I'm a Senior Game Designer with a passion for creating engaging systems and vibrant characters. Over the years I've led design in teams, mentored junior designers, and collaborated with communities to refine gameplay and fix bugs. I'm excited to join a new team as a Game Designer, bringing strong collaboration, prototyping, and process documentation to drive memorable experiences.

Eric Petrie

I'm a Senior Game Designer with a passion for creating engaging systems and vibrant characters. Over the years I've led design in teams, mentored junior designers, and collaborated with communities to refine gameplay and fix bugs. I'm excited to join a new team as a Game Designer, bringing strong collaboration, prototyping, and process documentation to drive memorable experiences.

Available to hire

I’m a Senior Game Designer with a passion for creating engaging systems and vibrant characters. Over the years I’ve led design in teams, mentored junior designers, and collaborated with communities to refine gameplay and fix bugs.

I’m excited to join a new team as a Game Designer, bringing strong collaboration, prototyping, and process documentation to drive memorable experiences.

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Experience Level

Intermediate
Intermediate

Work Experience

Senior Game Designer & Co-Founder at Second Shift Games
October 1, 2024 - Present
Lead designer and co-founder. Crafted character designs for enemy ships and player ships, developed systems to enhance power progression, collaborated with the community to triage bugs, and guided junior designers alongside the design lead to elevate skills.
Game Designer II at Chromatic Games
January 1, 2019 - March 1, 2024
Designed heroes, enemies, and bosses; developed character progression systems (equipment, pets); created enemy spawning and level generation systems to improve game flow; mentored junior designers in Unreal Engine and Dungeon Defenders knowledge; documented design processes and analyzed analytics for engagement.
Game Designer at Trendy Entertainment
August 1, 2017 - January 1, 2019
Designed and balanced characters for heroes, enemies, and bosses; developed player progression systems (equipment, quests, unlocks); hosted weekly development streams with the community; conducted QA on features prior to release; tested prototypes to identify bugs and refine gameplay.
Quality Assurance at Trendy Entertainment
September 1, 2015 - August 1, 2017
Conducted in-depth testing for Dungeon Defenders and Dungeon Defenders 2 releases; collected and formalized player feedback; collaborated with the design team to balance changes pre-release; provided concept feedback; partnered with the community team to host weekly development streams; implemented QA systems for process improvement.

Education

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Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment