I'm a composer, music producer, sound designer, and multi-instrumentalist based in Madrid, with 17 years of musical experience and 12 years of formal music training. I specialize in creating original music for video games, combining strong melodic and harmonic writing with electronic, orchestral, and experimental elements. I have composed and produced original soundtracks for game projects such as The Module and Delirium, including music for trailers and sound design for gameplay. I work with Pro Tools, MIDI, virtual instruments, and live instruments including guitar, piano, drums, bass, and harmonica. With a strong ear for melody, rhythm, harmony, and musical structure, I enjoy translating a game's atmosphere, story, and visual identity into memorable music. I'm especially interested in RPGs, indie games, atmospheric soundtracks, and projects that blend different musical styles.

Michel Herraiz Gurillo

I'm a composer, music producer, sound designer, and multi-instrumentalist based in Madrid, with 17 years of musical experience and 12 years of formal music training. I specialize in creating original music for video games, combining strong melodic and harmonic writing with electronic, orchestral, and experimental elements. I have composed and produced original soundtracks for game projects such as The Module and Delirium, including music for trailers and sound design for gameplay. I work with Pro Tools, MIDI, virtual instruments, and live instruments including guitar, piano, drums, bass, and harmonica. With a strong ear for melody, rhythm, harmony, and musical structure, I enjoy translating a game's atmosphere, story, and visual identity into memorable music. I'm especially interested in RPGs, indie games, atmospheric soundtracks, and projects that blend different musical styles.

Available to hire

I’m a composer, music producer, sound designer, and multi-instrumentalist based in Madrid, with 17 years of musical experience and 12 years of formal music training. I specialize in creating original music for video games, combining strong melodic and harmonic writing with electronic, orchestral, and experimental elements.

I have composed and produced original soundtracks for game projects such as The Module and Delirium, including music for trailers and sound design for gameplay. I work with Pro Tools, MIDI, virtual instruments, and live instruments including guitar, piano, drums, bass, and harmonica.

With a strong ear for melody, rhythm, harmony, and musical structure, I enjoy translating a game’s atmosphere, story, and visual identity into memorable music. I’m especially interested in RPGs, indie games, atmospheric soundtracks, and projects that blend different musical styles.

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Language

Spanish; Castilian
Fluent
English
Advanced
French
Intermediate

Work Experience

Music Group Member / Unity Implementation Support (Game Audio / Interactive Audio) at Unity, C#
January 1, 2023 - Present
Worked on unit implementation and interactive audio implementation using Unity and C#.
Musical Group Member at Musical Group
January 1, 2022 - Present
Ongoing ensemble activity (group work).
Music Expert / Music Transcriber / Composer & Multi-Instrumentalist at Self-Employed
January 1, 2022 - Present
Rehearse and perform with other musicians in bands, preparing parts, transitions, rhythmic patterns, and cues. Transcribe and analyze music by ear (melody, rhythm, harmony, key, tempo, and structure), identify musical elements, and refine material to improve timing, clarity, and arrangement. Create original music using Pro Tools, MIDI, and live instruments, including MIDI programming, session editing, recording, and audio editing.
Private Music Teacher at Private Music Teacher
January 1, 2012 - Present
Provided 12 years of music training and practical instruction through personalized lessons, helping students improve technique, rhythm, listening, and musical interpretation using structured feedback. Trained performance skills, ear training, rhythm, ensemble work, and musical interpretation; performed piano, violin, and guitar in concerts and auditions. Tools referenced: Pro Tools and MIDI programming for production workflows.

Education

Bachelor’s Degree in Video Game Development at Universidad Complutense de Madrid
January 1, 2023 - July 25, 2026
Music Education (12 years of formal education) at Escuela de Música (as referenced)
January 11, 2030 - July 25, 2026

Qualifications

Music Theory, Harmony and Song-Structure Analysis (training)
January 11, 2030 - July 25, 2026

Industry Experience

Media & Entertainment, Gaming, Education