I’m Andrea Pennati, a highly communicative Game and Level Designer with 6 years of experience in award-winning indie studios and AA/AAA teams. I design immersive spaces and engaging puzzles, turning ideas into playable experiences that players remember. I excel at maintaining the project’s high-level vision and solving design doubts. I coordinate across disciplines (SFX, VFX, animation) to ensure features come together smoothly and align with the game’s narrative and goals, fostering a collaborative and proactive working environment.

Andrea Pennati

I’m Andrea Pennati, a highly communicative Game and Level Designer with 6 years of experience in award-winning indie studios and AA/AAA teams. I design immersive spaces and engaging puzzles, turning ideas into playable experiences that players remember. I excel at maintaining the project’s high-level vision and solving design doubts. I coordinate across disciplines (SFX, VFX, animation) to ensure features come together smoothly and align with the game’s narrative and goals, fostering a collaborative and proactive working environment.

Available to hire

I’m Andrea Pennati, a highly communicative Game and Level Designer with 6 years of experience in award-winning indie studios and AA/AAA teams. I design immersive spaces and engaging puzzles, turning ideas into playable experiences that players remember.

I excel at maintaining the project’s high-level vision and solving design doubts. I coordinate across disciplines (SFX, VFX, animation) to ensure features come together smoothly and align with the game’s narrative and goals, fostering a collaborative and proactive working environment.

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Language

English
Advanced
Italian
Fluent

Work Experience

Level Designer at Mob Entertainment
May 1, 2024 - October 1, 2025
Remote level design for Poppy Playtime – Chapter 5; designed 10+ puzzles/levels and related segments from paper design to blockout and feature implementation. Coordinated SFX, VFX and animations across multiple disciplines for level implementations. Also contributed to Poppy Playtime – Chapter 4 with additional level design work.
Level Designer at Stormind Games
April 1, 2023 - April 1, 2024
Worked on the Level Design of a AAA project (NDA); maintained and updated Level Design documentation; designed 6+ levels and related segments from paper design to whiteboxing and feature implementation; prototyped and implemented multiple puzzles following the game vision and narrative constraints.
Narrative & Level Designer at Nine Worlds Studios
March 1, 2022 - April 1, 2023
Defined and documented Level Design patterns and principles for the creation of 10+ levels; designed the narrative, from characters to story, of the game’s single player campaign; designed the narrative and level of 8+ missions of the single player campaign.
Narrative & Level Designer at Santa Ragione
July 1, 2019 - March 1, 2022
Designed 10+ levels and 10+ puzzles with key items within the game’s narrative and level design; created 20+ missions to support and convey the narrative of Saturnalia.

Education

Master Degree in Game Design at IULM University
January 1, 2018 - January 1, 2019
First Level Degree of Art and New Technologies at Santa Giulia Academy of Fine Arts
January 1, 2015 - January 1, 2018
Master's Degree in Game Design at IULM University
January 1, 2018 - January 1, 2019
First Level Degree of Art and New Technologies at Santa Giulia Academy of Fine Arts
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming