Hi, I'm Paul Renard, a Sound Designer and Audio Editor with over 8 years of experience in the gaming and film industries. I specialize in crafting immersive soundscapes that enhance storytelling and gameplay. Whether it’s designing dynamic, interactive audio for games or creating cinematic sound designs for film, I bring precision and creativity to every project. With expertise in Wwise, Unreal Engine, ProTools, Ableton & Reaper, I offer a seamless integration of sound with visuals to elevate the overall experience. Let’s work together to make your project sonically unforgettable.

PaulRenard

Hi, I'm Paul Renard, a Sound Designer and Audio Editor with over 8 years of experience in the gaming and film industries. I specialize in crafting immersive soundscapes that enhance storytelling and gameplay. Whether it’s designing dynamic, interactive audio for games or creating cinematic sound designs for film, I bring precision and creativity to every project. With expertise in Wwise, Unreal Engine, ProTools, Ableton & Reaper, I offer a seamless integration of sound with visuals to elevate the overall experience. Let’s work together to make your project sonically unforgettable.

Available to hire

Hi, I’m Paul Renard, a Sound Designer and Audio Editor with over 8 years of experience in the gaming and film industries.

I specialize in crafting immersive soundscapes that enhance storytelling and gameplay. Whether it’s designing dynamic, interactive audio for games or creating cinematic sound designs for film, I bring precision and creativity to every project. With expertise in Wwise, Unreal Engine, ProTools, Ableton & Reaper, I offer a seamless integration of sound with visuals to elevate the overall experience.

Let’s work together to make your project sonically unforgettable.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

Work Experience

Add your work experience history here.

Education

Bachelor Of Art - Specialized In Sound Design at ESRA - ISTS Paris
January 1, 2015 - December 1, 2018
Top Of My Class with 16.5 / 20 - Overall Rating

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Computers & Electronics, Media & Entertainment, Software & Internet, Other
    paper Freelance Film Sound Editor & Sound Designer

    #Professional Films & TV Shows: Sound Designer, Foley Artist & Sound Mixer

    ▪️Crafting and designing high quality sound design assets.
    ▪️Mixing the Sound Assets - ready for the full mix.
    ▪️Working closely with the Re-recording mixer and the producers to ensure we are hitting the target.

    • Assistant Sound Designer: “The Wolf’s Call” (VO - by Anthony Baudry)
    • Assistant Foley Artist: “Peplum: pour le meilleur et pour l’empire” (VO - by Maurice Barthélémy)
    • Assistant Foley Artist: “Farewell To The Night” (VO - by André Téchiné)
    • Foley Artist: “The Oval” (VI)
    • Assistant Foley Artist: “Moromete Family : On The Edge Of Time” (VO - by Stere Gulea)
    • Assistant Mixer: “Narcos - Season 3”
    • Assistant Re-recording Mixer: “Oh, Ramona!” (VO - by Cristina Jacob)
    paper DFAD -> Technical Sound Designer & Music Designer | Video Games

    #Video Games: Sound Designer / Technical Sound Designer / Music Designer

    ▪️Working on the different version of the mix in Wwise and Unreal Engine.
    ▪️Creating audio tools in Unreal and finding solutions in both softwares: Wwise and UE5.
    ▪️Designing and mixing High Quality sound assets.
    ▪️Designing Music theme variations - ready for Wwise Implementation using states / switch systems.
    ▪️Implementing the assets in the engine and managing the best way in terms of ressource to achieve it.
    ▪️Debugging.

    Unannounced IPs.

    paper Tonsturm -> Sound Designer | Audio Content Specialist

    #Sound Design Content & Experimentation:
    ▪️In charge of providing Sound Design video content & re-sound on the latest SpinTracer update.
    ▪️In charge of sound design experimentation on the latest updates to provide feedbacks & ideas.

    paper Arturia -> Sound Design Instrument

    -In charge of designing presets on Pigments6: Polychrome Software Synthesizer: Factory Presets
    -In charge of designing presets on Pigments5: Polychrome Software Synthesizer: “Explorations Vol.2”
    -In charge of designing presets on Analog Lab: V-Collection X: “Beatmaker’s Vault”

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