Skilled, versatile and fast -pace 3D professional with a Generalist background. Was responsible for some of the Layouts, Look Development, Technical RnD of the unique pipeline that includes Unreal Engine in the animated feature film Allahyar And The Legend Of Markhor . Moreover, was workin g for two years, on the Pre -Production of the sequel of the above mentioned animated movie, including promotional stuff and some other small scaled projects like Reclamation. I was also involved in the technical RnD of stereoscopic pipeline from rendering to compositing which involved rendering out two eyes from UE4 and then compositing it in Nuke. It was to provide a base for releasing the movie in Digital 3D for Cinema. Previously, I was involved in the p lanning of Pipeline and Look development (not techn ical) and as a Lead Lighting Artist on Burka Avengers ( a TV cartoon show ). Moreover, was working with the team, on some product visualization for digital marketplaces. I was technical lead and responsible for implementation of Unreal Engine. I have a good eye for light and composition and in -depth knowledge of lighting techniques. Extensive role in streamlining the production process along with the help of other team members . Self - motivated , innovative, quick learn er, can integrate myself easily into new environments and works well under pressure. Seeking a Full -time/Freelance position where I can employ my artistic and technical skills in Surfacing /Texturing , Lighting /Rendering , VFX and Compositing .

Q Asim S Huja

Skilled, versatile and fast -pace 3D professional with a Generalist background. Was responsible for some of the Layouts, Look Development, Technical RnD of the unique pipeline that includes Unreal Engine in the animated feature film Allahyar And The Legend Of Markhor . Moreover, was workin g for two years, on the Pre -Production of the sequel of the above mentioned animated movie, including promotional stuff and some other small scaled projects like Reclamation. I was also involved in the technical RnD of stereoscopic pipeline from rendering to compositing which involved rendering out two eyes from UE4 and then compositing it in Nuke. It was to provide a base for releasing the movie in Digital 3D for Cinema. Previously, I was involved in the p lanning of Pipeline and Look development (not techn ical) and as a Lead Lighting Artist on Burka Avengers ( a TV cartoon show ). Moreover, was working with the team, on some product visualization for digital marketplaces. I was technical lead and responsible for implementation of Unreal Engine. I have a good eye for light and composition and in -depth knowledge of lighting techniques. Extensive role in streamlining the production process along with the help of other team members . Self - motivated , innovative, quick learn er, can integrate myself easily into new environments and works well under pressure. Seeking a Full -time/Freelance position where I can employ my artistic and technical skills in Surfacing /Texturing , Lighting /Rendering , VFX and Compositing .

Available to hire

Skilled, versatile and fast -pace 3D professional with a Generalist background. Was responsible for some of the Layouts, Look Development, Technical RnD of the unique pipeline that includes Unreal Engine in the animated feature film Allahyar And The Legend Of Markhor . Moreover, was workin g for two years, on the Pre -Production of the sequel of the above mentioned animated movie, including promotional stuff and some other small scaled projects like Reclamation. I was also involved in the technical RnD of stereoscopic pipeline from rendering to compositing which involved rendering out two eyes from UE4 and then compositing it in Nuke. It was to provide a base for releasing the movie in Digital 3D for Cinema. Previously, I was involved in the p lanning of Pipeline and Look development (not techn ical) and as a Lead Lighting Artist on Burka Avengers ( a TV cartoon show ). Moreover, was working with the team, on some product visualization for digital marketplaces. I was technical lead and responsible for implementation of Unreal Engine. I have a good eye for light and composition and in -depth knowledge of lighting techniques. Extensive role in streamlining the production process along with the help of other team members . Self - motivated , innovative, quick learn er, can integrate myself easily into new environments and works well under pressure. Seeking a Full -time/Freelance position where I can employ my artistic and technical skills in Surfacing /Texturing , Lighting /Rendering , VFX and Compositing .

