I've been making games with Unity for almost 10 years now, and honestly, I love what I do. I've worked on all kinds of projects — educational games, card games, and matching games — and I've learned that good game design is really about making things feel right. I enjoy the process of testing, tweaking, and figuring out how to make mechanics work better. What I think makes me different is that I understand how all the pieces fit together. I've done programming, worked with artists, created documentation, and managed small teams. This helps me see the bigger picture and communicate better with everyone involved. People usually tell me I'm quick at getting things done, and I try my best to deliver quality work without making people wait too long.

Pradip Khatri

I've been making games with Unity for almost 10 years now, and honestly, I love what I do. I've worked on all kinds of projects — educational games, card games, and matching games — and I've learned that good game design is really about making things feel right. I enjoy the process of testing, tweaking, and figuring out how to make mechanics work better. What I think makes me different is that I understand how all the pieces fit together. I've done programming, worked with artists, created documentation, and managed small teams. This helps me see the bigger picture and communicate better with everyone involved. People usually tell me I'm quick at getting things done, and I try my best to deliver quality work without making people wait too long.

Available to hire

I’ve been making games with Unity for almost 10 years now, and honestly, I love what I do. I’ve worked on all kinds of projects — educational games, card games, and matching games — and I’ve learned that good game design is really about making things feel right.

I enjoy the process of testing, tweaking, and figuring out how to make mechanics work better. What I think makes me different is that I understand how all the pieces fit together. I’ve done programming, worked with artists, created documentation, and managed small teams. This helps me see the bigger picture and communicate better with everyone involved. People usually tell me I’m quick at getting things done, and I try my best to deliver quality work without making people wait too long.

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Language

English
Advanced

Work Experience

Indie Game Developer at Ashtarv, Inc.
May 1, 2022 - May 1, 2022
Worked on multiple indie game projects, including educational and entertainment titles. Contributed to game design, art direction, and cross-functional collaboration with a small team. Involved in planning, implementation, and client-facing iterations for a variety of projects.
Game Developer at Mojo Heroes
August 1, 2022 - August 1, 2022
Led development on a grammar-based card game where players form sentences by combining cards; each card encodes multiple grammar rules. Coordinated with UI/UX, 3D art, and a small team; worked remotely to deliver a balanced and engaging experience.
Lead Game Developer at Otermans Institute
June 1, 2022 - November 12, 2025
Currently leading two cross-platform projects: Teddy AI and OIAI. These are offline AI educational apps with character interaction; one for kids and one for adults. Responsibilities include Unity development, programming, UI/UX, and related activities.
Game Developer at Ashtav, Inc.
May 20, 2022 - May 20, 2022
Worked on multiple client projects, including Flag Millionaire (Flag Quiz Game), Target Shooting, Pixel Art, and other assignments. The company undertook varied projects from clients and provided opportunities to develop and deliver engaging gameplay. I collaborated as part of a small team, focusing on Unity development and delivering functional features with solid quality.
Lead Game Developer at Otermans Institute
June 20, 2022 - November 12, 2025
Currently handling two cross-platform projects: Teddy AI and OIAI (available in Play Store). These apps include offline AI and character interaction features, with accompanying courses and games to suit various age groups. I am the sole developer handling Unity, programming, UI/UX, and related activities.

Education

Bachelor's in Computer Application at Tribhuvan University
January 1, 2021 - November 1, 2025
Bachelor's in Computer Application at Tribhuvan University
January 20, 2021 - November 20, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    paper Teddy AI

    This is a mobile application that is made for kids to help them learn by enjoying the company of teddy and different styles of games.
    This app has different maps and location for subject variations. e.g.: Zoo for Animals.
    Involves AI and interaction with Teddy.

    This is where I am currently working at, as of 11/12/2025 since 2022. At: Otermans Institute
    This has been a very fun and exploring project.

    You can find the game here: https://www.twine.net/signin

    paper Recreating Game Mechanics from AAA game "God of War"

    God of War is a super high-end game which is quite praised by people.

    You would see developers trying to copy its game mechanics to represent their skill level.
    There is no one in YouTube community that have solved one of it’s weapon feature, “Chain Blade”.
    It’s difficult to achieve that due to different skill level requirement, like animating the whole character, mathematics and calculations for the feature to work.

    It can be rarely done by single person. I took the challenge to make that feature and then create a whole game out of it. This is God of War: Tripusol Island

    You can play it here: https://www.twine.net/signin