I'm Andrea Pennati, a highly communicative Level Designer with quick and effective problem solving skills matured during five years of experience spent in an award-winning creative indie studio and AA and AAA studios. I am capable of keeping track of the high level vision of the project, allowing me to take careful decisions and solve any doubts. I'm passionate about creating cohesive player experiences, collaborating across disciplines, and turning design concepts into polished, engaging levels and puzzles that fit the game's narrative and goals.

Andrea Pennati

I'm Andrea Pennati, a highly communicative Level Designer with quick and effective problem solving skills matured during five years of experience spent in an award-winning creative indie studio and AA and AAA studios. I am capable of keeping track of the high level vision of the project, allowing me to take careful decisions and solve any doubts. I'm passionate about creating cohesive player experiences, collaborating across disciplines, and turning design concepts into polished, engaging levels and puzzles that fit the game's narrative and goals.

Available to hire

I’m Andrea Pennati, a highly communicative Level Designer with quick and effective problem solving skills matured during five years of experience spent in an award-winning creative indie studio and AA and AAA studios. I am capable of keeping track of the high level vision of the project, allowing me to take careful decisions and solve any doubts.

I’m passionate about creating cohesive player experiences, collaborating across disciplines, and turning design concepts into polished, engaging levels and puzzles that fit the game’s narrative and goals.

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Language

English
Advanced
Italian
Fluent

Work Experience

Level Designer at Mob Entertainment
May 1, 2024 - October 1, 2025
Remote level design for Poppy Playtime – Chapter 5; designed 10+ puzzles/levels and related segments from paper design to blockout and feature implementation. Coordinated SFX, VFX and animations across multiple disciplines for level implementations. Also contributed to Poppy Playtime – Chapter 4 with additional level design work.
Level Designer at Stormind Games
April 1, 2023 - April 1, 2024
Worked on the Level Design of a AAA project (NDA); maintained and updated Level Design documentation; designed 6+ levels and related segments from paper design to whiteboxing and feature implementation; prototyped and implemented multiple puzzles following the game vision and narrative constraints.
Narrative & Level Designer at Nine Worlds Studios
March 1, 2022 - April 1, 2023
Defined and documented Level Design patterns and principles for the creation of 10+ levels; designed the narrative, from characters to story, of the game’s single player campaign; designed the narrative and level of 8+ missions of the single player campaign.
Narrative & Level Designer at Santa Ragione
July 1, 2019 - March 1, 2022
Designed 10+ levels and 10+ puzzles with key items within the game’s narrative and level design; created 20+ missions to support and convey the narrative of Saturnalia.

Education

Master Degree in Game Design at IULM University
January 1, 2018 - January 1, 2019
First Level Degree of Art and New Technologies at Santa Giulia Academy of Fine Arts
January 1, 2015 - January 1, 2018

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming