3D artist with 10 years of modeling experience, autistic enough to know way too much information about a wide array of subjects and design considerations. Effectively an engineer. Mostly do hard-surface work, but am more than happy to dive into organics as well.

Igor Glukhov

3D artist with 10 years of modeling experience, autistic enough to know way too much information about a wide array of subjects and design considerations. Effectively an engineer. Mostly do hard-surface work, but am more than happy to dive into organics as well.

Available to hire

3D artist with 10 years of modeling experience, autistic enough to know way too much information about a wide array of subjects and design considerations. Effectively an engineer.
Mostly do hard-surface work, but am more than happy to dive into organics as well.

See more

Language

English
Fluent
Swedish
Advanced
Russian
Intermediate

Work Experience

3D Designer / Artist Intern at Ericsson
May 31, 2024 - May 31, 2024
Created and textured 3D models in Blender using Photoshop with focus on performance optimization, visual quality, compatibility and modularity despite limited creative direction. Processed engineering CAD models to rework and optimize for VR/AR presentations with tight performance goals. Designed and modeled generalized assets for a company-wide cross-department asset library. Translated web-based 2D design language and standards into 3D models.
Volunteer Community Moderator at Snow Runner Official Discord Server
August 2, 2020 - October 30, 2025
Applied psychological and social understanding to enrich player experience without defacing company values. Humanely resolved spontaneous conflicts. Assisted community members with issues relevant to the game or server. Maintained a high behavioral standard to support the elevated public profile of both developer and publisher.
Snow Runner Modding at Snow Runner
June 1, 2020 - October 30, 2025
Full stack asset development cycle for Snow Runner. Conducted market analysis to identify suitable projects and improvements. Conceived ideas to create unique assets; researched topics such as vehicle suspension, kinematics, industry standards for proper representation; prototyped new mechanics; created 3D models matching game aesthetics with realism and detail; optimized models for performance; rigged; textured; integrated assets into game formats; created marketing materials and conducted QA and publishing tasks.

Education

Esthetics Program at Mediegymnasiet, Nacka Strand
January 1, 2016 - January 1, 2019
Future Games Preparatory Course at Future Games
January 1, 2020 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education, Professional Services
    uniE621 1-off Custo Poster.
    Creating a 1-off unique custom guitar poster, including subtle details and characteristics to make the object feel more realistic and to give it a soul.