I create quality 3D environment and prop art for games and films. I specialize in 3D modeling in Maya, texturing in Substance Painter, and stylized hand-painted art in Procreate, delivering optimized, production-ready assets that bring concepts to life in Unreal Engine.

POOJA KAMBLE

I create quality 3D environment and prop art for games and films. I specialize in 3D modeling in Maya, texturing in Substance Painter, and stylized hand-painted art in Procreate, delivering optimized, production-ready assets that bring concepts to life in Unreal Engine.

Available to hire

I create quality 3D environment and prop art for games and films. I specialize in 3D modeling in Maya, texturing in Substance Painter, and stylized hand-painted art in Procreate, delivering optimized, production-ready assets that bring concepts to life in Unreal Engine.

See more

Language

English
Fluent

Work Experience

ML Engineering Associate at Accenture
January 1, 2021 - June 1, 2022
Delivered technical solutions within cross-disciplinary teams, demonstrating adaptability and problem-solving. Developed systematic workflows and critical thinking skills transferable to asset pipelines and production environments.

Education

M.A. Interactive Design & Game Development at Savannah College of Art and Design
September 1, 2023 - September 1, 2025
B.Tech. Computer Engineering at Savitribai Phule University, Pune
August 1, 2016 - May 1, 2020

Qualifications

Add your qualifications or awards here.