I am a passionate Sound Designer, Audio Engineer and Composer who genuinely enjoys the detailed process of editing and elaborating sound to bring scenes to life. I have a proven track record including the Flicker Award for award-winning sound design and rescoring of an animated film. I thrive on blending technical and creative work, from game audio implementation with Unity and C# scripting, Unreal Engine with Blueprint, and Wwise, to software development with Max MSP and Swift and audio analysis with MATLAB.
I thrive on collaboration across music, film, games, and interactive media, continually seeking to contribute innovative sound design to the game industry. I am motivated by challenging projects and collaborative workflows that push the boundaries of immersive audio experiences.
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Won a Re-scored Music competition with sound effects, implemented in a short animation.
Presented as a portfolio.
A reel by rescoreing one of original Avangers Dooms Day Trailer by creating background music, sound design including foley and post production (mix and master) by himself
Rescored background music for a scene of a Bridgerton Netflix series
The scene was only verified for a Spitfire competition and only used as a portfolio
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