Hello Jupi Labs Team! I hope you're doing well. My name is David, I’m a game programmer and developer with over 20 years of experience in the game industry, and I’ve spent much of my last years specializing in Leading PC, Mobile, Web & Standalone VR games. I’m passionate about creating immersive, engaging experiences and find clean and flexible solutions and tools for hard challenges. I have plenty experience working with Unity on Core Systems, Networking, Gameplay, Cloud Data, Analytics, Pipeline and optimization, I think I can really help with your project. I also have extensive experience with music rhythm games, not only as a programmer but also as an active DJ performant and music lover/producer, which gives me a unique perspective on rhythm-based design. One example is an exclusive VR arcade rhythm game I worked on, which was a top title at the time and is still active years later: _Website not available. Sign in: https://www.twine.net/signup_ You can take a look at my cv/portfolio here: _Website not available. Sign in: https://www.twine.net/signup_ As well my LinkedIn if you want to check some references on previous projects: _Website not available. Sign in: https://www.twine.net/signup_ If you have any questions or want to see some more of my work please let me know, as most of my work is not in that portfolio. Thanks in advance and looking forward to hear from you! Best regards, David Huerta

David Huerta

Hello Jupi Labs Team! I hope you're doing well. My name is David, I’m a game programmer and developer with over 20 years of experience in the game industry, and I’ve spent much of my last years specializing in Leading PC, Mobile, Web & Standalone VR games. I’m passionate about creating immersive, engaging experiences and find clean and flexible solutions and tools for hard challenges. I have plenty experience working with Unity on Core Systems, Networking, Gameplay, Cloud Data, Analytics, Pipeline and optimization, I think I can really help with your project. I also have extensive experience with music rhythm games, not only as a programmer but also as an active DJ performant and music lover/producer, which gives me a unique perspective on rhythm-based design. One example is an exclusive VR arcade rhythm game I worked on, which was a top title at the time and is still active years later: _Website not available. Sign in: https://www.twine.net/signup_ You can take a look at my cv/portfolio here: _Website not available. Sign in: https://www.twine.net/signup_ As well my LinkedIn if you want to check some references on previous projects: _Website not available. Sign in: https://www.twine.net/signup_ If you have any questions or want to see some more of my work please let me know, as most of my work is not in that portfolio. Thanks in advance and looking forward to hear from you! Best regards, David Huerta

Available to hire

Hello Jupi Labs Team!

I hope you’re doing well. My name is David, I’m a game programmer and developer with over 20 years of experience in the game industry, and I’ve spent much of my last years specializing in Leading PC, Mobile, Web & Standalone VR games. I’m passionate about creating immersive, engaging experiences and find clean and flexible solutions and tools for hard challenges.

I have plenty experience working with Unity on Core Systems, Networking, Gameplay, Cloud Data, Analytics, Pipeline and optimization, I think I can really help with your project.

I also have extensive experience with music rhythm games, not only as a programmer but also as an active DJ performant and music lover/producer, which gives me a unique perspective on rhythm-based design. One example is an exclusive VR arcade rhythm game I worked on, which was a top title at the time and is still active years later: Website not available. Sign in: https://www.twine.net/signup

You can take a look at my cv/portfolio here:
Website not available. Sign in: https://www.twine.net/signup

As well my LinkedIn if you want to check some references on previous projects:
Website not available. Sign in: https://www.twine.net/signup

If you have any questions or want to see some more of my work please let me know, as most of my work is not in that portfolio.

Thanks in advance and looking forward to hear from you!

Best regards,
David Huerta

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more

Language

Spanish; Castilian
Fluent
English
Fluent
Portuguese
Intermediate
Italian
Intermediate
Croatian
Intermediate
Chinese
Beginner