See more

Language

English
Fluent

Work Experience

Technical Artist (Unreal Engine) / Snr. Lighting Artist / CG Generalist at Freelance/Per Project
November 1, 2022 - Present
Working as a technical artist, senior lighting artist, and CG generalist on various freelance and project-based assignments, specializing in Unreal Engine workflows and high-quality lighting and rendering for animation and product visualization.
Technical Artist (Unreal Engine) / Snr. Lighting Artist / CG Generalist at IGate Technologies/RDX Sports, Islamabad
October 31, 2022 - July 16, 2025
Responsible for deploying realtime tools like Unreal Engine for product visualization and digital marketplace assets. Worked on shading, lighting, and rendering for various automotive projects and commercials including high-res imagery and animations.
Lead Realtime Renderings and Cinematics at WeRPlay Studios, Islamabad
December 31, 2020 - July 16, 2025
Led realtime rendering and cinematic projects, managing lighting and rendering tasks to achieve high quality results in game and promotional visuals.
Lead Lighting TD/Artist/Look Development/Environments at 3RD World Studios, Islamabad
July 31, 2020 - July 16, 2025
Led lighting technical direction and look development for animated productions, managing environments and pipeline integration to ensure timely and quality final outputs.
Shading, Lighting Artist and CG Generalist at Unicorn Black, Islamabad
April 30, 2016 - July 16, 2025
Worked extensively on shading, lighting, and generalist CG tasks for animated shows and other productions, contributing to pipeline improvements and artistic development.
CG Generalist at Urchin Games, Islamabad
August 31, 2014 - July 16, 2025
Provided CG generalist services covering modeling, shading, and lighting for game development projects.
Shading, Lighting Artist and CG Generalist at Trango Interactive, Islamabad
September 30, 2011 - July 16, 2025
Contributed in shading, lighting, and general CG roles in interactive and gaming projects.
Intern, CG Generalist at Dynapix Animation Studio, Islamabad
December 31, 2007 - July 16, 2025
Internship focused on CG generalist skills including shading, lighting, and modeling, gaining foundational professional experience in animation pipeline.
Technical Artist (Unreal Engine) / Snr. Lighting Artist / CG Generalist at Freelance/Per Project
November 1, 2022 - Present
Working freelance engaging in technical art using Unreal Engine, senior lighting artistry, and generalist CG responsibilities across various projects.
Technical Artist (Unreal Engine) / Snr. Lighting Artist / CG Generalist at IGate Technologies/RDX Sports, Islamabad
October 31, 2022 - July 16, 2025
Provided technical leadership and was responsible for deploying Unreal Engine across multiple product visualization projects and promotional digital marketplace content. Worked as a Senior Lighting Artist and CG Generalist.
Lead Realtime Renderings and Cinematics at WeRPlay Studios, Islamabad
December 31, 2020 - July 16, 2025
Led realtime rendering and cinematic workflows, ensuring high-quality realtime visual content.
Lead Lighting TD/Artist/Look Development/Environments at 3RD World Studios, Islamabad
July 31, 2020 - July 16, 2025
Led lighting technical direction and look development for environments, working on multiple projects emphasizing production quality and pipeline efficiency.
Shading, Lighting Artist and CG Generalist at Unicorn Black, Islamabad
April 30, 2016 - July 16, 2025
Responsible for shading, lighting, and generalist CG tasks including pipeline contribution on animated projects.
CG Generalist at Urchin Games, Islamabad
August 31, 2014 - July 16, 2025
Engaged as a CG generalist performing various tasks across projects including animation and game related content.
Shading, Lighting Artist and CG Generalist at Trango Interactive, Islamabad
September 30, 2011 - July 16, 2025
Performed shading, lighting, and CG generalist duties supporting interactive projects.
CG Generalist (Internship) at Dynapix Animation Studio, Islamabad
December 31, 2007 - July 16, 2025
Internship role performing CG generalist tasks, gaining foundational experience.
Technical Artist (Unreal Engine) / Snr. Lighting Artist / CG Generalist at Freelance/Per Project
November 1, 2022 - Present
