I'm a Gameplay Programmer focused on designing and implementing maintainable gameplay systems for small to mid-scope games. I emphasize explicit system ownership, clear execution flow, and low coupling to keep projects scalable and debuggable. As a freelance developer since 2023, I've designed core gameplay systems, prototyped ideas in small iterations, and debugged complex interactions across update loops. I also work on core UI/UX features and can create assets when needed, communicating trade-offs clearly and aiming for robust, extensible architecture.

ERDEM USLU

I'm a Gameplay Programmer focused on designing and implementing maintainable gameplay systems for small to mid-scope games. I emphasize explicit system ownership, clear execution flow, and low coupling to keep projects scalable and debuggable. As a freelance developer since 2023, I've designed core gameplay systems, prototyped ideas in small iterations, and debugged complex interactions across update loops. I also work on core UI/UX features and can create assets when needed, communicating trade-offs clearly and aiming for robust, extensible architecture.

Available to hire

I’m a Gameplay Programmer focused on designing and implementing maintainable gameplay systems for small to mid-scope games. I emphasize explicit system ownership, clear execution flow, and low coupling to keep projects scalable and debuggable.

As a freelance developer since 2023, I’ve designed core gameplay systems, prototyped ideas in small iterations, and debugged complex interactions across update loops. I also work on core UI/UX features and can create assets when needed, communicating trade-offs clearly and aiming for robust, extensible architecture.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
German
Beginner

Work Experience

Freelance Game Developer at Freelance (Remote)
January 1, 2023 - Present
Designed and owned core gameplay systems for multiple small to mid-scope projects, defining clear responsibilities between input, simulation, and presentation layers. Implemented gameplay logic with explicit state ownership to reduce hidden dependencies and improve long-term maintainability. Prototyped gameplay systems in small, controlled iterations to validate design intent before expanding scope. Debugged complex gameplay issues by tracing execution order and system interactions across update loops. Designed and implemented core UI/UX features integrated with gameplay systems. Created original 2D and 3D assets when required by project scope.

Education

Bachelor of Science in Engineering at Trakya University
January 11, 2030 - December 19, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
See more