Sound designer for video games. I love to participate in creating rich universes. I believe that sound is a central element to define a project's identity and can add a lot of depth to an existing artistic direction. I am passionate about Science Fiction and silly/bizarre interactive experiences.

Paul Coret

Sound designer for video games. I love to participate in creating rich universes. I believe that sound is a central element to define a project's identity and can add a lot of depth to an existing artistic direction. I am passionate about Science Fiction and silly/bizarre interactive experiences.

Available to hire

Sound designer for video games. I love to participate in creating rich universes. I believe that sound is a central element to define a project’s identity and can add a lot of depth to an existing artistic direction.
I am passionate about Science Fiction and silly/bizarre interactive experiences.

See more

Language

French
Fluent
English
Fluent
Spanish; Castilian
Intermediate

Work Experience

Sound Designer (Intern) at DemuTe Studio
April 1, 2022 - August 31, 2022
Sound design on multiple projects using various engines; elaboration of artistic directions with the team.
Sound Designer (Intern) at DemuTe Studio
July 1, 2023 - August 31, 2023
Sound design on multiple projects using various engines; elaboration of artistic directions with the team.
Audio Designer at Hangar 13
March 1, 2024 - August 31, 2025
Mafia: The Old Country (Unreal 5 and Wwise). Ambience: In charge of the game's ambience (systems and sounds). Systems: Blueprint development and maintenance. Teamwork: close collaboration with sound designers, audio programmers and other team members.

Education

Master Degree in Games and Interactive Media in Sound Design at CNAM-ENJMIN
January 1, 2022 - December 31, 2024
Professional Degree in New Sound Technologies at Toulon, France
January 1, 2021 - December 31, 2022
Audio Visual Superior Technician Degree in Sound at Cannes, France
January 1, 2018 - December 31, 2020

Qualifications

Dante Certified Level
January 11, 2030 - May 25, 2026

Industry Experience

Gaming, Media & Entertainment
    paper Mafia : The Old Country

    I worked on Mafia : The Old Country as a Sound Designer. Demo :
    I was in charge of :

    • the Ambiance of the game : system development and maintenance and whole sound design
    • recording assets : for the ambiance and other areas of the game such as animations sounds
    • sound design for UI and One time events SFXs
    • helping audio programmers with optimization and bugs, monitoring problems in Wwise and in Unreal
    • The Spatial Audio integration in the game, running tests and debugs.
    • Reverb setup
    • animation blueprint development with animation team programmers

    Credited in this article about the game’s sound : https://www.asoundeffect.com/mafia-the-old-country-game-audio/