Concept artist and 2D artist with 3 years of experience working on solo and team projects. Passionate about creating original worlds and characters, with a focus on concept art, environment/prop art, and character-driven storytelling. Skilled across the production pipeline—from ideation and storyboarding to modeling, rigging, animation, and implementation in Unreal Engine. Seeking a concept artist / 2D artist role to leverage strong visual development and collaboration experience.…

Pedro Dinis

Concept artist and 2D artist with 3 years of experience working on solo and team projects. Passionate about creating original worlds and characters, with a focus on concept art, environment/prop art, and character-driven storytelling. Skilled across the production pipeline—from ideation and storyboarding to modeling, rigging, animation, and implementation in Unreal Engine. Seeking a concept artist / 2D artist role to leverage strong visual development and collaboration experience.…

Available to hire

Concept artist and 2D artist with 3 years of experience working on solo and team projects. Passionate about creating original worlds and characters, with a focus on concept art, environment/prop art, and character-driven storytelling.

Skilled across the production pipeline—from ideation and storyboarding to modeling, rigging, animation, and implementation in Unreal Engine. Seeking a concept artist / 2D artist role to leverage strong visual development and collaboration experience.

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Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Advanced

Work Experience

Concept Artist / 2D and 3D Artist (Team Project) at ORUN (Team Project)
January 1, 2025 - January 1, 2026
Created concept art for the protagonist and contributed to the game world. Produced 3D assets using hand-painted textures, and implemented props into Unreal Engine.
Concept Artist / Environment Artist / Prop Artist at ORUN (Game Production Team)
January 1, 2025 - January 1, 2026
Created concept art for the protagonist and for the game world. Produced 3D assets with hand-painted textures and implemented props into Unreal Engine for in-engine use.
Producer / Writer / Concept Artist / 3D Modeler / Rigger / Animator / Post-Production (Solo) at Self-Directed Project (Solo 3D Short Film)
January 1, 2024 - January 1, 2025
Led the entire end-to-end production pipeline for a solo 3D short film. Developed the concept and created the storyboard, then modeled and rigged the main character and backgrounds. Animated the project, and handled post-production tasks including composition, color correction, and final editing.
Producer / Writer / Concept Artist / 3D Modeler / Rigger / Animator / Post-production at Solo 3D short film
January 1, 2024 - January 1, 2025
Handled the full production pipeline from concept to final edit. Developed the project concept and storyboard, modeled and rigged the character and backgrounds, and animated the film. Completed post-production tasks including composition, color correction, and editing using the project’s toolset.
Lead Environment Artist (Environment Art Team) at Zimapolaris (Team Project)
January 1, 2023 - January 1, 2024
Developed the style for backgrounds and game assets, then implemented the assets into the game engine. Contributed to level design and supported the environment art team throughout the environment art workflow.
Lead Environment Artist at Zimapoláris (Game Production Team)
January 1, 2023 - January 1, 2024
Developed the visual style for backgrounds and assets. Implemented assets into the game engine, supported level design, and assisted the environment art team with environment art production. Also contributed through tool usage across concept-to-implementation workflows.

Education

BFA in Digital Art and Animation at DigiPen Institute of Technology Bilbao
January 1, 2022 - January 1, 2026
BFA in Drawing at Faculdad de Bellas Artes da Universidade de Lisboa
January 1, 2018 - January 1, 2021
BFA in Digital Art and Animation at DigiPen Institute of Technology (Bilbao)
January 1, 2022 - January 1, 2026
BFA in Drawing at Facultad de Bellas Artes de la Universidad de Lisboa
January 1, 2018 - January 1, 2021

Qualifications

Finalist for best Basque game at BIG convention in Bilbao
January 1, 2024 - August 5, 2026
Official selection – weird market
January 1, 2024 - August 5, 2026
Finalist for best Basque game (BIG convention, Bilbao)
January 1, 2024 - August 13, 2026
Official selection – weird market
January 1, 2024 - August 13, 2026

Industry Experience

Media & Entertainment, Gaming, Software & Internet