Available to hire
Hi, I’m Pragya Verma, a Senior 3D Environment Artist and Level/Quest Designer based in San Jose, CA. I specialize in bridging cultural narratives with immersive gameplay using Unreal Engine, UEFN, and photorealistic pipelines to create persuasive, real-time environments.
With an MA in Animation from SCAD, I’ve led cross-functional teams to deliver production-ready assets for global audiences across museums, education, and interactive media. I’m passionate about storytelling through environment design, composition, and real-time optimization, and I enjoy collaborating across disciplines to bring ideas from concept to playable experiences.
Experience Level
Expert
Expert
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Expert
Language
English
Fluent
Work Experience
Education and Community Engagement Intern at Savannah African Art Museum
July 1, 2025 - PresentCo-developed Afroverse, a UEFN-based Fortnite game inspired by diverse African cultures, now published on the Fortnite platform. Designed game levels and player interactions with artifacts to enhance narrative-driven explorations. Created an African-based game for Meta Horizon – Gems of Africa. Handled the technical design of the game using GenAI in Meta Horizon Desktop Editor and OpenAI.
3D and Look Dev Artist at Meta Horizon
March 1, 2025 - July 1, 2025Spearheaded the aesthetic planning and look development of the game Dear Apothecary. Engineered 3D low‑poly props and immersive environments, applying 3D modeling and mesh‑optimization techniques to enhance gameplay. Formulated UI assets that seamlessly matched the game art style.
Art Associate at Byju’s
March 1, 2021 - August 1, 2023International Mathematics for Byju’s Learning App – Developed the art style for characters and environments. Collaborated with curriculum developers to ensure art aligned with math learning objectives. Orchestrated a team of 6-8 artists to deliver high-quality character designs for 2-3 minute full-screen animations. Contributed to visual storytelling and consistent character development across book series. Ensured assets adhered to Epic!’s stylistic and accessibility guidelines. Created gamified learning assets for interactive math experiences, including puzzles and quizzes.
3D and Look Dev Artist at Meta Horizon Mobile Genre Showdown
March 1, 2025 - July 1, 2025Spearheaded the aesthetic planning and look development of the game – Dear Apothecary. Engineered 3D low‑poly props and immersive environments, applying 3D modeling and mesh‑optimization techniques to enhance gameplay. Formulated UI assets that seamlessly matched the game art style.
Art Associate at BYJU'S
March 1, 2021 - August 1, 2023International Mathematics for BYJU'S Learning App – Developed the art style for characters and environments. Collaborated with curriculum developers to ensure art aligned with math learning objectives. Orchestrated a team of 6-8 artists to deliver high-quality character designs for 2-3 minute full-screen animations. Contributed to visual storytelling and consistent character development across book series. Ensured assets adhered to Epic!’s stylistic and accessibility guidelines. Create With Maths – Designed gamified learning assets for interactive math experiences, including puzzles and quizzes.
3D Environment Artist & Level Designer at Savannah African Art Museum
July 1, 2025 - PresentCo-developed Afroverse (UEFN), a published Fortnite experience featured on the museum’s official site. Architected narrative mission flows and interactive level designs based on oral traditions, maintaining careful attention to environmental scale and proportion. Benchmark prototyping involved translating physical artifacts into game-ready environment assets through photogrammetry and PBR texturing pipelines. Technical integration included developing Gems of Africa (Meta Horizon) using TypeScript for gameplay logic and real-time performance optimization in stylized 3D environments.
3D and Look Development Artist at Meta Horizon Mobile Genre Showdown
March 1, 2025 - July 1, 2025Led look development and visual style definition for Dear Apothecary, ensuring a cohesive aesthetic across real-time environments. Created and integrated optimized 3D props using Adobe Substance Suite (Painter & Designer) with PBR workflows, setting the bar for production-ready assets within engine pipelines.
Knowledge Associate at Scholars For Change Campaign, IIM Ahmedabad
January 1, 2016 - January 1, 2020Created educational video content in native languages, enabling independent learning through interactive, high-quality media for underprivileged children.
Education
Master of Arts in Animation at Savannah College of Art and Design
January 11, 2030 - January 1, 2025Bachelors in Design, Communication Design at National Institute of Fashion Technology
January 11, 2030 - January 1, 2020Master of Arts in Animation at Savannah College of Art and Design
January 11, 2030 - January 1, 2025Bachelor's in Design, Communication Design at National Institute of Fashion Technology – India
January 11, 2030 - January 1, 2020Master of Arts in Animation at Savannah College of Art and Design
January 1, 2023 - January 1, 2025Bachelor of Design, Communication Design at National Institute of Fashion Technology
January 1, 2016 - January 1, 2020Qualifications
Knowledge Associate – Scholars For Change Campaign
January 11, 2030 - December 19, 2025Industry Experience
Media & Entertainment, Education, Gaming, Software & Internet
Experience Level
Expert
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