Hi, I’m Paras Kapoor, a passionate Unreal Engine developer and visual artist specializing in game development, environment artist, and cinematic artist. I primarily work with Unreal Engine 4 and 5 with 5+ years of experience, building immersive and high-performance experiences from the ground up. My core expertise lies in Blueprint scripting, including multiplayer systems, gameplay mechanics, ability systems, and full controller integration ensuring smooth, responsive, and scalable gameplay. As an environment artist, I handle the complete pipeline from concept design and level block-out to final polished environments, with optimization considered from the very beginning. My focus is always on creating visually striking worlds without compromising performance. On the cinematic side, I craft high-quality sequences using Unreal Sequencer. My work includes car reveals, game trailers, luxury interior showcases, fight scenes, character introductions, map intros, and studio intros. I combine strong visual storytelling with technical precision to deliver engaging and impactful results. I also bring supporting skills like lighting design, camera composition, post-processing, asset integration, performance optimization, and real-time rendering workflows, allowing me to deliver complete, production-ready projects. Whether it’s building a game system, designing a world, or creating a cinematic experience, I focus on delivering work that feels polished, dynamic, and professional.

Paras Kapoor

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Hi, I’m Paras Kapoor, a passionate Unreal Engine developer and visual artist specializing in game development, environment artist, and cinematic artist. I primarily work with Unreal Engine 4 and 5 with 5+ years of experience, building immersive and high-performance experiences from the ground up. My core expertise lies in Blueprint scripting, including multiplayer systems, gameplay mechanics, ability systems, and full controller integration ensuring smooth, responsive, and scalable gameplay. As an environment artist, I handle the complete pipeline from concept design and level block-out to final polished environments, with optimization considered from the very beginning. My focus is always on creating visually striking worlds without compromising performance. On the cinematic side, I craft high-quality sequences using Unreal Sequencer. My work includes car reveals, game trailers, luxury interior showcases, fight scenes, character introductions, map intros, and studio intros. I combine strong visual storytelling with technical precision to deliver engaging and impactful results. I also bring supporting skills like lighting design, camera composition, post-processing, asset integration, performance optimization, and real-time rendering workflows, allowing me to deliver complete, production-ready projects. Whether it’s building a game system, designing a world, or creating a cinematic experience, I focus on delivering work that feels polished, dynamic, and professional.

Available to hire

Hi, I’m Paras Kapoor, a passionate Unreal Engine developer and visual artist specializing in game development, environment artist, and cinematic artist.

I primarily work with Unreal Engine 4 and 5 with 5+ years of experience, building immersive and high-performance experiences from the ground up. My core expertise lies in Blueprint scripting, including multiplayer systems, gameplay mechanics, ability systems, and full controller integration ensuring smooth, responsive, and scalable gameplay.

As an environment artist, I handle the complete pipeline from concept design and level block-out to final polished environments, with optimization considered from the very beginning. My focus is always on creating visually striking worlds without compromising performance.

On the cinematic side, I craft high-quality sequences using Unreal Sequencer. My work includes car reveals, game trailers, luxury interior showcases, fight scenes, character introductions, map intros, and studio intros. I combine strong visual storytelling with technical precision to deliver engaging and impactful results.

I also bring supporting skills like lighting design, camera composition, post-processing, asset integration, performance optimization, and real-time rendering workflows, allowing me to deliver complete, production-ready projects.
Whether it’s building a game system, designing a world, or creating a cinematic experience, I focus on delivering work that feels polished, dynamic, and professional.

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Work Experience

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Education

Bachelor's in Game Development and Design at Seamedu
October 3, 2019 - August 12, 2022

Qualifications

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Industry Experience

Gaming

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