Paulo Ramos

Available to hire

Paulo Ramos is an award-nominated XR Specialist, Game Developer, and Creative Technologist with more than eight years of international experience, he has led the development of over one hundred immersive applications…

About

Paulo Ramos is an award-nominated XR Specialist, Game Developer, and Creative Technologist with more than eight years of international experience, he has led the development of over one hundred immersive applications across entertainment, education, and cultural sectors. Paulo combines deep technical expertise in Unity, XR frameworks, and 3D computer graphics with a strong design sensibility, consistently delivering scalable, high-performance interactive experiences. His background bridges creative direction and engineering precision—making him a key player in turning complex concepts into seamless, real-time XR products.

Career Highlights

100+ AR/VR Applications Delivered — Proven record of creating and publishing immersive experiences across iOS, Android, Steam and Meta.
Cross-Disciplinary Expertise — Combines strong technical development (Unity, XR Interaction, OpenXR) with creative production.
Award Recognition — Nominated for the Auggie Awards, winner of the Artrooms London and selected for the Venice Festival.

  • Joined September 2025

Industry experience

  • Gaming
  • Software & Internet
  • Media & Entertainment
  • Professional Services
  • Education

Projects · 1

Once upon a time, there was a little mouse who worked relentlessly to achieve a single goal: becoming somebody. Driven only by her ambition, she slowly became mean and arrogant, pushing away everyone else. Until one day, she accepted a job offer from the most prolific toymaker in the world: Santa Claus. The little mouse was about to find out that climbing the corporate ladder was not all that she hoped it would be… The sad story of the little mouse who wanted to become somebody is a biting satire of corporate life in the form of a VR Christmas tale.

Work experience· 7 roles

XR Specialist · AR+FactoryDec 2024 – Sep 2025 · 10 mos

Coordinated AR development strategy to deliver scalable AR applications (100+ titles) for Google Play and Apple App Store; supported 3D teams with mesh optimization, shaders, textures, lighting to boost mobile performance by up to 35%; internal VR consultant; managed Unity Services, Google Firebase and live‑ops systems.

Senior Virtual Reality Developer / Engineer · Yaga Studio / Reynard FilmsOct 2024 – Dec 2025 · 1 yr 3 mos

Experienced VR engineer and designer with 10+ years in 3D graphics; led VR/XR projects across international teams; focused on production quality, debugging, asset integration and documentation.

Senior XR Developer / Engineer · ARPlace.ioMar 2024 – Sep 2025 · 1 yr 7 mos

Developing and integrating multiple concurrent VR projects; built streamlined components to boost user experience; managed core pipeline infrastructure (Git servers, scripts, DLL plugins) and defined engineering standards.

Senior XR Tech Lead · AR Vision 1Sep 2023 – Sep 2025 · 2 yrs 1 mo
AR Experience Designer | 3D Artist | Co-founder · ARtmented ARDec 2021 – Sep 2025 · 3 yrs 10 mos
CEO & Founder · Passport ARDec 2021 – Sep 2025 · 3 yrs 10 mos
CTO & Co-founder · Prosperity IPDec 2018 – Sep 2025 · 6 yrs 10 mos

Education· 8

Bachelor Degree · UNOPAR, Brazil1996
MBA · PUC-PR, Brazil2005
Certificate in Gamification · Pennsylvania University, Coursera2012
Certificate in Game Design · Michigan State University, Coursera2016

Certifications and awards· 7

Bachelor Degree in Arts & Computer Graphics Design1996
MBA - Management and Strategic Planning2005
Certificate in Gamification2012
Certificate in Game Design2016

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