Work Experience

VR Senior Programmer & Developer at Doge Labs VR
January 1, 2024 - December 31, 2025
Responsible for developing VR core systems, game architecture, networking/multiplayer features, gameplay, cloud integration, and analytics for immersive experiences.
Lead Programmer & Developer at Smarterverse
January 1, 2022 - December 31, 2024
Led core architecture and gameplay development, networking and social features, and managed tech and art teams to deliver high-quality VR projects.
VR Lead Programmer & Developer at Blackwall VR
January 1, 2020 - December 31, 2024
Served as lead programmer for VR arcades, escape rooms, and standalone VR games, overseeing technical development and optimization.
Lead Programmer at Super Happy Games
January 1, 2017 - December 31, 2019
Developed casual and high-quality puzzle mobile games as well as in-house tooling for front-end and back-end development.
Medior/Senior Programmer and Developer at Eipix
January 1, 2015 - December 31, 2017
Programmed gameplay, mechanics, and features for free-to-play casual games and acted as R&D lead programmer for microcontroller integrations.
CTO & Co-Founder at CuevaDigitalStudios
January 1, 2011 - December 31, 2015
Oversaw development of 2D/3D games, apps, and experimental hardware projects as co-founder and CTO.
Medior Programmer at 3Dologic
January 1, 2011 - December 31, 2011
Contributed to 3D games, real-time simulations, and custom web tools development.
3D/CGI Developer at Mobilia
January 1, 2010 - December 31, 2010
Developed 3D/CGI, rendering solutions and real-time software for interior design and web development.
3D Virtual Tours Developer at Sabotaje al montaje
January 1, 2006 - December 31, 2008
Created 3D virtual tours focused on urban interior design and graffiti art.
Programmer at EA Ultima Online
January 1, 2005 - December 31, 2005
Developed features, scripted, and designed levels for the European server.
VR Senior Programmer & Developer at Doge Labs VR
January 1, 2024 - December 31, 2025
Worked on VR Core Systems and Game Architecture, focusing on Networking/multiplayer, Gameplay, Cloud, and Analytics for the company’s VR projects.
Lead Programmer & Developer at Smarterverse
January 1, 2022 - December 31, 2024
Led Core Architecture and Gameplay development, managed Networking & Social features, and oversaw Tech and Art teams to deliver innovative VR projects.
VR Lead Programmer & Developer at Blackwall VR
January 1, 2020 - December 31, 2024
Served as Lead Programmer for VR Arcades, Escape rooms, and Standalone games, managing core programming and development of VR experiences.
Lead Programmer at Super Happy Games
January 1, 2017 - December 31, 2019
Worked on casual and HQ puzzle mobile games, while also developing in-house tools for both front-end and back-end systems.
Medior/Senior Programmer and Developer at Eipix
January 1, 2015 - December 31, 2017
Programmed gameplay, mechanics, and features for free-to-play casual games. Also served as R&D Lead programmer focusing on microcontrollers.
CTO & Co-Founder at CuevaDigitalStudios
January 1, 2011 - December 31, 2015
Directed development of 2D/3D games, apps, and experimental hardware across Spain, Mexico and Brazil.
Medior Programmer at 3Dologic
January 1, 2011 - December 31, 2011
Developed 3D games, real-time simulations, and custom web tools.
3D/CGI Developer at Mobilia
January 1, 2010 - December 31, 2010
Provided 3D/CGI development, renders, and real-time solutions for interior design and web applications.
Programmer at Sabotaje al montaje
January 1, 2006 - December 31, 2008
Created 3D virtual tours for urban interior design and graffiti art.
Programmer at EA Ultima Online (European Server)
January 1, 2005 - December 31, 2005
Developed game features, scripting, and level design for the European server.
VR Senior Programmer & Developer at Doge Labs VR
January 1, 2024 - December 31, 2025
Focused on VR Core Systems and Game Architecture, including networking and multiplayer gameplay features. Managed cloud data integration and analytics to optimize game performance and user engagement.
Lead Programmer & Developer at Smarterverse
January 1, 2022 - December 31, 2024
Led Core Architecture & Gameplay, managed networking and social features, and supervised both technical and art teams to deliver polished VR experiences.
VR Lead Programmer & Developer at Blackwall VR
January 1, 2020 - December 31, 2024
Served as the lead programmer for VR arcades, escape rooms, and standalone games, focusing on systems development and ensuring high-quality VR game experiences.
Lead Programmer at Super Happy Games
January 1, 2017 - December 31, 2019
Developed casual and high-quality puzzle mobile games, including front-end and back-end tool development for in-house applications.
Medior/Senior Programmer and Developer at Eipix
January 1, 2015 - December 31, 2017
Worked on gameplay mechanics and features for free-to-play casual games and led R&D programming for microcontroller integration.
CTO & Co-Founder at CuevaDigitalStudios
January 1, 2011 - December 31, 2015
Oversaw 2D/3D games, apps, and experimental hardware development across teams in Spain, Mexico, and Brazil.
Medior Programmer at 3Dologic
January 1, 2011 - December 31, 2011
Developed 3D games, real-time simulations, and custom web tools.
3D/CGI Development, Renders and Real-time Solutions at Mobilia
January 1, 2010 - December 31, 2010
Worked on interior design, web development, and real-time software solutions.
3D Virtual Tours Developer at Sabotaje al montaje
January 1, 2006 - December 31, 2008
Developed 3D virtual tours for urban interior design and graffiti art projects.
Programmer at EA Ultima Online (European Server)
January 1, 2005 - December 31, 2005
Worked as features programmer, scripter, and level designer.
VR Senior Programmer & Developer at Doge Labs VR
January 1, 2024 - December 31, 2025
Responsible for VR Core Systems and Game Architecture, Networking/multiplayer, Gameplay, Cloud and Analytics development in the USA-based VR studio.
Lead Programmer & Developer at Smarterverse
January 1, 2022 - December 31, 2024
Led Core Architecture & Gameplay, Networking & Social features, and managed Tech and Art teams at Miami-based company.
VR Lead Programmer & Developer at Blackwall VR
January 1, 2020 - December 31, 2024
Lead programmer for VR arcades, escape rooms, and standalone games at London-based VR company.
Lead Programmer at Super Happy Games
January 1, 2017 - December 31, 2019
Developed casual and HQ puzzle mobile games and in-house front and back-end tools in Málaga, Spain.
Medior/Senior Programmer and Developer at Eipix
January 1, 2015 - December 31, 2017
Programmed gameplay, mechanics, and features for free-to-play casual games, and served as R&D Lead programmer for microcontrollers in Novi Sad, Serbia.
CTO & Co-Founder at CuevaDigitalStudios
January 1, 2011 - December 31, 2015
Oversaw development of 2D/3D games, apps, and experimental hardware across Spain, Mexico, and Brazil.
Medior Programmer at 3Dologic
January 1, 2011 - December 31, 2011
Developed 3D games, real-time simulations, and custom web tools at Seville, Spain.
Developer at Mobilia
January 1, 2010 - December 31, 2010
Worked on 3D/CGI Development, rendering, and real-time software for interior design and web development between USA and Mexico.
3D Virtual Tours Developer at Sabotaje al montaje
January 1, 2006 - December 31, 2008
Developed 3D virtual tours for urban interior design and graffiti art in Canary Islands.
Programmer at EA Ultima Online (European Server)
January 1, 2005 - December 31, 2005
Features programmer, scripter, and level designer for EA's Ultima Online European Server.

