I’m a software developer with a focus on game development and real-time applications. My core expertise lies in C++ and Unreal Engine, and I also have extensive experience with C# and Unity. In addition, I possess solid knowledge of OpenGL and graphics programming. What motivates me most is building systems that combine technology and creativity, whether through gameplay features, engine architecture, or tools that enhance the development process. Throughout my projects, I’ve worked across various aspects of game development, including movement and control systems for characters, vehicles, and spacecraft, as well as modular ability systems. I’ve also developed mobile games for Android and focused on performance optimization techniques such as multithreading. Other areas of focus include AI systems and simulations such as boids-based movement models, finite state machines, and decision-making logic for strategy games. I’ve also worked on engine architecture, OpenGL, GLSL, and the development of custom rendering pipelines. I also gained experience working in small teams during my studies, where I contributed to both development and project planning.

Peter Förster

I’m a software developer with a focus on game development and real-time applications. My core expertise lies in C++ and Unreal Engine, and I also have extensive experience with C# and Unity. In addition, I possess solid knowledge of OpenGL and graphics programming. What motivates me most is building systems that combine technology and creativity, whether through gameplay features, engine architecture, or tools that enhance the development process. Throughout my projects, I’ve worked across various aspects of game development, including movement and control systems for characters, vehicles, and spacecraft, as well as modular ability systems. I’ve also developed mobile games for Android and focused on performance optimization techniques such as multithreading. Other areas of focus include AI systems and simulations such as boids-based movement models, finite state machines, and decision-making logic for strategy games. I’ve also worked on engine architecture, OpenGL, GLSL, and the development of custom rendering pipelines. I also gained experience working in small teams during my studies, where I contributed to both development and project planning.

Available to hire

I’m a software developer with a focus on game development and real-time applications.
My core expertise lies in C++ and Unreal Engine, and I also have extensive experience with C# and Unity. In addition, I possess solid knowledge of OpenGL and graphics programming.

What motivates me most is building systems that combine technology and creativity, whether through gameplay features, engine architecture, or tools that enhance the development process.

Throughout my projects, I’ve worked across various aspects of game development, including movement and control systems for characters, vehicles, and spacecraft, as well as modular ability systems. I’ve also developed mobile games for Android and focused on performance optimization techniques such as multithreading.

Other areas of focus include AI systems and simulations such as boids-based movement models, finite state machines, and decision-making logic for strategy games. I’ve also worked on engine architecture, OpenGL, GLSL, and the development of custom rendering pipelines. I also gained experience working in small teams during my studies, where I contributed to both development and project planning.

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Experience Level

Expert
Expert
Expert

Language

English
Fluent
Chinese
Intermediate
Spanish; Castilian
Beginner

Work Experience

Department Assistant, Games Programming at SAE Institute Bochum
July 1, 2014 - November 22, 2025
Assisted department staff with course administration and lab support for the Games Programming program.
Minijob at Hartmanns Wirtshaus GmbH
March 31, 2023 - March 31, 2023
General hospitality tasks as a part-time role.
Internship (Social) at Altenheim Am Ostring, Bochum
July 10, 2019 - July 10, 2019
Social internship experience.

Education

Grundschule Abschluss at Freier von Stein Grundschule, Herne
January 1, 2010 - January 1, 2014
Abitur (Bilingual) at Neues Gymnasium Bochum
January 1, 2014 - January 1, 2022
Diploma in Games Programming at Games Programming (Diploma)
September 5, 2022 - March 1, 2024
Advanced Diploma in Games Programming at Games Programming (Advanced Diploma)
March 1, 2024 - September 1, 2024
Bachelor of Science in Games Programming at Games Programming (Bachelor Programme)
September 1, 2024 - September 1, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education

Experience Level

Expert
Expert
Expert

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