I am passionate about 3D models that are visually stunning and intuitive. I strive to use modeling software such as Maya to design and build 3D environments, landscapes, and architectural structures.\n\nBeyond my modeling work, I have a background in compassionate care, teamwork, and detailed observation. I am eager to contribute artistic skills and a collaborative spirit to innovative projects in a dynamic environment, and I am a hardworking problem solver who doesn’t give up on challenges.
Experience Level
Language
Work Experience
Education
Qualifications
Industry Experience
Bifrost Ocean / Water Simulation
Bifrost Liquid:
Bifrost > Bifrost Liquid > Liquid
Container
Used a collider for the ocean floor or environment.
Used Bifrost Liquid Container for the simulation bounds.
Resolution & Quality:
low for test cache (Grid Spacing ~0.1–0.3)
Increase for final render (Grid Spacing ~0.05–0.1)
Emitter:
Add emitter objects for boat/wake or splash sources.
Shape: Curve or polygon mesh matching the boat hull.
3. Boat Wake Simulation
boat hull collider:
Modify > Make Collidable .
Bifrost Wake:
Add wake emitter behind boat using a polygon strip or curve.
Adjust emission rate and speed to match boat motion.
Add splashes:
Use Secondary Emitters for spray particles.
Adjust lifetime, size, and velocity for realism.
Water Splashes
Emit Particles:
From collisions or boat wake.
Bifrost Spray Particles.
Adjust Attributes:
Density / Size: smaller for fine mist, larger for droplets.
Gravity / Drag: realistic falling behavior.
5. Simulation Caching
Cache to Disk:
Bifrost > Cache > Create Cache (Alembic / Bifrost format).
Always test low-res first to check motion.
Subdivision / Smooth:
Use Bifrost Mesher to generate surface from particles.
rnold Rendering Setup
Assign Shader:
aiStandardSurface for water.
Transmission: 1, Specular: 1, Roughness: 0–0.1.
Enable Thin Walled if needed.
Lighting:
Use HDRI environment light for reflections.
Add key light and fill light for cinematic look.
Render Settings:
Increase Ray Depth / Transmission for clean water.
Enable Motion Blur for fast splashes and wakes.
Use Subdivision / Mesh Smoothing for high-res meshing.
Hire Ramandeep Kaur today
To get started post up your job and then invite Ramandeep Kaur to your job.