Technical artistry and Unreal Engine-based look development, shading networks, lighting setups, and rendering pipelines. Contributed to stereoscopic workflows and supported production across environments and layouts to meet delivery timelines.
Technical Artist (Unreal Engine) / Snr. Lighting Artist / CG Generalist at IGate Technologies /RDX Sports, Islamabad
October 31, 2022 - September 10, 2025
Implemented Unreal Engine pipeline components and real-time rendering for product visuals and cinematics; collaborated with RDX Sports to deliver promotional content; supported look development and lighting across projects.
Lead Realtime Renderings and Cinematics at WeRPlay Studios, Islamabad
December 31, 2020 - September 10, 2025
Led realtime renderings and cinematics; optimized pipelines and contributed to client projects using Unreal Engine.
Lead Lighting TD/ Artist/Look Development/ Environment s at 3RD World Studios, Islamabad
July 31, 2020 - September 10, 2025
Led lighting, look development and environment shading; helped define pipeline and produced lighting and rendering for multiple productions.
Shading, Lighting Artist and CG Generalist at Unicorn Black, Islamabad
September 30, 2014 - September 10, 2025
Shading and lighting artist with CG generalist responsibilities; contributed to look development and production workflows (freelance).
CG Generalist at Urchin Games, Islamabad
August 31, 2014 - September 10, 2025
CG generalist work including shading, lighting, and asset creation for games and related media.
Shading, Lighting Artist and CG Generalist at Trango Interactive, Islamabad
September 30, 2011 - September 10, 2025
Shading and lighting artist with CG generalist duties across interactive media projects.
Intern, CG Generalist at Dynapix Animation Studio, Islamabad
December 31, 2007 - September 10, 2025
CG generalist intern responsible for shading and lighting tasks under production pipelines.
Technical Artist (Unreal Engine) / Snr. Lighting Artist / CG Generalist at Freelance/Per Project
November 1, 2022 - Present
Current freelance/per-project work providing Unreal Engine-based technical artistry, lighting, shading, and CG generalist tasks across multiple projects.
Technical Artist (Unreal Engine) / Snr. Lighting Artist / CG Generalist at IGate Technologies /RDX Sports
October 1, 2022 - September 10, 2025
Deployed real-time Unreal Engine workflows for product visualization and promotional content; contributed to shading, lighting, rendering, and stereo rendering pipeline development.
Lead Realtime Renderings and Cinematics at WeRPlay Studios
December 1, 2020 - September 10, 2025
Led realtime renderings and cinematics pipelines for projects, integrating Unreal Engine workflows for high-quality visuals.
Lead Lighting TD/ Artist/Look Development/ Environments at 3RD World Studios
July 1, 2020 - September 10, 2025
Led lighting, look development, and environment work, streamlining production pipelines and coordinating with teams.
Shading, Lighting Artist and CG Generalist at Unicorn Black
September 1, 2014 - September 10, 2025
Freelance role focusing on shading, lighting art, and CG generalist tasks for multiple freelance projects.
Shading, Lighting Artist and CG Generalist at Unicorn Black
April 1, 2016 - September 10, 2025
Full-time role focusing on shading, lighting art and CG generalist tasks.
CG Generalist at Urchin Games
August 1, 2014 - September 10, 2025
CG generalist work for game/content production.
Shading, Lighting Artist and CG Generalist at Trango Interactive
September 1, 2011 - September 10, 2025
Shading and lighting artistry along with CG generalist tasks.
Intern at Dynapix Animation Studio
December 1, 2007 - September 10, 2025
CG Generalist internship.

Education

B.Sc at Government Gordon College, Rawalpindi
January 1, 2006 - December 31, 2006
B.Sc at Government Gordon College, Rawalpindi
January 1, 2006 - December 31, 2006
B.Sc (Double Math and Physics) at Government Gordon College, Rawalpindi
January 11, 2030 - January 1, 2006
B.Sc (Double Math and Physics) at Government Gordon College, Rawalpindi
January 11, 2030 - January 1, 2006

Qualifications

Ballistic Publishing's Expose 9 & Expose 10 artworks published (The Garage, The Resilient, The Innovation)
January 11, 2030 - September 10, 2025
3DTotal Excellence Award for artwork 'The Garage'
January 11, 2030 - September 10, 2025

Industry Experience

Media & Entertainment, Gaming, Consumer Goods, Software & Internet