Paulo Ramos is an award-nominated XR Specialist, Game Developer, and Creative Technologist with more than eight years of international experience, he has led the development of over one hundred immersive applications across entertainment, education, and cultural sectors. Paulo combines deep technical expertise in Unity, XR frameworks, and 3D computer graphics with a strong design sensibility, consistently delivering scalable, high-performance interactive experiences. His background bridges creative direction and engineering precision—making him a key player in turning complex concepts into seamless, real-time XR products.
Career Highlights
100+ AR/VR Applications Delivered — Proven record of creating and publishing immersive experiences across iOS, Android, Steam and Meta.
Cross-Disciplinary Expertise — Combines strong technical development (Unity, XR Interaction, OpenXR) with creative production.
Award Recognition — Nominated for the Auggie Awards, winner of the Artrooms London and selected for the Venice Festival.
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Once upon a time, there was a little mouse who worked relentlessly to achieve a single goal: becoming somebody. Driven only by her ambition, she slowly became mean and arrogant, pushing away everyone else. Until one day, she accepted a job offer from the most prolific toymaker in the world: Santa Claus. The little mouse was about to find out that climbing the corporate ladder was not all that she hoped it would be… The sad story of the little mouse who wanted to become somebody is a biting satire of corporate life in the form of a VR Christmas tale.
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