Twine
Twine

I’m a passionate and hard-working industry veteran with 18 years of experience in the video game industry and dozens of shipped game titles under my belt. I specialize in creative problem-solving and team

Pascal Michaud

I’m a passionate and hard-working industry veteran with 18 years of experience in the video game industry and dozens of shipped game titles under my belt. I specialize in creative problem-solving and team collaboration, with an emphasis on creating engaging and memorable user experiences.

Available to hire

I’m a passionate and hard-working industry veteran with 18 years of experience in the video game industry and dozens of shipped game titles under my belt. I specialize in creative problem-solving and team collaboration, with an emphasis on creating engaging and memorable user experiences.

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Language

French
Fluent
English
Fluent

Work Experience

Add your work experience history here.

Education

Graphic Design at Collège LaCité
September 1, 2001 - May 30, 2004
3 year program
3D arts at Collège LaCité
September 3, 2004 - May 31, 2006
2 year program

Qualifications

Leadership classes
January 30, 2023 - March 31, 2023
I completed 2 months of leadership training (2-hour classes once a week)

Industry Experience

Gaming
    paper Turbo Kid
    Game summary: A BMX-powered pixel-art Metroidvania gore-fest based on the film Turbo Kid. You play as a lone warrior on a quest to cross a Wasteland riddled with scoundrels and creeps, whom you'll have to go through - literally - in order to survive. Contributions to the project: Turbo Kid was a 6 year long project, but I was only brought on board in the last 2 years when the project was in full production mode and the team needed a helping hand. I was in charge of designing all the menus and all the quests in the game. I was also tasked with updating the obsolete game documentation and creating any missing game documentation. Additionally, I had the opportunity to do a good bit of narrative writing to help out the writing team with in-game dialogues, journal entries and lore-specific collectibles. It’s also when I started on Turbo Kid that I got promoted to the Lead position to overview both the Design team and the Narrative team and give them some much needed oversight. Tasks: Team leading UI menu design & mock ups Game design documentation Quest design Narrative writing Narrative review

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