I am an expert Unity Developer with over 5 years of experience working on both personal projects and with professional indie dev teams. I have a strong proficiency in C# and Python, alongside expert Unity3D skills, including using VR & XR packages. My creative problem-solving skills and dedication to delivering high-quality products have allowed me to consistently meet and exceed deadlines.

Patrick James Smith

PRO

I am an expert Unity Developer with over 5 years of experience working on both personal projects and with professional indie dev teams. I have a strong proficiency in C# and Python, alongside expert Unity3D skills, including using VR & XR packages. My creative problem-solving skills and dedication to delivering high-quality products have allowed me to consistently meet and exceed deadlines.

Available to hire

I am an expert Unity Developer with over 5 years of experience working on both personal projects and with professional indie dev teams. I have a strong proficiency in C# and Python, alongside expert Unity3D skills, including using VR & XR packages. My creative problem-solving skills and dedication to delivering high-quality products have allowed me to consistently meet and exceed deadlines.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Work Experience

General Game Developer (Contract) at Northeastern University
January 1, 2025 - October 3, 2025
Prototype iteration in Unity utilizing heatmaps, Oculus eye-tracking, and balance board integration. Collaborated with a small team to implement mechanics in a prototype game for health research and analysis. Rapid development & integration of game assets & packages during development. Implemented systems included gesture detection, XR controls, and detailed logging for rapid feedback.
Unity3D Contract Developer at Appetizer Mobile LLC
June 1, 2023 - October 3, 2025
Created 3D VR spaces in AltspaceVR as per client needs and requirements. Worked together with team members to identify and assess client specifications and deliver product accordingly. Monitored progress and reported findings to senior management through daily meetings. Utilized limited 3D assets for development of game environments, including creating custom models using Blender.
General Game Prototype Developer at Yyanthire Studio
May 1, 2020 - October 3, 2025
Participated in the development of the studio’s flagship project, 'Fragment’s Moonrise.' Collaborated with other developers on the creation of an independently created game in an online startup environment. Developed a map & minimap with clouds for undiscovered spaces (fog of war) and a spellbook containing the abilities that the units could perform at any time.

Education

Bachelor’s Degree in Computer Science at Sacred Heart University School of Computer Science and Engineering
January 1, 2013 - January 1, 2017

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming
    paper Diary of a Madman

    “Diary of a Madman” is a visual novel adaptation of the short story of the same name by Guy de Maupassant. It is my first project developed in the Ren’py engine, and I also did all of the illustrations for the project.

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