Available to hire
I’m a computer artist with a broad range of skills that led me to my number one passion, video games. I’ve been designing video games from an early age and I am a high tech enthusiast who loves technology and I have been lucky enough to do what I love.
Visual FX has always been of special interest to me because it utilizes all of my skills. As my experience grows I am looking to use what I have learned for my next project.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Language
Spanish; Castilian
Fluent
English
Fluent
Work Experience
Lead VFX Artist at 2GD Games
February 1, 2025 - September 4, 2025Lead VFX artist and VFX editor designer for Diabotical Rogue. Designed the VFX editor for the Glitch Engine, added functionality while maintaining backwards compatibility, trained 2 new artists, supervised VFX production and planning, and was in charge of performance optimizations.
Senior VFX Artist at Ubisoft
February 1, 2022 - September 4, 2025Created VFX for Mario Rabbids Sparks of Hope including character FX, cinematic FX, and superpower FX. Quickly learned Ubisoft’s custom VFX editor.
Senior VFX Artist at Supermassive Games
February 1, 2021 - September 4, 2025Worked with principal VFX artist on Dark Pictures Anthology titles Little Hope and House of Ashes. Created sequenced and environmental FX and built blueprints and material shaders to provide VFX functionality.
Senior VFX Artist at Starbreeze Studios
February 1, 2019 - September 4, 2025Lead visual FX artist for Overkill's The Walking Dead. Created weapon and melee effects for 1st and 3rd person, developed sprite sheets for smoke and fire, polished animations, supervised the VFX department, and helped build the team through interviews and workflow development.
Senior VFX Artist at inXile Entertainment
August 1, 2017 - September 4, 2025Lead visual FX artist for the VR title Mage's Tale, creating VR-friendly effects for Oculus Rift and Touch Controllers using Unreal Engine 4. Innovated novel methods such as MatCap materials for stylized fire and smoke and custom vector fields to create animation styles unique for VR.
Senior VFX Artist at Red5 Studios
January 1, 2016 - September 4, 2025Created various FX for FireFall using proprietary particle and design tools for weapons, environment, cinematic, character abilities, and ambient effects. Developed computer displays and visual concepts, pushed tool innovations, and collaborated closely with designers.
Designer/Developer at Circleworld Project
January 1, 2014 - September 4, 2025Designed and developed an original video game prototype to learn UDK and enter the game business. Created multiple unique gameplay features, fun and engaging characters, and attracted a volunteer programmer to the project.
Cofounder/Artist at Visual Media Systems
January 1, 2013 - September 4, 2025Co-founded VMS and designed pioneering visual effects software used in clubs and live events. Created all artwork, UI, and marketing materials for the Xnth real-time 3D VJ software product. Managed business and software development post cofounder departure.
Animator/Visual Effects Specialist at L’Oceanographic
January 1, 2009 - September 4, 2025Created video and live visuals for shows featuring synchronized swimmers and dolphins. Developed mythology and visual effects, sequenced live shows, and enhanced self-developed software based on this work.
Creative Director/3D Generalist at Nucleus Interactive
January 1, 2000 - September 4, 2025Joined as a start-up member and helped transition to a proprietary streaming 3D animation technology company. Managed character design, audio, artwork, website and logo design. Composed music and audio and oversaw the creation of an animated web show that transitioned to TV.
Lead VFX Artist at 2GD Games
February 1, 2025 - October 22, 2025Lead VFX artist and editor designer for Diabotical Rogue; designed an editor to enable VFX on par with modern systems; created VFX within the Glitch Engine; trained two new artists; supervised VFX production and planning; responsible for performance optimizations and feature integration with the programming team.
Senior VFX Artist at Ubisoft
February 1, 2022 - October 22, 2025VFX artist for Mario Rabbids Sparks of Hope; quickly learned Ubisoft’s custom VFX editor to create FX; produced Dharacter FX, Cinematic FX, and Superpower FX.
Senior VFX Artist at Supermassive Games
February 1, 2021 - October 22, 2025VFX work for The Dark Pictures Anthology (Little Hope, House of Ashes); created sequenced and environmental FX; built blueprints and material shaders to provide VFX functionality.
Senior VFX Artist at Starbreeze Studios
February 1, 2019 - October 22, 2025Lead visual FX artist for The Walking Dead; supervised VFX department; created weapon and melee FX; sprite sheets for smoke and fire using Houdini and FumeFX; polished all animations and guided other FX artists.
Senior VFX Artist at InXile Entertainment
August 1, 2017 - October 22, 2025Lead visual FX artist for Mage's Tale (VR); created VR-friendly FX for Oculus Rift and Touch in Unreal 4; developed fire and explosion techniques suitable for VR; used MatCap materials and spherical volumes for fire/smoke; created custom vector fields in UE4 to achieve stylized animation.
Senior VFX Artist at Red5 Studios
January 1, 2016 - October 22, 2025Contributed to a wide range of FX for FireFall; developed weapon, environment, and ambient FX; created 80+ world-building displays; produced weapon FX (fire, electric, cryo, poison) and other special FX; optimized performance and guided tool improvements.
Designer/Developer – Circleworld at Circleworld
January 1, 2014 - October 22, 2025Designed and developed an original game prototype to learn UDK; implemented a stylized 2.5D radial design and planet-based environments; created characters conveying complex emotions; recruited a programmer to collaboration.
Cofounder/Art at Visual Media Systems
January 1, 2013 - October 22, 2025Co-founded VMS; designed pioneering visual effects software used by clubs; created artwork and UI/marketing materials for XNth; formed a long-term partnership with GURU nightclub; managed business and software after co-founder’s departure.
