Hi, I'm Rahul Ghosh, a creative and performance-driven 3D Developer with over two years of experience in WebGL and Three.js. I specialize in building real-time visualization platforms and immersive XR applications. I enjoy creating high-performance scalable rendering pipelines for web-based 3D experiences and have a deep understanding of shaders, PBR, model pipelines like GLTF and FBX, and real-world deployment challenges. I've worked remotely on diverse projects including VR games and WebXR platforms, contributing to everything from backend migrations to UI design and performance optimizations. I'm passionate about pushing the boundaries of 3D graphics technology and delivering engaging, smooth experiences across devices.

Rahul Ghosh

Hi, I'm Rahul Ghosh, a creative and performance-driven 3D Developer with over two years of experience in WebGL and Three.js. I specialize in building real-time visualization platforms and immersive XR applications. I enjoy creating high-performance scalable rendering pipelines for web-based 3D experiences and have a deep understanding of shaders, PBR, model pipelines like GLTF and FBX, and real-world deployment challenges. I've worked remotely on diverse projects including VR games and WebXR platforms, contributing to everything from backend migrations to UI design and performance optimizations. I'm passionate about pushing the boundaries of 3D graphics technology and delivering engaging, smooth experiences across devices.

Available to hire

Hi, I’m Rahul Ghosh, a creative and performance-driven 3D Developer with over two years of experience in WebGL and Three.js. I specialize in building real-time visualization platforms and immersive XR applications. I enjoy creating high-performance scalable rendering pipelines for web-based 3D experiences and have a deep understanding of shaders, PBR, model pipelines like GLTF and FBX, and real-world deployment challenges.

I’ve worked remotely on diverse projects including VR games and WebXR platforms, contributing to everything from backend migrations to UI design and performance optimizations. I’m passionate about pushing the boundaries of 3D graphics technology and delivering engaging, smooth experiences across devices.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Bashkir
Intermediate

Work Experience

WebXR Engineer at Infinite Reality
February 1, 2024 - Present
Co-led development of client-side scripting in IRStudio, integrating Monaco Editor. Designed and implemented 2D/3D UI components, improving usability by 35%. Built high-precision 3D gizmos, boosting scene editing speed by 50%. Engine-wide refactors reduced build size by 20% and improved performance by 15%.
WebXR Engineer at Ethereal Engine (acquired by Infinite Reality)
February 1, 2024 - July 19, 2025
Migrated backend from Express to Koa, reducing API response time by 60% and improving throughput threefold. Led a full UI overhaul of IRStudio, enhancing UX and reducing friction. Architected a visual scripting system that enabled non-programmers to build complex behaviors, which was a key factor in Infinite Reality’s $75M acquisition of Ethereal Engine.
Backend Engineer at Prodigal Tech (YC18)
October 31, 2022 - July 19, 2025
Built and maintained backend pipelines for voice data and automated 70% of operational tasks, reducing the operations load. Maintained Git workflows and continuous integration for rapid iteration and deployment.
WebXR Engineer at Infinite Reality
February 1, 2024 - Present
Co-led development of client-side scripting in IRStudio, integrating Monaco Editor. Designed and implemented 2D/3D UI components, improving usability by 35%. Built high-precision 3D gizmos, boosting scene editing speed by 50%. Engine-wide refactors reduced build size by 20% and improved performance by 15%.
WebXR Engineer at Ethereal Engine
February 1, 2024 - July 19, 2025
Migrated backend from Express to Koa, reducing API response time by 60% and improving throughput threefold. Led full UI overhaul of IRStudio to modernize UX and reduce friction. Architected visual scripting system enabling non-programmers to build complex behaviors, contributing to Infinite Reality’s $75M acquisition of Ethereal Engine.
Backend Engineer at Prodigal Tech (YC18)
October 31, 2022 - July 19, 2025
Built and maintained backend pipelines for voice data, reducing operational load by automating 70% of tasks. Maintained Git workflows and CI for rapid iteration and deployment.

Education

Bachelor of Engineering at Army Institute of Technology, Pune
January 1, 2019 - December 31, 2023

Qualifications

Add your qualifications or awards here.

Industry Experience

Software & Internet, Gaming, Media & Entertainment