I'm a Senior Rigging Artist with 12+ years of experience shaping lifelike characters and expressive faces for animation, gaming, and advertising. I specialize in 3D character rigging, facial rigs, and dynamic simulations, delivering animator-friendly rigs that keep production moving. Currently with MAI Labs, I'm helping shape the Mayaverse (Metaverse) and collaborating across modeling, animation, and pipeline teams to optimize workflows. I also bring strong Python scripting, real-time rigging for AAA titles, and cross-functional collaboration to ensure rigs are reliable, maintainable, and production-friendly.

Pawan Kumar

I'm a Senior Rigging Artist with 12+ years of experience shaping lifelike characters and expressive faces for animation, gaming, and advertising. I specialize in 3D character rigging, facial rigs, and dynamic simulations, delivering animator-friendly rigs that keep production moving. Currently with MAI Labs, I'm helping shape the Mayaverse (Metaverse) and collaborating across modeling, animation, and pipeline teams to optimize workflows. I also bring strong Python scripting, real-time rigging for AAA titles, and cross-functional collaboration to ensure rigs are reliable, maintainable, and production-friendly.

Available to hire

I’m a Senior Rigging Artist with 12+ years of experience shaping lifelike characters and expressive faces for animation, gaming, and advertising. I specialize in 3D character rigging, facial rigs, and dynamic simulations, delivering animator-friendly rigs that keep production moving.

Currently with MAI Labs, I’m helping shape the Mayaverse (Metaverse) and collaborating across modeling, animation, and pipeline teams to optimize workflows. I also bring strong Python scripting, real-time rigging for AAA titles, and cross-functional collaboration to ensure rigs are reliable, maintainable, and production-friendly.

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Work Experience

Rigger at Maya Digital Studios Pvt. Ltd.
June 1, 2013 - October 17, 2025
Rigger responsible for building initial character rigs and supporting animation pipeline.
Dynamic Artist at Maya Digital Studios Pvt. Ltd.
November 1, 2013 - October 17, 2025
Dynamic simulations and rigging of characters to support animation workflows.
3D Rigging Artist at Morph Information Technologies Pvt. Ltd.
June 1, 2014 - October 17, 2025
Rigged assets and characters, contributing to pipeline stability and rig quality.
3D Rigging Artist at India Today
June 1, 2014 - October 17, 2025
Developed expressive rigs for political satire series, focusing on caricatured facial rigs and rapid turnaround.
Rigging Artist at Kathputlee Arts and Films
July 1, 2016 - October 17, 2025
Rigging for animated projects and assisting with character setups for production pipelines.
Rigging Artist at Lakshya Digital
November 1, 2017 - October 17, 2025
Created optimized, real-time game character rigs for AAA titles (Microsoft Avatar, Dauntless, WWE); collaborated with technical art teams for performance and engine compatibility.
3D Rigging Artist at India Today
August 1, 2018 - October 17, 2025
Developed rigs for cartoon-style segments such as Soo Sorry and Soo Shayari; emphasis on exaggerated facial rigs with quick turnaround across multiple assets.
Rigging Artist at Philm CGI
September 1, 2018 - October 17, 2025
Rigged main characters and assets for the animated feature Beijing Safari; created flexible rigs and assisted with dynamic setups.
Senior Rigging Artist at Brio Studio
October 1, 2019 - October 17, 2025
Led rigging operations for animated films/series, supervised a team, and optimized rigs for performance.
Senior Rigging Artist (Freelance) at Freelance / International Projects
February 1, 2023 - October 17, 2025
Delivered custom rigging solutions for international projects, including realistic and cartoon-style characters; managed remote delivery with client feedback.
Senior Rigging Artist at MAI Labs
June 1, 2025 - October 17, 2025
Designing and developing high-quality rigs for Mayaverse (Metaverse); building body and facial rigs with animator-friendly controls; collaborating with cross-functional teams to maintain pipeline flow.

Education

Bachelor of Computer Applications (BCA) at Sikkim Manipal University – Distance Education
January 1, 2013 - December 31, 2016
Advanced Animation & Multimedia Program (AAASP) at Arena Animation
January 1, 2009 - December 31, 2012

Qualifications

Advanced Animation & Multimedia Program (AAASP)
January 1, 2009 - December 31, 2012
Bachelor of Computer Applications (BCA)
January 1, 2013 - December 31, 2016

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Education