Pushpender
I’m a real-time 3D environment and cinematic visual artist focused on Unreal Engine workflows, from scene setup and lighting to materials, look development, and production-ready asset integration.
About
I’m a real-time 3D environment and cinematic visual artist focused on Unreal Engine workflows, from scene setup and lighting to materials, look development, and production-ready asset integration. I enjoy building immersive Unreal Engine 5 scenes, optimizing for performance without losing visual fidelity, and working with imported assets from tools like Maya and Substance 3D Painter.
Alongside Unreal Engine, I use Maya and Blender for modeling, UVs, texturing, and animation support, and I bring a strong eye for storytelling through camera and cinematic composition. I’ve contributed to environment visualization and technical/industrial safety-style content, and I’m currently working on real-time visualization and cinematic projects where quality, collaboration, and detail matter.
- 1 year's experience
- Joined October 2026
Skills· 12
Languages
- EnglishAdvanced
- HindiFluent
Industry experience
- Media & Entertainment
- Professional Services
- Gaming
Work experience
Created and optimized real-time environments in Unreal Engine 5, handling scene setup, lighting, look development, and asset integration. Worked with imported assets from Maya and Substance 3D Painter, created and maintained materials, and ensured strong visual quality for real-time projects. Collaborated with artists and developers to deliver production-ready content, while optimizing scenes for performance without sacrificing high visual fidelity.
Education
Hire Pushpender today
Post a job and invite Pushpender, or contact them directly. No hidden commission.