Animator/Visual Effects Specialist at L’Oceanographic
January 1, 2009 - October 22, 2025Created visuals for synchronized swimming and dolphin shows; developed make-believe mythology and visuals; sequenced graphics and mixed shows live; utilized self-developed software (XNTH) and added features.
Creative Director/3D Generalist at Nucleus Interactive
January 1, 2000 - October 22, 2025Joined startup to help develop cutting-edge streaming 3D animation tech; managed character design, artwork, website and logo; contributed to a web-to-TV animated show concept, music, and audio production.
Lead VFX Artist at 2GD Games
February 1, 2025 - February 1, 2025Lead VFX editor designer for Diabotical Rogue; designed an editor capable of creating sophisticated VFX on par with current systems; created VFX with the new editor and trained two new artists; designed the VFX editor for the Glitch Engine; added functionality while maintaining backwards compatibility; collaborated with programming to implement features and layout of the interface; mentored two first-time VFX artists and supervised VFX production and planning; responsible for performance optimizations.
Senior VFX Artist at Ubisoft
February 1, 2022 - February 1, 2022VFX artist for Mario Rabbids Sparks of Hope; quickly learned Ubisoft’s custom VFX editor to create FX, including character FX, cinematic FX, and superpower FX.
Senior VFX Artist at Supermassive Games
February 1, 2021 - February 1, 2021VFX artist for The Dark Pictures Anthology; contributed to Little Hope and House of Ashes with sequenced and environmental FX; created blueprints and material shaders to provide VFX functionality.
Senior VFX Artist at Starbreeze Studios
February 1, 2019 - February 1, 2019Lead VFX artist for The Walking Dead; supervised the VFX department, developed workflow, created weapon FX for 1st and 3rd person views, and produced sprite sheets for smoke and fire using Houdini and FumeFX; mentored other FX artists to raise quality.
Senior VFX Artist at InXile Entertainment
August 1, 2017 - August 1, 2017Lead VFX artist for Mage's Tale; created VR-friendly FX for Oculus Rift and Touch Controllers in Unreal 4; developed techniques for fire and explosions suitable for VR; used MatCap techniques with volumetric spheres to create fire and smoke; created custom vector fields in UE4 for animation, achieving stylized FX beyond traditional methods; focused on lightweight, high-impact visuals.
Senior VFX Artist at Red5 Studios
January 1, 2016 - January 1, 2016Contributed to FX for FireFall; created weapons FX, environment FX, cinematic FX, character abilities, and ambient FX using proprietary tools; produced a large set of weapon FX variants; designed impact material FX with performance-focused optimization; collaborated closely with designers to realize their vision.
Designer/Developer at Circleworld
January 1, 2014 - January 1, 2014Designed and developed an original video game prototype in UDK; created stylized 2.5D radial environments with dynamic planetary-size-based changes and orbiting projectiles; built engaging characters and pursued collaboration with an experienced programmer to bring the concept to life.
Cofounder/Art at Visual Media Systems
January 1, 2013 - January 1, 2013Cofounded VMS; designed pioneering visual effects software (XNTH); created artwork and UI, plus marketing materials; forged a lasting partnership with Spanish nightclub GURU, providing visuals for 4+ years; managed business and software operations in Valencia after co-founder departure.
Animator/Visual Effects Specialist at L’Oceanographic
January 1, 2009 - January 1, 2009Animator/Visual Effects Specialist for synchronized shows featuring dolphins; created visual imagery and sequences; developed make-believe mythology and visuals for evening shows; utilized self-developed software (XNTH) and added new features as experience grew.
Creative Director/3D Generalist at Nucleus Interactive
January 1, 2000 - January 1, 2000Joined startup as Creative Director/3D Generalist; led character design, 3D graphics, artwork, and audio production; contributed to the development of proprietary streaming 3D animation technology; led animation, web presence, and branding efforts.
Designer/Developer – Circleworld at Circleworld
January 1, 2014 - January 1, 2014Designed and developed an original video game prototype to learn UDK and enter the game industry. Documented progress publicly. Implemented features like stylized 2.5D radial design, planet-based environments, orbiting projectiles, and unique X/Y axis gameplay. Created engaging characters expressing complex emotions and actions.
Designer/Developer at Circleworld Project
January 1, 2014 - January 1, 2014Designed and developed an original video game prototype to learn UDK and enter the game industry; crafted a stylized 2.5D radial design with planet-based environments and orbiting projectiles; attracted a programmer to join the project.
Senior VFX Artist at Red 5 Studios
January 1, 2016 - January 1, 2016Contributed to many FX in FireFall; worked with proprietary particle tools to create weapon, environment, cinematic, character abilities and ambient FX; created a large set of computer displays for world builders; designed multiple FX variants and optimized performance.
Education
Illustration at Art Center College of Design, Pasadena CA
January 1, 1991 - January 1, 1994Illustration at Art Center College of Design
January 1, 1991 - January 1, 1994Illustration at Art Center College of Design, Pasadena CA
January 1, 1991 - January 1, 1994Illustration at Art Center College of Design
January 1, 1991 - January 1, 1994Illustration at Art Center College of Design
January 1, 1991 - January 1, 1994Illustration at Art Center College of Design, Pasadena, CA
January 1, 1991 - January 1, 1994Qualifications
Industry Experience
Gaming, Media & Entertainment, Software & Internet, Professional Services, Other
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