Engine, covering game design, programming, asset creation, and performance optimization. Built interactive scenarios with advanced AI, realistic physics, and a user-friendly interface to simulate real-world hazard procedures. Delivered a scalable, high-fidelity virtual environment that enhanced workplace safety education through immersive, real-time training experiences.
3D Generalist and Unreal Engine Developer at Acas 3D
January 1, 2023 - January 1, 2024
Created immersive 3D experiences and interactive navigation systems for archaeological models using Unreal Engine. Utilized both C++ and visual scripting to implement features and ensure performance. Improved user engagement significantly within a 3-month development cycle.
Game Developer at Ossified Games
January 1, 2024 - January 1, 2025
Independently managed the entire game development cycle, including concept creation, prototyping, market research, asset production, and programming. Developed Mutation, a game that surpassed 800,000 views, was played by over 60 influencers, and featured in multiple gaming publications. Achieved a top-10 ranking (8th place) out of more than 69,000 titles, demonstrating strong engagement and visibility.
Techamana top 5% selected professional worldwide at Techamana Remote
June 1, 2025 - November 20, 2025
Developed high-performance software and game solutions focusing on scalable and optimized architectures. Created interactive experiences using engines like Unreal Engine, integrating gameplay systems, UI, and custom logic. Provided technical and artistic support, including advanced shaders, visual effects (Niagara/VFX), and complex asset integration.
Lead Technical Artist at Moonscape s.r.l. Pisa, Italy
April 1, 2025 - November 20, 2025
Led development of interactive applications across Unreal Engine 5, AR, Android, iOS, and Windows platforms. Coordinated asset creation and integration between art and programming teams, ensuring technical functionality and visual consistency. Acted as liaison between clients and project teams to translate requirements into delivered features and final products.
Unreal Developer - Simulators at Unione Professionisti Bologna Bologna, Italy
January 1, 2021 - February 1, 2022
Led end-to-end development of a professional safety training simulation in Unreal Engine, covering game design, programming, asset creation, and performance optimization. Built interactive scenarios with advanced AI, realistic physics, and a user-friendly interface to simulate real-world hazard procedures. Delivered a scalable, high-fidelity virtual environment that enhanced workplace safety education through immersive, real-time training experiences.
3D Generalist and Unreal Engine Developer at Acas 3D Bologna, Italy
January 1, 2023 - January 1, 2024
Created immersive 3D experiences and interactive navigation systems for archaeological models using Unreal Engine. Utilized both C++ and visual scripting to implement features and ensure performance. Improved user engagement significantly within a 3-month development cycle.
Game Developer at Ossified Games Pisa, Italy
January 1, 2024 - January 1, 2025
Independently managed the entire game development cycle, including concept creation, prototyping, market research, asset production, and programming. Developed Mutation, a game that surpassed 800,000 views, was played by over 60 influencers, and featured in multiple gaming publications. Achieved a top-10 ranking (8th place) out of more than 69,000 titles, demonstrating strong engagement and visibility.
Lead Technical Artist at Dank Games, Remote
July 1, 2025 - Present
Implemented complex technical animation scripting, animation blueprints, cached pose, state machines, and blend poses. Created performance-wise complex materials including WPO, PDO, POM, Flow Maps, SLM, and HLSL scripts. Outsourced and fixed VFX to improve particle materials and modules with custom parameters. Maintained clear communication between artists and programmers, improved light performances and visuals, and conducted profiling tasks and general optimizations.
Lead Technical Artist at Moonscapes s.r.l., Pisa, Italy
April 1, 2025 - Present
Led development of interactive applications across Unreal Engine 5, AR, Android, iOS, and Windows platforms. Curated skeletal meshes with full engine integration. Coordinated asset creation and integration between art and programming teams to ensure technical functionality and visual consistency. Acted as liaison between clients and project teams translating requirements into delivered features and final products. Performed hard surface modeling and UV mapping of various assets.
Technical Artist / Unreal Developer - Simulators at Unione Professionisti Bologna, Bologna, Italy
February 1, 2022 - August 23, 2025
Led end-to-end development of a professional safety training simulation in Unreal Engine, covering character production and integration, game design, programming, asset creation, and performance optimization. Built interactive scenarios with advanced AI, realistic physics, and a user-friendly interface to simulate real-world hazard procedures. Delivered a scalable, high-fidelity virtual environment that enhanced workplace safety education through immersive, real-time training experiences.
3D Generalist and Unreal Engine Developer at Acas 3D, Bologna, Italy
January 1, 2024 - August 23, 2025
Created immersive 3D experiences and interactive navigation systems for archaeological models using Unreal Engine. Utilized both C++ and visual scripting to implement features and ensure performance. Significantly improved user engagement within a three-month development cycle.
Game Developer at Ossified Games, Pisa, Italy
January 1, 2025 - August 23, 2025
Independently managed the entire game development cycle including concept creation, prototyping, market research, asset production, and programming. Developed 'Mutation', a game that surpassed 800,000 views, was played by over 60 influencers, and featured in multiple gaming publications. Achieved a top-10 ranking (8th place) out of more than 69,000 titles, demonstrating strong engagement and visibility.
Techam at Techam, Remote
June 1, 2025 - Present
Developed high-performance software and game solutions focusing on scalable and optimized architectures. Created interactive experiences using engines like Unreal Engine, integrating gameplay systems, UI, and custom logic. Provided technical and artistic support, including advanced shaders, visual effects (Niagara/VFX), and complex asset integration.
Lead Technical Artist at Dank Games
July 1, 2025 - Present
Implemented complex technical animation scripting, animation blueprints, cached poses, state machines, and blend poses. Created performance-driven materials (WPO, PGO, POM, Flow Maps, SLM, and HSLS L scripts). Outsourced and fixed VFX, improving particle materials and modules with custom parameters. Maintained clear communication between artists and programmers. Improved lighting and visuals. Profiling tasks and general optimizations. Tooling Unreal Engine and simulator workflows.
Lead End-to-End Developer / Lead Technical Artist at Unione Professionisti
February 1, 2022 - October 14, 2025
Led end-to-end development of a professional safety training simulation in Unreal Engine, character production and integration, covering game design, programming, asset creation, and production pipeline.
3D Generalist and Unreal Engine Developer at ACAS 3D
January 1, 2024 - October 14, 2025
Created immersive 3D experiences and interactive navigation systems for archaeological models using Unreal Engine. Used C++ and visual scripting to implement features; improved user engagement within a 3-month development cycle.
Game Developer at Ossified Games
January 1, 2025 - October 14, 2025
Independent development: managed the entire game development cycle, including concept creation, prototyping, market research, asset production, and programming. Developed Mutation, a game that surpassed 800,000 views and was featured in multiple gaming publications.
Independent Game Developer at Mutation (Self-Employed)
January 1, 2024 - October 14, 2025
Solo developed Mutation using Unreal Engine, BV S, C++, Maya, ZBrush, Substance Painter, Photoshop, and related tools for Steam release.
Freelance Game Prototype Developer at Trade and Magic
December 31, 2023 - October 14, 2025
Built an Unreal Engine game prototype; performed concepting, prototyping, and asset production for a playable demo.
Lead Technical Artist at Moonscapes.s.r.l.
April 1, 2025 - Present
Led development of interactive applications across Unreal Engine 5, AR, Android, iOS, and Windows platforms. Curated skeletal meshes with full engine integration. Coordinated asset creation and integration between art and programming teams, ensuring technical functionality and visual consistency. Acted as liaison between clients and project teams to translate requirements into deliverables. Hard surface modeling and UV mapping of various assets.
Lead Technical Artist at Techamana
June 1, 2025 - Present
Developed high-performance software and game solutions focusing on scalable and optimized architectures. Created immersive experiences using Unreal Engine, integrating gameplay systems UI and custom logic. Provided technical and artistic support, including advanced shaders, visual effects, and complex asset integration.

Education

scientific high school diploma at I.T.A.S. G. Gambacorti
September 1, 2014 - September 1, 2019
vfx wizard at VFX Wizard
January 1, 2017 - December 31, 2018
VFX Wizard Trained Professional at VFX Wizard
August 1, 2018 - September 1, 2019
Scientific High School Diploma at I.T.A.S. G. Gambacorti
September 1, 2014 - September 1, 2019
Degree at vfx wizard
January 1, 2017 - December 31, 2018
VFX Wizard Trained Professional at VFX Wizard
August 1, 2018 - September 1, 2019
Scientific high school diploma at ITAS G. Gambacorti Pisa, Italy
September 1, 2014 - September 1, 2019
Scientific high school diploma at ITAS G. Gambacorti Pisa, Italy
September 1, 2014 - September 1, 2019
Scientific high school diploma at ITAS G. Gambacorti Pisa,Italy
September 1, 2014 - September 1, 2019
Undergraduate in Computer-Science at Computer Science department Pisa,Italy
June 17, 2020 - April 27, 2023
Scientific high school diploma at ITAS G. Gambacorti, Pisa, Italy
September 1, 2014 - September 1, 2019
Undergraduate in Computer Science at Computer Science Department, Pisa, Italy
June 17, 2020 - August 23, 2025
Certified professional in 3D Animation at VFX Wizard, Rome, Italy
January 1, 2017 - December 1, 2018
Certified professional in 3D Animation at VFX Wizard
January 1, 2017 - December 31, 2018
Science High School Diploma at ITAS Gambacorti, Pisa
September 1, 2014 - September 1, 2019
Undergraduate in Computer Science at Department of Computer Science, University of Pisa
June 17, 2020 - October 14, 2025
CEFR Level C1.1 English at Trinity College London
January 11, 2030 - October 14, 2025

Qualifications

VFX Wizard Certified Professional in 3D Animation
June 9, 2018 - June 9, 2019
Programming Hub C# Certificate of Excellence
February 4, 2025 - June 16, 2025
Certified professional in 3D animation
January 1, 2017 - December 31, 2018
C-Sharp Certificate of excellence - Programming Hub
January 11, 2030 - June 18, 2025
CEFR level C1.1 in English language - Trinity College London
January 11, 2030 - June 18, 2025
Certified professional in 3D animation
January 1, 2017 - December 31, 2018
C-Sharp Certificate of excellence - Programming Hub
January 1, 2018 - December 31, 2018
CEFR level C1.1 in English language - Trinity College London
January 1, 2018 - December 31, 2018
Certified professional in 3D animation
January 1, 2017 - December 31, 2018
C-Sharp Certificate of excellence - Programming Hub
January 1, 2019 - December 31, 2019
CEFR level C1.1 in English language - Trinity College London
January 1, 2019 - December 31, 2019
Certified professional in 3D animation
January 1, 2017 - August 23, 2025
C-Sharp Certificate of Excellence
January 11, 2030 - August 23, 2025
CEFR level C1.1 in English language - Trinity College London
January 11, 2030 - August 23, 2025
C# Sharp Certification - Programming Hub
January 11, 2030 - October 14, 2025
CEFR Level C1.1 English - Trinity College London
January 11, 2030 - October 14, 2025

Industry Experience

Gaming, Professional Services, Software & Internet, Media & Entertainment, Education