Available to hire
I am an Environment/Prop Artist with experience in the games and simulation industry, contributing to the development of assets and environments for PC projects, including Microsoft Flight Simulator.
I have solid experience in high/low poly modeling, PBR and trim sheet texturing, modular workflows, LOD creation, optimization, and real-time engine integration.
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Language
Work Experience
Modder GTA V Prop Artist at GTA V
January 1, 2020 - December 31, 2024Modeling environment/assets; Creating textures (NO-PBR); Optimization; Bake High/Low; Retopology; Level Design (PVP MAPS)
Texture Artist at 4Simmers
January 1, 2023 - December 31, 2024Creating textures/decals for aircraft
Prop Artist at Nexidious Studios
January 1, 2024 - December 31, 2024Modeling props High/Low; Modeling modular buildings; Creating textures; Retopology
Entry-Level Environment Artist at BenchParkStudios
January 1, 2024 - December 31, 2024Modeling buildings for nautical simulator; Creating textures; Using Google Earth for reference; Optimization for engine
Environment/Prop Artist at FLYT
January 1, 2025 - December 31, 2026Airport modeling; Creating LODS; Textures and Lights for Microsoft Flight Simulator
Education
Game Design at Universidade Anhembi Morumbi
January 1, 2016 - January 1, 2019Qualifications
Environment Art Mastery
January 11, 2030 - February 14, 2026TPI – Textura Para Iniciantes
January 1, 2024 - February 14, 2026FATEC Game Jam 2019 – 1st Place for Stress Out – Mobile Game
January 1, 2019 - January 1, 2019Industry Experience
Gaming, Media & Entertainment, Software & Internet
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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