Education

Master at Vancouver Film School
January 1, 2009 - December 31, 2010
Master at Aula Tematica, Barcelona, Spain
January 1, 2008 - December 31, 2008
Master at Aula Tematica, Barcelona, Spain
January 1, 2007 - December 31, 2007
Fine Arts at University of La Laguna
January 1, 2005 - December 31, 2007
High School Diploma at Fernando Estevez College
January 1, 2003 - December 31, 2005
Master at Vancouver Film School (VFS)
January 1, 2009 - December 31, 2010
Master at Aula Tematica (Barcelona, Spain) - Video editing and post-production
January 1, 2008 - December 31, 2008
Master at Aula Tematica (Barcelona, Spain) - 2D/3D CGI Systems
January 1, 2007 - December 31, 2007
Fine Arts Degree at University of La Laguna (Canary Islands)
January 1, 2005 - December 31, 2007
High School Diploma (Art Modality) at Fernando Estevez College (Canary Islands)
January 1, 2003 - December 31, 2005
Master at Vancouver Film School, Vancouver, Canada
January 1, 2009 - December 31, 2010
C++ Programming Grade at CIPSA, Barcelona, Spain
January 1, 2008 - December 31, 2008
Master at Aula Tematica, Barcelona, Spain
January 1, 2008 - December 31, 2008
Master at Aula Tematica, Barcelona, Spain
January 1, 2007 - December 31, 2007
Fine Arts at University of La Laguna, Canary Islands
January 1, 2005 - December 31, 2007
High School at Fernando Estevez College, Canary Islands
January 1, 2003 - December 31, 2005
Master's at Vancouver Film School
January 1, 2009 - December 31, 2010
Master's at Aula Tematica, Barcelona, Spain
January 1, 2008 - December 31, 2008
Master's at Aula Tematica, Barcelona, Spain
January 1, 2007 - December 31, 2007
Undergraduate at University of La Laguna
January 1, 2005 - December 31, 2007
High School Diploma at Fernando Estevez College
January 1, 2003 - December 31, 2005

Qualifications

Unity Official Tech Team Training
January 1, 2015 - December 31, 2015
Unity Official Tech Team Training
January 1, 2015 - December 31, 2015
Unity Official Tech Team Training
January 1, 2015 - December 31, 2015
Unity Official Tech Team Training
January 1, 2015 - December 31, 2015

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Consumer Goods, Education, Professional Services

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more