Illustrator/Concept Artist & 3D artist with 3 years of experience in solo and team projects, passionate about crafting original worlds and experiences. I enjoy turning concepts into production-ready assets and helping teams ship polished visuals. I specialize in 2D/3D generalist workflows—concept art, hand-painted 3D asset creation, and implementation in Unreal Engine

Pedro Dinis

Illustrator/Concept Artist & 3D artist with 3 years of experience in solo and team projects, passionate about crafting original worlds and experiences. I enjoy turning concepts into production-ready assets and helping teams ship polished visuals. I specialize in 2D/3D generalist workflows—concept art, hand-painted 3D asset creation, and implementation in Unreal Engine

Available to hire

Illustrator/Concept Artist & 3D artist with 3 years of experience in solo and team projects, passionate about crafting original worlds and experiences. I enjoy turning concepts into production-ready assets and helping teams ship polished visuals.

I specialize in 2D/3D generalist workflows—concept art, hand-painted 3D asset creation, and implementation in Unreal Engine

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Language

Portuguese
Fluent
English
Advanced
Spanish; Castilian
Advanced

Work Experience

Concept Artist / Environment Artist / Prop Artist at ORUN (Game Production Team)
January 1, 2025 - January 1, 2026
Created concept art for the protagonist and for the game world. Produced 3D assets with hand-painted textures and implemented props into Unreal Engine for in-engine use.
Producer / Writer / Concept Artist / 3D Modeler / Rigger / Animator / Post-production at Solo 3D short film
January 1, 2024 - January 1, 2025
Handled the full production pipeline from concept to final edit. Developed the project concept and storyboard, modeled and rigged the character and backgrounds, and animated the film. Completed post-production tasks including composition, color correction, and editing using the project’s toolset.
Lead Environment Artist at Zimapoláris (Game Production Team)
January 1, 2023 - January 1, 2024
Developed the visual style for backgrounds and assets. Implemented assets into the game engine, supported level design, and assisted the environment art team with environment art production. Also contributed through tool usage across concept-to-implementation workflows.

Education

BFA in Digital Art and Animation at DigiPen Institute of Technology Bilbao
January 1, 2022 - January 1, 2026
BFA in Drawing at Faculdad de Bellas Artes da Universidade de Lisboa
January 1, 2018 - January 1, 2021

Qualifications

Finalist for best Basque game at BIG convention in Bilbao
January 1, 2024 - August 5, 2026
Official selection – weird market
January 1, 2024 - August 5, 2026

Industry Experience

Media & Entertainment, Gaming

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