Hi, I’m Paul Renard, a Sound Designer and Audio Editor with over 8 years of experience in the gaming and film industries.
I specialize in crafting immersive soundscapes that enhance storytelling and gameplay. Whether it’s designing dynamic, interactive audio for games or creating cinematic sound designs for film, I bring precision and creativity to every project. With expertise in Wwise, Unreal Engine, ProTools, Ableton & Reaper, I offer a seamless integration of sound with visuals to elevate the overall experience.
Let’s work together to make your project sonically unforgettable.
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Industry Experience
- Assistant Sound Designer: “The Wolf’s Call” (VO - by Anthony Baudry)
- Assistant Foley Artist: “Peplum: pour le meilleur et pour l’empire” (VO - by Maurice Barthélémy)
- Assistant Foley Artist: “Farewell To The Night” (VO - by André Téchiné)
- Foley Artist: “The Oval” (VI)
- Assistant Foley Artist: “Moromete Family : On The Edge Of Time” (VO - by Stere Gulea)
- Assistant Mixer: “Narcos - Season 3”
- Assistant Re-recording Mixer: “Oh, Ramona!” (VO - by Cristina Jacob)
#Professional Films & TV Shows: Sound Designer, Foley Artist & Sound Mixer
▪️Crafting and designing high quality sound design assets.
▪️Mixing the Sound Assets - ready for the full mix.
▪️Working closely with the Re-recording mixer and the producers to ensure we are hitting the target.
#Video Games: Sound Designer / Technical Sound Designer / Music Designer
▪️Working on the different version of the mix in Wwise and Unreal Engine.
▪️Creating audio tools in Unreal and finding solutions in both softwares: Wwise and UE5.
▪️Designing and mixing High Quality sound assets.
▪️Designing Music theme variations - ready for Wwise Implementation using states / switch systems.
▪️Implementing the assets in the engine and managing the best way in terms of ressource to achieve it.
▪️Debugging.
Unannounced IPs.
#Sound Design Content & Experimentation:
▪️In charge of providing Sound Design video content & re-sound on the latest SpinTracer update.
▪️In charge of sound design experimentation on the latest updates to provide feedbacks & ideas.
-In charge of designing presets on Pigments6: Polychrome Software Synthesizer: Factory Presets
-In charge of designing presets on Pigments5: Polychrome Software Synthesizer: “Explorations Vol.2”
-In charge of designing presets on Analog Lab: V-Collection X: “Beatmaker’s Vault”
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