Available to hire
Hi, I’m Erdem Uslu, a Gameplay Programmer with a passion for building maintainable gameplay systems for small to mid‑scope games. I focus on clear execution flow, explicit system ownership, and low‑coupling architectures that make debugging and future expansion straightforward.
I enjoy shaping features from concept to implementation across Unity and Godot, with hands‑on work on input handling, state machines, and update loop design. I value collaborative design decisions, transparent trade-offs, and delivering robust systems that feel reliable to players.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Language
English
Fluent
German
Beginner
Work Experience
Freelance Game Developer at Freelance (Remote)
January 1, 2023 - PresentDesigned and owned core gameplay systems for multiple small to mid-scope projects, defining clear responsibilities between input, simulation, and presentation layers. Implemented gameplay logic with explicit state ownership to reduce hidden dependencies and improve long-term maintainability. Prototyped gameplay systems in small, controlled iterations to validate design intent before expanding scope. Debugged complex gameplay issues by tracing execution order and system interactions across update loops. Designed and implemented core UI/UX features integrated with gameplay systems. Created original 2D and 3D assets when required by project scope.
Freelance Game Developer at Remote
January 1, 2023 - PresentDesigned and owned core gameplay systems for multiple small to mid-scope projects, defining clear responsibilities across input, simulation, and presentation layers. Implemented gameplay logic with explicit state ownership to reduce hidden dependencies and improve long-term maintainability. Prototyped gameplay systems in controlled iterations to validate design intent before expanding scope. Debugged complex gameplay issues by tracing execution order and system interactions across update loops. Designed and implemented core UI/UX features integrated with gameplay systems. Created original 2D and 3D assets when required by project scope.
Education
Bachelor of Science in Engineering at Trakya University
January 11, 2030 - December 19, 2025Bachelor of Science in Engineering at Trakya University, Edirne, Turkey
January 11, 2030 - December 30, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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