Game Designer | Game Director | Consultant | Game Loop & RPG Specialist
š I am a Game Designer with a philosophical approach to design, focusing on first principles and player psychology. I believe it is essential to first understand what games are fundamentally and what we are trying to create, including the experience we aim for the player and why.
RPGs have always been my gaming first love, both professionally and personally. As such, I specialize in Systems Design, Game Mechanics Design, and Combat. Some of my favorite games include the Mass Effect Trilogy, Dark Souls 3, Elden Ring, Hades, and Diablo 3.
As a consultant, I specialize in assisting inexperienced teams and those from other industries entering the gaming space. I provide guidance on understanding game design fundamentals as well as essential workflows and processes needed to properly develop a game.
My knowledge base and skills:
š¹ Game Design (Systems Design, Progression, Economy, Combat Mechanics, etc.)
š¹ Unreal Engine 4 / 5 (Gameplay Ability System (GAS), Blueprint Editor, Prototyping)
š¹ Unity (C# Scripting, JavaScript, Level Design Workflow, Prototyping)
š¹ Google Sheets (+Google Scripting)
š¹ Project Management Software (Linear, Trello, Jira)
š¹ Version Control Software (Git, GitLab)
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