Manuel Bindi

Available to hire

Hi, I’m Manuel Bindi, a technical artist with 5 years of experience in the video game industry, specializing in characters, technical animation, shaders development, graphic optimization, asset integration, and…

About

Hi, I’m Manuel Bindi, a technical artist with 5 years of experience in the video game industry, specializing in characters, technical animation, shaders development, graphic optimization, asset integration, and production pipeline support.

I bridge art and programming with deep knowledge of Unreal Engine, Unity, Python, C# and C++ scripting, and I work with Maya, Blender, and Substance tools to streamline pipelines and deliver polished visuals.

  • Joined May 2025

Industry experience

  • Gaming
  • Professional Services
  • Software & Internet
  • Media & Entertainment
  • Education

Projects · 1

Mutation is a first-person horror with roguelite and gdr elements setted in a procedural underground facility that i sole developed in UE5.

Steam Link: https://www.twine.net/signin

  • 3D Animator
  • 3D Designer
  • Developer
  • +3

Work experience· 29 roles

Lead Technical Artist · Dank GamesJul 2025 – Present · 1 yr 5 mos

Implemented complex technical animation scripting, animation blueprints, cached poses, state machines, and blend poses. Created performance-driven materials (WPO, PGO, POM, Flow Maps, SLM, and HSLS L scripts). Outsourced and fixed VFX, improving particle materials and modules with custom parameters. Maintained clear communication between artists and programmers. Improved lighting and visuals. Profiling tasks and general optimizations. Tooling Unreal Engine and simulator workflows.

Lead Technical Artist · Dank Games, RemoteJul 2025 – Present · 1 yr 5 mos

Implemented complex technical animation scripting, animation blueprints, cached pose, state machines, and blend poses. Created performance-wise complex materials including WPO, PDO, POM, Flow Maps, SLM, and HLSL scripts. Outsourced and fixed VFX to improve particle materials and modules with custom parameters. Maintained clear communication between artists and programmers, improved light performances and visuals, and conducted profiling tasks and general optimizations.

Lead Technical Artist · TechamanaJun 2025 – Present · 1 yr 6 mos

Developed high-performance software and game solutions focusing on scalable and optimized architectures. Created immersive experiences using Unreal Engine, integrating gameplay systems UI and custom logic. Provided technical and artistic support, including advanced shaders, visual effects, and complex asset integration.

Techam · Techam, RemoteJun 2025 – Present · 1 yr 6 mos
Techamana top 5% selected professional worldwide · Techamana RemoteJun 2025 – Nov 2025 · 6 mos
Techamana top 5% selected professional worldwide · TechamanaJun 2025 – Jun 2024
Techamana top 5% selected professional worldwide · TechamanaJun 2025 – Jun 2024
Lead Technical Artist · Moonscapes.s.r.l.Apr 2025 – Present · 1 yr 8 mos

Education· 17

scientific high school diploma · I.T.A.S. G. Gambacorti2014 – 2019
vfx wizard · VFX Wizard2017 – 2018
VFX Wizard Trained Professional · VFX Wizard2018 – 2019
Scientific High School Diploma · I.T.A.S. G. Gambacorti2014 – 2019

Certifications and awards· 16

VFX Wizard Certified Professional in 3D Animation2018 – 2019
Programming Hub C# Certificate of Excellence2025
Certified professional in 3D animation2017 – 2018
C-Sharp Certificate of excellence - Programming Hub2030 – 2025

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