I’m a software developer with a focus on game development and real-time applications.
My core expertise lies in C++ and Unreal Engine, and I also have extensive experience with C# and Unity. In addition, I possess solid knowledge of OpenGL and graphics programming.
What motivates me most is building systems that combine technology and creativity, whether through gameplay features, engine architecture, or tools that enhance the development process.
Throughout my projects, I’ve worked across various aspects of game development, including movement and control systems for characters, vehicles, and spacecraft, as well as modular ability systems. I’ve also developed mobile games for Android and focused on performance optimization techniques such as multithreading.
Other areas of focus include AI systems and simulations such as boids-based movement models, finite state machines, and decision-making logic for strategy games. I’ve also worked on engine architecture, OpenGL, GLSL, and the development of custom rendering pipelines. I also gained experience working in small teams during my studies, where I contributed to both development and project planning.
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