Paulo Ramos is an award-nominated XR Specialist, Game Developer, and Creative Technologist with more than eight years of international experience, he has led the development of over one hundred immersive applications across entertainment, education, and cultural sectors. Paulo combines deep technical expertise in Unity, XR frameworks, and 3D computer graphics with a strong design sensibility, consistently delivering scalable, high-performance interactive experiences. His background bridges creative direction and engineering precision—making him a key player in turning complex concepts into seamless, real-time XR products. Career Highlights 100+ AR/VR Applications Delivered — Proven record of creating and publishing immersive experiences across iOS, Android, Steam and Meta. Cross-Disciplinary Expertise — Combines strong technical development (Unity, XR Interaction, OpenXR) with creative production. Award Recognition — Nominated for the Auggie Awards, winner of the Artrooms London and selected for the Venice Festival.

Paulo Ramos

Paulo Ramos is an award-nominated XR Specialist, Game Developer, and Creative Technologist with more than eight years of international experience, he has led the development of over one hundred immersive applications across entertainment, education, and cultural sectors. Paulo combines deep technical expertise in Unity, XR frameworks, and 3D computer graphics with a strong design sensibility, consistently delivering scalable, high-performance interactive experiences. His background bridges creative direction and engineering precision—making him a key player in turning complex concepts into seamless, real-time XR products. Career Highlights 100+ AR/VR Applications Delivered — Proven record of creating and publishing immersive experiences across iOS, Android, Steam and Meta. Cross-Disciplinary Expertise — Combines strong technical development (Unity, XR Interaction, OpenXR) with creative production. Award Recognition — Nominated for the Auggie Awards, winner of the Artrooms London and selected for the Venice Festival.

Available to hire

Paulo Ramos is an award-nominated XR Specialist, Game Developer, and Creative Technologist with more than eight years of international experience, he has led the development of over one hundred immersive applications across entertainment, education, and cultural sectors. Paulo combines deep technical expertise in Unity, XR frameworks, and 3D computer graphics with a strong design sensibility, consistently delivering scalable, high-performance interactive experiences. His background bridges creative direction and engineering precision—making him a key player in turning complex concepts into seamless, real-time XR products.

Career Highlights

100+ AR/VR Applications Delivered — Proven record of creating and publishing immersive experiences across iOS, Android, Steam and Meta.
Cross-Disciplinary Expertise — Combines strong technical development (Unity, XR Interaction, OpenXR) with creative production.
Award Recognition — Nominated for the Auggie Awards, winner of the Artrooms London and selected for the Venice Festival.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Portuguese
Fluent
Spanish; Castilian
Fluent

Work Experience

CTO & Co-founder at Prosperity IP
December 31, 2018 - September 22, 2025
Led the operation’s kickoff in Ibiza and Barcelona; secured approval by the Spanish Ministry of Commerce and Tourism; conceptualized, designed and developed a gamified AR monetization and rewards ecosystem reaching 48,000 Ibizcos; oversaw platform architecture and cross‑functional teams.
CEO & Founder at Passport AR
December 31, 2021 - September 22, 2025
Creative partner and lead developer of the Artmented AR app, featuring 32 AR experiences from multiple artists; winner of Artrooms London 2018.
AR Experience Designer | 3D Artist | Co-founder at ARtmented AR
December 31, 2021 - September 22, 2025
Designed and developed AR games and experiences; shipped 20+ AR apps and games on Android and iOS; led concepting, game mechanics, live‑ops and cloud management.
XR Specialist at AR+Factory
December 31, 2024 - September 22, 2025
Coordinated AR development strategy to deliver scalable AR applications (100+ titles) for Google Play and Apple App Store; supported 3D teams with mesh optimization, shaders, textures, lighting to boost mobile performance by up to 35%; internal VR consultant; managed Unity Services, Google Firebase and live‑ops systems.
Senior XR Tech Lead at AR Vision 1
September 1, 2023 - September 22, 2025
Led location‑based AR anchoring and point cloud features; researched and developed user‑generated content; integrated Niantic Lightship, Microsoft Spatial Anchors, Google Geospatial and Google Cloud Anchors; creative designer for AR games, live‑ops and cloud management.
Senior XR Developer / Engineer at ARPlace.io
March 31, 2024 - September 22, 2025
Developing and integrating multiple concurrent VR projects; built streamlined components to boost user experience; managed core pipeline infrastructure (Git servers, scripts, DLL plugins) and defined engineering standards.
Senior Virtual Reality Developer / Engineer at Yaga Studio / Reynard Films
October 1, 2024 - December 31, 2025
Experienced VR engineer and designer with 10+ years in 3D graphics; led VR/XR projects across international teams; focused on production quality, debugging, asset integration and documentation.

Education

Bachelor Degree at UNOPAR, Brazil
January 1, 1996 - December 31, 1996
MBA at PUC-PR, Brazil
January 1, 2005 - December 31, 2005
Certificate in Gamification at Pennsylvania University, Coursera
January 1, 2012 - December 31, 2012
Certificate in Game Design at Michigan State University, Coursera
January 1, 2016 - December 31, 2016
Official Master Degree in Computer Graphics, Virtual Reality and Simulation at U-TAD, Madrid, Spain
January 1, 2024 - December 31, 2024
Bachelor Degree Arts & Computer Graphics Design at UNOPAR, Brazil
January 1, 1996 - September 22, 2025
MBA - Management and Strategic Planning at PUC-PR, Brazil
January 1, 2005 - September 22, 2025
Official Master Degree in Computer Graphics, Virtual Reality and Simulation at U-TAD, Madrid, Spain
January 1, 2024 - September 22, 2025

Qualifications

Bachelor Degree in Arts & Computer Graphics Design
January 1, 1996 - December 31, 1996
MBA - Management and Strategic Planning
January 1, 2005 - December 31, 2005
Certificate in Gamification
January 1, 2012 - December 31, 2012
Certificate in Game Design
January 1, 2016 - December 31, 2016
Official Master Degree in Computer Graphics, Virtual Reality and Simulation
January 1, 2024 - December 31, 2024
Certificate Gamification
January 1, 2012 - September 22, 2025
Certificate Game Design
January 1, 2016 - September 22, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Professional Services, Education
    paper The Little Mouse

    Once upon a time, there was a little mouse who worked relentlessly to achieve a single goal: becoming somebody. Driven only by her ambition, she slowly became mean and arrogant, pushing away everyone else. Until one day, she accepted a job offer from the most prolific toymaker in the world: Santa Claus. The little mouse was about to find out that climbing the corporate ladder was not all that she hoped it would be… The sad story of the little mouse who wanted to become somebody is a biting satire of corporate life in the form of a VR Christmas tale.