3D Generalist and Animator with strong experience in character rigging and real-time pipelines for games and interactive media. I have worked across animation, rigging, and technical art for studios and indie projects, contributing to shipped titles and award-winning games. Skilled in Maya, Blender, Unreal Engine, and Unity, I focus on creating efficient rigs, high-quality animations, and production-ready assets. I also develop custom tools to optimize workflows and improve team productivity. I am comfortable working in collaborative environments, adapting to different art styles, and delivering polished results on tight deadlines.

Pablo Tamariz

PRO

3D Generalist and Animator with strong experience in character rigging and real-time pipelines for games and interactive media. I have worked across animation, rigging, and technical art for studios and indie projects, contributing to shipped titles and award-winning games. Skilled in Maya, Blender, Unreal Engine, and Unity, I focus on creating efficient rigs, high-quality animations, and production-ready assets. I also develop custom tools to optimize workflows and improve team productivity. I am comfortable working in collaborative environments, adapting to different art styles, and delivering polished results on tight deadlines.

Available to hire

3D Generalist and Animator with strong experience in character rigging and real-time pipelines for games and interactive media. I have worked across animation, rigging, and technical art for studios and indie projects, contributing to shipped titles and award-winning games.

Skilled in Maya, Blender, Unreal Engine, and Unity, I focus on creating efficient rigs, high-quality animations, and production-ready assets. I also develop custom tools to optimize workflows and improve team productivity.

I am comfortable working in collaborative environments, adapting to different art styles, and delivering polished results on tight deadlines.

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Language

English
Advanced
Spanish; Castilian
Fluent

Work Experience

3D Animator at Howdy
April 1, 2025 - Present
Created 3D animations synced with narration and scripts for a high-audience YouTube channel. Designed storyboards to plan scenes, camera shots, and anatomical accuracy for animated sequences. Built custom rigs and tools in Maya and Blender to optimize production workflows and ensure delivery of high-quality assets.
3D Animator at Kay Pacha (Part-Time)
August 1, 2022 - Present
Developed 2D and 3D art and animations for games (Unity). Collaborated with artists and designers to create high-quality assets. 3D Rigging and tools creation (Maya & Blender).
Character Rigger & Character Animator at Bamtang
March 1, 2021 - August 1, 2022
Developed character rigs and facial expressions for cartoon characters, vehicles, and environment objects in Unreal Engine. Created animations for characters and vehicles. Implemented art in Unreal Engine.
Animator & Technical Artist at Hermanos Magia
January 1, 2017 - July 1, 2020
Designed and created 2D animations. Developed level design for games. Assisted in implementing art in Unreal Engine.
3D Generalist at Dream Labs
September 1, 2019 - March 1, 2020
Designed and modeled characters, scenes, and textures for AR projects. Implemented and tested AR projects in Unity and Vuforia.
Character Rigger & Character Animator at Bamtang (Full-Time)
March 1, 2021 - August 1, 2022
Developed character rigs and facial expressions for cartoon characters, vehicles, and environment objects in Unreal Engine. Created animations for character models and vehicles. Implemented art in Unreal Engine.
Animator & Technical Artist at Hermanos Magia (Part-Time)
January 1, 2017 - July 1, 2020
Designed and created 2D animations. Developed level design for games. Assisted in implementing art into game engines.
3D Generalist at Dream Labs (Full-Time)
September 1, 2019 - March 1, 2020
Designed and modeled characters, scenes, and textures for AR projects. Implemented and tested AR projects in Unity and Vuforia.

Education

Certificate at Centennial College (Toronto, Canada)
September 1, 2022 - April 1, 2023
Diploma at Toulouse Lautrec Institute (Lima, Peru)
March 1, 2015 - December 1, 2017

Qualifications

CGMA - Computer Graphics Master
March 1, 2024 - June 1, 2024

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    paper Arrog

    Arrog is an internationally award-winning 2D indie game recognized at major festivals including IGF, Japan Media Arts Festival, and BIG Festival.

    Worked as a 2D Animator and Technical Artist, contributing to animation production and in-engine implementation. Created stylized animations aligned with the game’s unique visual identity and narrative tone.

    Supported the integration of assets into the engine, assisted in refining workflows, and collaborated closely with the team to ensure consistency between art direction and technical execution.

    The project received multiple international recognitions, including:

    • IGF 2021 – Audience Award
    • IGF 2021 – Best Art Finalist
    • Japan Media Arts Festival – Jury Selection
    • BIG Festival – Best Diversity Game
    paper Nickelodeon Kart Racers 3

    Worked as a 3D Animator and Lead Character Rigger on Nickelodeon Kart Racers 3, contributing to both animation and rigging for a real-time game environment.

    Led the rigging pipeline, creating approximately 90% of the character rigs used in the game. Ensured clean deformation, animator-friendly controls, and consistency across a wide range of characters.

    Adapted and optimized rigs for multiple platforms, including PS5 and Nintendo Switch, maintaining performance while preserving animation quality.

    Collaborated closely with animation, art, and technical teams to integrate assets into the engine and iterate efficiently throughout production.

    Tools used: Maya, Blender, Unreal Engine.
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