Q Asim S Huja
Skilled, versatile and fast -pace 3D professional with a Generalist background.
About
Skilled, versatile and fast -pace 3D professional with a Generalist background. Was responsible for some of the Layouts, Look Development, Technical RnD of the unique pipeline that includes Unreal Engine in the animated feature film Allahyar And The Legend Of Markhor . Moreover, was workin g for two years, on the Pre -Production of the sequel of the above mentioned animated movie, including promotional stuff and some other small scaled projects like Reclamation. I was also involved in the technical RnD of stereoscopic pipeline from rendering to compositing which involved rendering out two eyes from UE4 and then compositing it in Nuke. It was to provide a base for releasing the movie in Digital 3D for Cinema. Previously, I was involved in the p lanning of Pipeline and Look development (not techn ical) and as a Lead Lighting Artist on Burka Avengers ( a TV cartoon show ). Moreover, was working with the team, on some product visualization for digital marketplaces. I was technical lead and responsible for implementation of Unreal Engine. I have a good eye for light and composition and in -depth knowledge of lighting techniques. Extensive role in streamlining the production process along with the help of other team members . Self - motivated , innovative, quick learn er, can integrate myself easily into new environments and works well under pressure. Seeking a Full -time/Freelance position where I can employ my artistic and technical skills in Surfacing /Texturing , Lighting /Rendering , VFX and Compositing .
- 18 years' experience
- Joined July 2025
Industry experience
- Media & Entertainment
- Gaming
- Consumer Goods
- Software & Internet
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Work experience· 33 roles
Current freelance/per-project work providing Unreal Engine-based technical artistry, lighting, shading, and CG generalist tasks across multiple projects.
Technical artistry and Unreal Engine-based look development, shading networks, lighting setups, and rendering pipelines. Contributed to stereoscopic workflows and supported production across environments and layouts to meet delivery timelines.
Working freelance engaging in technical art using Unreal Engine, senior lighting artistry, and generalist CG responsibilities across various projects.
Education
Certifications and awards
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