Won a Re-scored Music competition with sound effects, implemented in a short animation.
Presented as a portfolio.
- Audio Engineer
- Music Composer
- Post-Production
- +1
I am a passionate Sound Designer, Audio Engineer and Composer who genuinely enjoys the detailed process of editing and elaborating sound to bring scenes to life.
I am a passionate Sound Designer, Audio Engineer and Composer who genuinely enjoys the detailed process of editing and elaborating sound to bring scenes to life. I have a proven track record including the Flicker Award for award-winning sound design and rescoring of an animated film. I thrive on blending technical and creative work, from game audio implementation with Unity and C# scripting, Unreal Engine with Blueprint, and Wwise, to software development with Max MSP and Swift and audio analysis with MATLAB.
I thrive on collaboration across music, film, games, and interactive media, continually seeking to contribute innovative sound design to the game industry. I am motivated by challenging projects and collaborative workflows that push the boundaries of immersive audio experiences.
Won a Re-scored Music competition with sound effects, implemented in a short animation.
Presented as a portfolio.
A reel by rescoreing one of original Avangers Dooms Day Trailer by creating background music, sound design including foley and post production (mix and master) by himself
Rescored background music for a scene of a Bridgerton Netflix series
The scene was only verified for a Spitfire competition and only used as a portfolio
Post-produced an 8-minute animation, sequencing voice recordings and integrating them with background music. Mixed and mastered all audio elements to enhance the emotional narrative and atmospheric quality. Removed reverb in recorded audio files and synchronised the dubbing voices with each character’s mouth movements precisely.
Composed 10 pieces of soundtracks featuring sound design for Immersive Interactive Media Art, following the director’s preferences. Meticulously designed and layered atmospheric sound elements to create immersive sonic environments.
Created 2 monologue musical pieces following director’s lyrics and instructions. Mixed and mastered 13 musical tracks. Operated a live mix console for six wireless microphones and background music; troubleshot signal interference for live performances.
Deepened expertise in specialised musical software and plugins. Developed skills in professional audio polishing and mastering techniques.
Gained hands-on experience in stage engineering specialisation. Practised sound engineering and stage crew duties at a concert hall.
Post a job and invite PlaCDreamer, or contact them directly. No hidden commission.