I'm Piotr Noworyta, a 3D Animator with five years of professional experience since completing my master's degree in 2020. I've worked at ILM in London, Treehouse Digital, and Terminal FX, contributing to major productions including Abba Voyage, The Marvels and Ultraman Rising. I am proficient with Autodesk Maya, Blender and Unreal Engine, and I have a strong understanding of film workflows at the highest industry level. I'm a proactive problem-solver and adaptable team player, comfortable supporting projects at any stage of production. I bring strong communication skills and a collaborative mindset, delivering high-quality animation for VFX, feature films and real-time productions through a mix of keyframe, motion capture, and facial capture workflows.

Piotr Noworyta

I'm Piotr Noworyta, a 3D Animator with five years of professional experience since completing my master's degree in 2020. I've worked at ILM in London, Treehouse Digital, and Terminal FX, contributing to major productions including Abba Voyage, The Marvels and Ultraman Rising. I am proficient with Autodesk Maya, Blender and Unreal Engine, and I have a strong understanding of film workflows at the highest industry level. I'm a proactive problem-solver and adaptable team player, comfortable supporting projects at any stage of production. I bring strong communication skills and a collaborative mindset, delivering high-quality animation for VFX, feature films and real-time productions through a mix of keyframe, motion capture, and facial capture workflows.

Available to hire

I’m Piotr Noworyta, a 3D Animator with five years of professional experience since completing my master’s degree in 2020. I’ve worked at ILM in London, Treehouse Digital, and Terminal FX, contributing to major productions including Abba Voyage, The Marvels and Ultraman Rising. I am proficient with Autodesk Maya, Blender and Unreal Engine, and I have a strong understanding of film workflows at the highest industry level.

I’m a proactive problem-solver and adaptable team player, comfortable supporting projects at any stage of production. I bring strong communication skills and a collaborative mindset, delivering high-quality animation for VFX, feature films and real-time productions through a mix of keyframe, motion capture, and facial capture workflows.

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Language

English
Fluent
Polish
Fluent

Work Experience

Freelance Animator at Independent / Freelance
January 1, 2026 - Present
Freelancing on daily rate; working on creature animation and motion capture cleanup for NDA projects in immersive/game contexts.
Animator at Terminal FX
September 1, 2025 - November 1, 2025
Animator on 'Mamnik' TV series; created creature animation for shots in alignment with director and animation supervisor vision.
Senior Animator at Treehouse Digital
September 1, 2023 - August 31, 2025
Created shots from the animatic, from layout to finished animation; refined motion capture data; acted as sequence lead; liaised with rigging; helped design pipeline/workflow for animation.
Animator at Industrial Light & Magic
August 1, 2022 - April 1, 2023
Animated shots from start to finish per direction; completed shots started by others; created animation for tertiary and crowd characters; rigging and facial animation; poster/still posing; shot QC fixes.
Junior Animator at Industrial Light & Magic
December 1, 2021 - March 1, 2022
Motion capture cleanup, motion editing, range of motion rig testing; created quadruped cycle and performance keyframe animations for the animation library.
Junior Facial Capture Artist at Industrial Light & Magic
June 1, 2021 - December 1, 2021
Facial Animation for Abba Voyage Virtual Concert; facial capture data retarget & refinement.

Education

MArt in The Art of Computer Animation at Escape Studios
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Professional Services, Other

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