I’m Fabien Roussot, a software engineer specializing in gameplay systems, tooling, and designer-facing editor utilities. I have worked on projects spanning mobile indie titles to AAA console experiences, using Unreal Engine and Unity3D, and I’m currently based in Sunderland, UK as part of Hangar 13 Ltd. My focus is delivering robust player systems, world interactions, and data-driven progression, while enabling designers with practical tools.
I enjoy building scalable systems, collaborating across teams, and continuously learning to push gameplay quality. I’m proficient in C++, C#, Python, and Lua, and comfortable with scripting and pipeline tooling to support rapid iteration.
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