I am a passionate Sound Designer, Audio Engineer and Composer who genuinely enjoys the detailed process of editing and elaborating sound to bring scenes to life. I have a proven track record including the Flicker Award for award-winning sound design and rescoring of an animated film. I thrive on blending technical and creative work, from game audio implementation with Unity and C# scripting, Unreal Engine with Blueprint, and Wwise, to software development with Max MSP and Swift and audio analysis with MATLAB. I thrive on collaboration across music, film, games, and interactive media, continually seeking to contribute innovative sound design to the game industry. I am motivated by challenging projects and collaborative workflows that push the boundaries of immersive audio experiences.

PlaCDreamer

I am a passionate Sound Designer, Audio Engineer and Composer who genuinely enjoys the detailed process of editing and elaborating sound to bring scenes to life. I have a proven track record including the Flicker Award for award-winning sound design and rescoring of an animated film. I thrive on blending technical and creative work, from game audio implementation with Unity and C# scripting, Unreal Engine with Blueprint, and Wwise, to software development with Max MSP and Swift and audio analysis with MATLAB. I thrive on collaboration across music, film, games, and interactive media, continually seeking to contribute innovative sound design to the game industry. I am motivated by challenging projects and collaborative workflows that push the boundaries of immersive audio experiences.

Available to hire

I am a passionate Sound Designer, Audio Engineer and Composer who genuinely enjoys the detailed process of editing and elaborating sound to bring scenes to life. I have a proven track record including the Flicker Award for award-winning sound design and rescoring of an animated film. I thrive on blending technical and creative work, from game audio implementation with Unity and C# scripting, Unreal Engine with Blueprint, and Wwise, to software development with Max MSP and Swift and audio analysis with MATLAB.

I thrive on collaboration across music, film, games, and interactive media, continually seeking to contribute innovative sound design to the game industry. I am motivated by challenging projects and collaborative workflows that push the boundaries of immersive audio experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate

Language

English
Advanced
Korean
Fluent

Work Experience

Sound Designer / Songwriter / Audio Engineer at PlaCDreamer
January 1, 2022 - Present
Producing music across several genres with lyrics such as alternative, folk and musical, electronic and orchestral, and releasing over 10 pieces. Designing unique sonic textures through extensive sound manipulation and creative processing with synthesisers and audio plug-ins in DAWs. Transform creative concepts into fully realised musical compositions. Polishing and mixing sounds including vocal in stereo field and mastering the whole audio tracks using various audio effects.
Sound Designer, Music Composer and Audio Engineer at Flow
September 1, 2023 - December 1, 2023
Composed 10 pieces of soundtracks featuring sound design for Immersive Interactive Media Art, following the director’s preferences. Meticulously designed and layered atmospheric sound elements to create immersive sonic environments.
Audio Engineer at Between Us
November 1, 2024 - February 1, 2025
Post-produced an 8-minute animation, sequencing voice recordings and integrating them with background music. Mixed and mastered all audio elements to enhance the emotional narrative and atmospheric quality. Removed reverb in recorded audio files and synchronised the dubbing voices with each character’s mouth movements precisely.
Music Composer and Director at Merciful World
August 1, 2018 - October 1, 2018
Composed and directed music for an independent film that explored irony and paradox of mercy in a war, running over 20 minutes.
Musician, Composer and Audio Engineer at Paradise Lost
September 1, 2022 - February 1, 2023
Created 2 monologue musical pieces following director’s lyrics and instructions. Mixed and mastered 13 musical tracks. Operated a live mix console for six wireless microphones and background music; troubleshot signal interference for live performances.
Music Composer and Director at Flicker
January 1, 2018 - January 1, 2018
Rescored and designed comprehensive sound including foley recording and post-production for a 2-minute animation film, crafting every sonic detail from scratch. Won the Flicker Award for this work in 2018.

Education

MSc Audio and Music Technology at University of York
September 1, 2024 - January 8, 2026
BSc (Hons) Music Composition and Technology for Film and Games at University of Hertfordshire
September 1, 2017 - July 23, 2020
Trainee at Record Factory
February 1, 2023 - June 1, 2023
Deepened expertise in specialised musical software and plugins. Developed skills in professional audio polishing and mastering techniques.
Stage Crew at Arko Art Stage Academy
June 6, 2023 - June 10, 2023
Gained hands-on experience in stage engineering specialisation. Practised sound engineering and stage crew duties at a concert hall.

Qualifications

Flicker Award
December 1, 2018 - December 7, 2018

Industry Experience

Gaming, Media & Entertainment, Education, Professional Services, Other
    paper Rescore; Bridgerton (Music)

    Rescored background music for a scene of a Bridgerton Netflix series
    The scene was only verified for a Spitfire competition and only used as a portfolio