Available to hire
I’m a software developer based in Toronto with 5 years of experience building web applications, cloud-based solutions, and AI-powered features. I enjoy turning ideas into scalable, reliable software and collaborating with clients and cross-functional teams.
I specialize in full-stack development using React, Next.js, Node.js, Python, and cloud-native architectures, plus AI workflows, ML, and XR/VR experiences with Unity. I thrive on delivering end-to-end solutions from concept to deployment, and I love solving complex problems with creative, user-centric solutions.
Skills
Work Experience
Software Engineer at Anchor Stack Tech
March 8, 2023 - April 29, 2026Senior Software Engineer at Anchor Stack Tech
March 1, 2023 - April 1, 2026Architected and delivered scalable web applications for startups and enterprise clients, built RESTful APIs and microservices using Node.js and Python, and developed frontend with React, Next.js, TypeScript, and Tailwind CSS. Implemented serverless and cloud-native solutions on AWS (Lambda, DynamoDB, S3, EventBridge, and Kinesis), optimized PostgreSQL and NoSQL databases, and established event-driven architectures with automated CI/CD pipelines. Collaborated with clients, product managers, and cross-functional teams from requirements gathering through deployment and post-launch support, and resolved production issues to boost stability and security.
Freelance Full Stack Engineer at Freelance (Remote)
January 1, 2022 - PresentDelivered full-stack web applications for clients across industries using React, Next.js, Node.js, TypeScript, and Python. Built RESTful APIs, database solutions, and cloud-based apps; integrated third-party services and implemented AI-powered features (OpenAI, Claude) with LLM integrations. Designed data workflows for ML projects, prepared datasets, and developed Retrieval-Augmented Generation (RAG) systems with vector databases. Managed end-to-end project lifecycles from requirements to deployment, monitoring, and support, ensuring scalable, high-performance solutions and strong client collaboration.
Game Developer at Duck Hunt VR
March 1, 2025 - PresentDesigned and developed a modern VR remake of Duck Hunt in Unity using C# and Oculus XR Toolkit. Built a physics-based shooting system, dynamic enemy behavior, and VR interactions for aiming, shooting, and menu navigation; optimized performance to maintain stable frame rates.
Education
Bachelor at York University
September 1, 2022 - April 23, 2026Honours B.A. in Digital Media – Development Stream at York University
September 1, 2022 - April 1, 2026Qualifications
Bachelor
September 1, 2022 - April 23, 2026Industry Experience
Software & Internet, Gaming, Media & Entertainment
Skills
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